import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Stat } from "#enums/stat"; import { BerryPhase } from "#app/phases/berry-phase"; import { CommandPhase } from "#app/phases/command-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; describe("Moves - Mat Block", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.moveset([ Moves.MAT_BLOCK, Moves.SPLASH ]); game.override.enemySpecies(Species.SNORLAX); game.override.enemyMoveset([ Moves.TACKLE ]); game.override.enemyAbility(Abilities.INSOMNIA); game.override.startingLevel(100); game.override.enemyLevel(100); }); test( "should protect the user and allies from attack moves", async () => { await game.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]); const leadPokemon = game.scene.getPlayerField(); game.move.select(Moves.MAT_BLOCK); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(BerryPhase, false); leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); } ); test( "should not protect the user and allies from status moves", async () => { game.override.enemyMoveset([ Moves.GROWL ]); await game.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]); const leadPokemon = game.scene.getPlayerField(); game.move.select(Moves.MAT_BLOCK); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(BerryPhase, false); leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(-2)); } ); test( "should fail when used after the first turn", async () => { await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]); const leadPokemon = game.scene.getPlayerField(); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(TurnEndPhase); const leadStartingHp = leadPokemon.map(p => p.hp); await game.phaseInterceptor.to(CommandPhase, false); game.move.select(Moves.MAT_BLOCK); await game.phaseInterceptor.to(CommandPhase); game.move.select(Moves.MAT_BLOCK, 1); await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon.some((p, i) => p.hp < leadStartingHp[i])).toBeTruthy(); } ); });