import { BattlerIndex } from "#app/battle"; import { Type } from "#enums/type"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; describe("Moves - Plasma Fists", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.PLASMA_FISTS, Moves.TACKLE ]) .battleType("double") .startingLevel(100) .enemySpecies(Species.DUSCLOPS) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.TACKLE) .enemyLevel(100); }); it("should convert all subsequent Normal-type attacks to Electric-type", async () => { await game.classicMode.startBattle([ Species.DUSCLOPS, Species.BLASTOISE ]); const field = game.scene.getField(true); field.forEach(p => vi.spyOn(p, "getMoveType")); game.move.select(Moves.PLASMA_FISTS, 0, BattlerIndex.ENEMY); game.move.select(Moves.TACKLE, 1, BattlerIndex.ENEMY_2); await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("BerryPhase", false); field.forEach(p => { expect(p.getMoveType).toHaveLastReturnedWith(Type.ELECTRIC); expect(p.hp).toBeLessThan(p.getMaxHp()); }); }); it("should not affect Normal-type attacks boosted by Pixilate", async () => { game.override .battleType("single") .enemyAbility(Abilities.PIXILATE); await game.classicMode.startBattle([ Species.ONIX ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; vi.spyOn(enemyPokemon, "getMoveType"); game.move.select(Moves.PLASMA_FISTS); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(Type.FAIRY); expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); }); it("should affect moves that become Normal type due to Normalize", async () => { game.override .battleType("single") .enemyAbility(Abilities.NORMALIZE) .enemyMoveset(Moves.WATER_GUN); await game.classicMode.startBattle([ Species.DUSCLOPS ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; vi.spyOn(enemyPokemon, "getMoveType"); game.move.select(Moves.PLASMA_FISTS); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getMoveType).toHaveLastReturnedWith(Type.ELECTRIC); expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp()); }); });