import { BattlerIndex } from "#app/battle"; import { allMoves } from "#app/data/move"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Dynamax Cannon", () => { let phaserGame: Phaser.Game; let game: GameManager; const dynamaxCannon = allMoves[Moves.DYNAMAX_CANNON]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.moveset([ dynamaxCannon.id ]); game.override.startingLevel(200); // Note that, for Waves 1-10, the level cap is 10 game.override.startingWave(1); game.override.battleType("single"); game.override.disableCrits(); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]); vi.spyOn(dynamaxCannon, "calculateBattlePower"); }); it("should return 100 power against an enemy below level cap", async () => { game.override.enemyLevel(1); await game.startBattle([ Species.ETERNATUS, ]); game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100); }, 20000); it("should return 100 power against an enemy at level cap", async () => { game.override.enemyLevel(10); await game.startBattle([ Species.ETERNATUS, ]); game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100); }, 20000); it("should return 120 power against an enemy 1% above level cap", async () => { game.override.enemyLevel(101); await game.startBattle([ Species.ETERNATUS, ]); game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120); }, 20000); it("should return 140 power against an enemy 2% above level capp", async () => { game.override.enemyLevel(102); await game.startBattle([ Species.ETERNATUS, ]); game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140); }, 20000); it("should return 160 power against an enemy 3% above level cap", async () => { game.override.enemyLevel(103); await game.startBattle([ Species.ETERNATUS, ]); game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160); }, 20000); it("should return 180 power against an enemy 4% above level cap", async () => { game.override.enemyLevel(104); await game.startBattle([ Species.ETERNATUS, ]); game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180); }, 20000); it("should return 200 power against an enemy 5% above level cap", async () => { game.override.enemyLevel(105); await game.startBattle([ Species.ETERNATUS, ]); game.move.select(dynamaxCannon.id); await game.phaseInterceptor.to(MoveEffectPhase, false); const phase = game.scene.getCurrentPhase() as MoveEffectPhase; expect(phase.move.moveId).toBe(dynamaxCannon.id); // Force level cap to be 100 vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200); }, 20000); it("should return 200 power against an enemy way above level cap", async () => { game.override.enemyLevel(999); await game.startBattle([ Species.ETERNATUS, ]); game.move.select(dynamaxCannon.id); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase, false); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id); await game.phaseInterceptor.to(DamageAnimPhase, false); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200); }, 20000); });