import { BattlerIndex } from "#app/battle"; import type Pokemon from "#app/field/pokemon"; import { MoveResult } from "#app/field/pokemon"; import type { MovePhase } from "#app/phases/move-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Instruct", () => { let phaserGame: Phaser.Game; let game: GameManager; function instructSuccess(target: Pokemon, move: Moves): void { expect(target.getLastXMoves(-1)[0].move).toBe(move); expect(target.getLastXMoves(-1)[1].move).toBe(target.getLastXMoves()[0].move); expect(target.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2); } beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.SHUCKLE) .enemyAbility(Abilities.NO_GUARD) .enemyLevel(100) .startingLevel(100) .disableCrits(); }); it("should repeat target's last used move", async () => { game.override .moveset(Moves.INSTRUCT) .enemyLevel(1000); // ensures shuckle no die await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; game.move.changeMoveset(enemy, Moves.SONIC_BOOM); game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.SONIC_BOOM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("MovePhase"); // enemy attacks us await game.phaseInterceptor.to("MovePhase", false); // instruct let currentPhase = game.scene.getCurrentPhase() as MovePhase; expect(currentPhase.pokemon).toBe(game.scene.getPlayerPokemon()); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MovePhase", false); // enemy repeats move currentPhase = game.scene.getCurrentPhase() as MovePhase; expect(currentPhase.pokemon).toBe(enemy); expect(currentPhase.move.moveId).toBe(Moves.SONIC_BOOM); await game.phaseInterceptor.to("TurnEndPhase", false); instructSuccess(enemy, Moves.SONIC_BOOM); expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); }); it("should repeat enemy's move through substitute", async () => { game.override.moveset([ Moves.INSTRUCT, Moves.SPLASH ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; game.move.changeMoveset(enemy, [ Moves.SONIC_BOOM, Moves.SUBSTITUTE ]); game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.SUBSTITUTE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.toNextTurn(); game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.SONIC_BOOM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM); expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); }); it("should repeat ally's attack on enemy", async () => { game.override .battleType("double") .enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); const [ amoonguss, shuckle ] = game.scene.getPlayerField(); game.move.changeMoveset(amoonguss, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]); game.move.changeMoveset(shuckle, [ Moves.INSTRUCT, Moves.SONIC_BOOM ]); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); instructSuccess(shuckle, Moves.SONIC_BOOM); expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40); }); // TODO: Enable test case once gigaton hammer (and blood moon) are reworked it.todo("should repeat enemy's Gigaton Hammer", async () => { game.override .moveset(Moves.INSTRUCT) .enemyLevel(5); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; game.move.changeMoveset(enemy, [ Moves.GIGATON_HAMMER, Moves.BLOOD_MOON ]); game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase"); instructSuccess(enemy, Moves.GIGATON_HAMMER); expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(2); }); it("should add moves to move queue for copycat", async () => { game.override .battleType("double") .moveset(Moves.INSTRUCT) .enemyLevel(5); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const [ enemy1, enemy2 ] = game.scene.getEnemyField()!; game.move.changeMoveset(enemy1, Moves.WATER_GUN); game.move.changeMoveset(enemy2, Moves.COPYCAT); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("BerryPhase"); instructSuccess(enemy1, Moves.WATER_GUN); // amoonguss gets hit by water gun thrice; once by original attack, once by instructed use and once by copycat expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(3); }); it("should respect enemy's status condition", async () => { game.override .moveset([ Moves.INSTRUCT, Moves.THUNDER_WAVE ]) .enemyMoveset(Moves.SONIC_BOOM); await game.classicMode.startBattle([ Species.AMOONGUSS ]); game.move.select(Moves.THUNDER_WAVE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextTurn(); game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MovePhase"); // force enemy's instructed move to bork and then immediately thaw out await game.move.forceStatusActivation(true); await game.move.forceStatusActivation(false); await game.phaseInterceptor.to("TurnEndPhase", false); const moveHistory = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!; expect(moveHistory.map(m => m.move)).toEqual([ Moves.SONIC_BOOM, Moves.NONE, Moves.SONIC_BOOM ]); expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); }); it("should not repeat enemy's out of pp move", async () => { game.override .moveset(Moves.INSTRUCT) .enemySpecies(Species.UNOWN); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.changeMoveset(enemyPokemon, Moves.HIDDEN_POWER); const moveUsed = enemyPokemon.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!; moveUsed.ppUsed = moveUsed.getMovePp() - 1; game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.HIDDEN_POWER); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); const playerMoves = game.scene.getPlayerPokemon()!.getLastXMoves(-1)!; expect(playerMoves[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.getMoveHistory().length).toBe(1); }); it("should redirect attacking moves if enemy faints", async () => { game.override .battleType("double") .enemyMoveset(Moves.SPLASH) .enemySpecies(Species.MAGIKARP) .enemyLevel(1); await game.classicMode.startBattle([ Species.HISUI_ELECTRODE, Species.KOMMO_O ]); const [ electrode, kommo_o ] = game.scene.getPlayerField()!; game.move.changeMoveset(electrode, Moves.CHLOROBLAST); game.move.changeMoveset(kommo_o, Moves.INSTRUCT); game.move.select(Moves.CHLOROBLAST, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("BerryPhase"); // Chloroblast always deals 50% max HP% recoil UNLESS you whiff // due to lack of targets or similar, // so all we have to do is check whether electrode fainted or not. // Naturally, both karps should also be dead as well. expect(electrode.isFainted()).toBe(true); const [ karp1, karp2 ] = game.scene.getEnemyField()!; expect(karp1.isFainted()).toBe(true); expect(karp2.isFainted()).toBe(true); }), it("should allow for dancer copying of instructed dance move", async () => { game.override .battleType("double") .enemyMoveset([ Moves.INSTRUCT, Moves.SPLASH ]) .enemyLevel(1000); await game.classicMode.startBattle([ Species.ORICORIO, Species.VOLCARONA ]); const [ oricorio, volcarona ] = game.scene.getPlayerField(); game.move.changeMoveset(oricorio, Moves.SPLASH); game.move.changeMoveset(volcarona, Moves.FIERY_DANCE); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("BerryPhase"); // fiery dance triggered dancer successfully for a total of 4 hits // Enemy level is set to a high value so that it does not faint even after all 4 hits instructSuccess(volcarona, Moves.FIERY_DANCE); expect(game.scene.getEnemyField()[0].turnData.attacksReceived.length).toBe(4); }); it("should not repeat move when switching out", async () => { game.override .enemyMoveset(Moves.INSTRUCT) .enemySpecies(Species.UNOWN); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.TOXICROAK ]); const amoonguss = game.scene.getPlayerPokemon()!; game.move.changeMoveset(amoonguss, Moves.SEED_BOMB); amoonguss.battleSummonData.moveHistory = [{ move: Moves.SEED_BOMB, targets: [ BattlerIndex.ENEMY ], result: MoveResult.SUCCESS }]; game.doSwitchPokemon(1); await game.phaseInterceptor.to("TurnEndPhase", false); const enemyMoves = game.scene.getEnemyPokemon()!.getLastXMoves(-1)!; expect(enemyMoves[0].result).toBe(MoveResult.FAIL); }); it("should fail if no move has yet been used by target", async () => { game.override .moveset(Moves.INSTRUCT) .enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([ Species.AMOONGUSS ]); game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("TurnEndPhase", false); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should attempt to call enemy's disabled move, but move use itself should fail", async () => { game.override .moveset([ Moves.INSTRUCT, Moves.DISABLE ]) .battleType("double"); await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]); const [ enemy1, enemy2 ] = game.scene.getEnemyField(); game.move.changeMoveset(enemy1, Moves.SONIC_BOOM); game.move.changeMoveset(enemy2, Moves.SPLASH); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); const enemyMove = game.scene.getEnemyField()[0]!.getLastXMoves()[0]; expect(enemyMove.result).toBe(MoveResult.FAIL); expect(game.scene.getEnemyField()[0].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1); }); it("should not repeat enemy's move through protect", async () => { game.override.moveset([ Moves.INSTRUCT ]); await game.classicMode.startBattle([ Species.AMOONGUSS ]); const enemy = game.scene.getEnemyPokemon()!; game.move.changeMoveset(enemy, Moves.PROTECT); game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); expect(enemy.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT); expect(enemy.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because instruct failed and didn't repeat expect(enemy.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1); }); it("should not repeat enemy's charging move", async () => { game.override .moveset([ Moves.INSTRUCT ]) .enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]); await game.classicMode.startBattle([ Species.SHUCKLE ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; enemy.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.HYPER_BEAM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextTurn(); // instruct fails at copying last move due to charging turn (rather than instructing sonic boom) expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should not repeat move since forgotten by target", async () => { game.override .enemyLevel(5) .xpMultiplier(0) .enemySpecies(Species.WURMPLE) .enemyMoveset(Moves.INSTRUCT); await game.classicMode.startBattle([ Species.REGIELEKI ]); const regieleki = game.scene.getPlayerPokemon()!; // fill out moveset with random moves game.move.changeMoveset(regieleki, [ Moves.ELECTRO_DRIFT, Moves.SPLASH, Moves.ICE_BEAM, Moves.ANCIENT_POWER ]); game.move.select(Moves.ELECTRO_DRIFT); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("FaintPhase"); await game.move.learnMove(Moves.ELECTROWEB); await game.toNextWave(); game.move.select(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase", false); expect(game.scene.getEnemyField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should disregard priority of instructed move on use", async () => { game.override .enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ]) .moveset(Moves.INSTRUCT); await game.classicMode.startBattle([ Species.LUCARIO, Species.BANETTE ]); const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.WHIRLWIND, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; game.move.select(Moves.INSTRUCT); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase", false); // lucario instructed enemy whirlwind at 0 priority to switch itself out const instructedMove = enemyPokemon.getLastXMoves(-1)[1]; expect(instructedMove.result).toBe(MoveResult.SUCCESS); expect(instructedMove.move).toBe(Moves.WHIRLWIND); expect(game.scene.getPlayerPokemon()?.species.speciesId).toBe(Species.BANETTE); }); it("should respect moves' original priority for psychic terrain", async () => { game.override. battleType("double") .moveset([ Moves.QUICK_ATTACK, Moves.SPLASH, Moves.INSTRUCT ]) .enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]); await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]); game.move.select(Moves.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN); await game.toNextTurn(); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); // quick attack failed when instructed const banette = game.scene.getPlayerPokemon()!; expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.QUICK_ATTACK); expect(banette.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL); }); it("should still work w/ prankster in psychic terrain", async () => { game.override. battleType("double") .enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]); await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]); const [ banette, klefki ] = game.scene.getPlayerField()!; game.move.changeMoveset(banette, [ Moves.VINE_WHIP, Moves.SPLASH ]); game.move.changeMoveset(klefki, [ Moves.INSTRUCT, Moves.SPLASH ]); game.move.select(Moves.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN); await game.toNextTurn(); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); // copies vine whip await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); expect(banette.getLastXMoves(-1)[1].move).toBe(Moves.VINE_WHIP); expect(banette.getLastXMoves(-1)[2].move).toBe(Moves.VINE_WHIP); expect(banette.getMoveset().find(m => m?.moveId === Moves.VINE_WHIP )?.ppUsed).toBe(2); }); it("should cause spread moves to correctly hit targets in doubles after singles", async () => { game.override .battleType("even-doubles") .moveset([ Moves.BREAKING_SWIPE, Moves.INSTRUCT, Moves.SPLASH ]) .enemyMoveset(Moves.SONIC_BOOM) .enemySpecies(Species.AXEW) .startingLevel(500); await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]); const koraidon = game.scene.getPlayerField()[0]!; game.move.select(Moves.BREAKING_SWIPE); await game.phaseInterceptor.to("TurnEndPhase", false); expect(koraidon.getInverseHp()).toBe(0); expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]); await game.toNextWave(); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); // did not take damage since enemies died beforehand; // last move used hit both enemies expect(koraidon.getInverseHp()).toBe(0); expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); }); it("should cause AoE moves to correctly hit everyone in doubles after singles", async () => { game.override .battleType("even-doubles") .moveset([ Moves.BRUTAL_SWING, Moves.INSTRUCT, Moves.SPLASH ]) .enemySpecies(Species.AXEW) .enemyMoveset(Moves.SONIC_BOOM) .startingLevel(500); await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]); const koraidon = game.scene.getPlayerField()[0]!; game.move.select(Moves.BRUTAL_SWING); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("TurnEndPhase", false); expect(koraidon.getInverseHp()).toBe(0); expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]); await game.toNextWave(); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("TurnEndPhase", false); // did not take damage since enemies died beforehand; // last move used hit everything around it expect(koraidon.getInverseHp()).toBe(0); expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); }); it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => { game.override .enemyAbility(Abilities.SKILL_LINK) .moveset([ Moves.SPLASH, Moves.INSTRUCT ]) .enemyMoveset(Moves.BULLET_SEED); await game.classicMode.startBattle([ Species.BULBASAUR ]); const bulbasaur = game.scene.getPlayerPokemon()!; game.move.select(Moves.SPLASH); await game.toNextTurn(); game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("BerryPhase"); expect(bulbasaur.turnData.attacksReceived.length).toBe(10); await game.toNextTurn(); game.move.select(Moves.INSTRUCT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase"); expect(bulbasaur.turnData.attacksReceived.length).toBe(10); }); it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => { game.override .battleType("double") .enemyAbility(Abilities.SKILL_LINK) .moveset([ Moves.SPLASH, Moves.INSTRUCT ]) .enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ]) .enemyLevel(5); await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]); const [ , ivysaur ] = game.scene.getPlayerField(); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER); game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.toNextTurn(); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("BerryPhase"); expect(ivysaur.turnData.attacksReceived.length).toBe(15); await game.toNextTurn(); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); await game.phaseInterceptor.to("BerryPhase"); expect(ivysaur.turnData.attacksReceived.length).toBe(15); }); });