import { Stat } from "#enums/stat"; import { BattlerIndex } from "#app/battle"; import { Abilities } from "#app/enums/abilities"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; describe("Moves - Follow Me", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.starterSpecies(Species.AMOONGUSS); game.override.ability(Abilities.BALL_FETCH); game.override.enemySpecies(Species.SNORLAX); game.override.startingLevel(100); game.override.enemyLevel(100); game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]); game.override.enemyMoveset([ Moves.TACKLE, Moves.FOLLOW_ME, Moves.SPLASH ]); }); test( "move should redirect enemy attacks to the user", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]); const playerPokemon = game.scene.getPlayerField(); game.move.select(Moves.FOLLOW_ME); game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY); // Force both enemies to target the player Pokemon that did not use Follow Me await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to(TurnEndPhase, false); expect(playerPokemon[0].hp).toBeLessThan(playerPokemon[0].getMaxHp()); expect(playerPokemon[1].hp).toBe(playerPokemon[1].getMaxHp()); } ); test( "move should redirect enemy attacks to the first ally that uses it", async () => { await game.classicMode.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]); const playerPokemon = game.scene.getPlayerField(); game.move.select(Moves.FOLLOW_ME); game.move.select(Moves.FOLLOW_ME, 1); // Each player is targeted by an enemy await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to(TurnEndPhase, false); playerPokemon.sort((a, b) => a.getEffectiveStat(Stat.SPD) - b.getEffectiveStat(Stat.SPD)); expect(playerPokemon[1].hp).toBeLessThan(playerPokemon[1].getMaxHp()); expect(playerPokemon[0].hp).toBe(playerPokemon[0].getMaxHp()); } ); test( "move effect should be bypassed by Stalwart", async () => { game.override.ability(Abilities.STALWART); game.override.moveset([ Moves.QUICK_ATTACK ]); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyField(); game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY); game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2); // Target doesn't need to be specified if the move is self-targeted await game.forceEnemyMove(Moves.FOLLOW_ME); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to(TurnEndPhase, false); // If redirection was bypassed, both enemies should be damaged expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp()); expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp()); } ); test( "move effect should be bypassed by Snipe Shot", async () => { game.override.moveset([ Moves.SNIPE_SHOT ]); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyField(); game.move.select(Moves.SNIPE_SHOT, 0, BattlerIndex.ENEMY); game.move.select(Moves.SNIPE_SHOT, 1, BattlerIndex.ENEMY_2); await game.forceEnemyMove(Moves.FOLLOW_ME); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to(TurnEndPhase, false); // If redirection was bypassed, both enemies should be damaged expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp()); expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp()); } ); });