import { BattlerTagType } from "#enums/battler-tag-type"; import { Stat } from "#enums/stat"; import { WeatherType } from "#enums/weather-type"; import { MoveResult } from "#app/field/pokemon"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; describe("Moves - Electro Shot", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset(Moves.ELECTRO_SHOT) .battleType("single") .startingLevel(100) .enemySpecies(Species.SNORLAX) .enemyLevel(100) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should increase the user's Sp. Atk on the first turn, then attack on the second turn", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.ELECTRO_SHOT); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined(); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER); expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(playerPokemon.getMoveHistory()).toHaveLength(2); expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT); expect(playerElectroShot?.ppUsed).toBe(1); }); it.each([ { weatherType: WeatherType.RAIN, name: "Rain" }, { weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" } ])("should fully resolve in one turn if $name is active", async ({ weatherType }) => { game.override.weather(weatherType); await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.ELECTRO_SHOT); await game.phaseInterceptor.to("MoveEffectPhase", false); expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); await game.phaseInterceptor.to("MoveEndPhase"); expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(playerPokemon.getMoveHistory()).toHaveLength(2); expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT); expect(playerElectroShot?.ppUsed).toBe(1); }); it("should only increase Sp. Atk once with Multi-Lens", async () => { game.override .weather(WeatherType.RAIN) .startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); await game.classicMode.startBattle([ Species.MAGIKARP ]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.ELECTRO_SHOT); await game.phaseInterceptor.to("MoveEndPhase"); expect(playerPokemon.turnData.hitCount).toBe(1); expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); }); });