import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/testUtils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { BerryPhase } from "#app/phases/berry-phase"; import { MoveResult, PokemonMove } from "#app/field/pokemon"; import { Type } from "#enums/type"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { StatusEffect } from "#enums/status-effect"; import { BattlerIndex } from "#app/battle"; describe("Moves - Powder", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override .enemySpecies(Species.SNORLAX) .enemyLevel(100) .enemyMoveset(Moves.EMBER) .enemyAbility(Abilities.INSOMNIA) .startingLevel(100) .moveset([ Moves.POWDER, Moves.SPLASH, Moves.FIERY_DANCE, Moves.ROAR ]); }); it( "should cancel the target's Fire-type move, damage the target, and still consume the target's PP", async () => { // Cannot use enemy moveset override for this test, since it interferes with checking PP game.override.enemyMoveset([]); await game.classicMode.startBattle([ Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.moveset = [ new PokemonMove(Moves.EMBER) ]; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4)); expect(enemyPokemon.moveset[0]!.ppUsed).toBe(1); await game.toNextTurn(); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4)); expect(enemyPokemon.moveset[0]!.ppUsed).toBe(2); }); it( "should have no effect against Grass-type Pokemon", async () => { game.override.enemySpecies(Species.AMOONGUSS); await game.classicMode.startBattle([ Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it( "should have no effect against Pokemon with Overcoat", async () => { game.override.enemyAbility(Abilities.OVERCOAT); await game.classicMode.startBattle([ Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it( "should not damage the target if the target has Magic Guard", async () => { game.override.enemyAbility(Abilities.MAGIC_GUARD); await game.classicMode.startBattle([ Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it( "should not damage the target if Primordial Sea is active", async () => { game.override.enemyAbility(Abilities.PRIMORDIAL_SEA); await game.classicMode.startBattle([ Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it( "should not prevent the target from thawing out with Flame Wheel", async () => { game.override .enemyMoveset(Array(4).fill(Moves.FLAME_WHEEL)) .enemyStatusEffect(StatusEffect.FREEZE); await game.classicMode.startBattle([ Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4)); } ); it( "should not allow a target with Protean to change to Fire type", async () => { game.override.enemyAbility(Abilities.PROTEAN); await game.classicMode.startBattle([ Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); expect(enemyPokemon.summonData?.types).not.toBe(Type.FIRE); }); it( "should cancel Fire-type moves generated by the target's Dancer ability", async () => { game.override .battleType("double") .enemySpecies(Species.BLASTOISE) .enemyAbility(Abilities.DANCER); await game.classicMode.startBattle([ Species.CHARIZARD, Species.CHARIZARD ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; // Turn 1: Roar away 1 opponent game.move.select(Moves.ROAR, 0, BattlerIndex.ENEMY_2); game.move.select(Moves.SPLASH, 1); await game.toNextTurn(); await game.toNextTurn(); // Requires game.toNextTurn() twice due to double battle // Turn 2: Enemy should activate Powder twice: From using Ember, and from copying Fiery Dance via Dancer playerPokemon.hp = playerPokemon.getMaxHp(); game.move.select(Moves.FIERY_DANCE, 0, BattlerIndex.ENEMY); game.move.select(Moves.POWDER, 1, BattlerIndex.ENEMY); await game.phaseInterceptor.to(MoveEffectPhase); const enemyStartingHp = enemyPokemon.hp; await game.phaseInterceptor.to(BerryPhase, false); // player should not take damage expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp()); // enemy should have taken damage from player's Fiery Dance + 2 Powder procs expect(enemyPokemon.hp).toBe(enemyStartingHp - playerPokemon.turnData.totalDamageDealt - 2 * Math.floor(enemyPokemon.getMaxHp() / 4)); }); it( "should cancel Fiery Dance, then prevent it from triggering Dancer", async () => { game.override.ability(Abilities.DANCER) .enemyMoveset(Moves.FIERY_DANCE); await game.classicMode.startBattle([ Species.CHARIZARD ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4)); expect(playerPokemon.getLastXMoves()[0].move).toBe(Moves.POWDER); }); it( "should cancel Revelation Dance if it becomes a Fire-type move", async () => { game.override .enemySpecies(Species.CHARIZARD) .enemyMoveset(Array(4).fill(Moves.REVELATION_DANCE)); await game.classicMode.startBattle([ Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4)); }); it( "should cancel Shell Trap and damage the target, even if the move would fail", async () => { game.override.enemyMoveset(Array(4).fill(Moves.SHELL_TRAP)); await game.classicMode.startBattle([ Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4)); }); it( "should cancel Grass Pledge if used after ally's Fire Pledge", async () => { game.override.enemyMoveset([ Moves.FIRE_PLEDGE, Moves.GRASS_PLEDGE ]) .battleType("double"); await game.classicMode.startBattle([ Species.CHARIZARD, Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER, 0, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, 1); await game.forceEnemyMove(Moves.GRASS_PLEDGE, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.FIRE_PLEDGE, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4)); }); it( "should cancel Fire Pledge if used before ally's Water Pledge", async () => { game.override.enemyMoveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE ]) .battleType("double"); await game.classicMode.startBattle([ Species.CHARIZARD, Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER, 0, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, 1); await game.forceEnemyMove(Moves.FIRE_PLEDGE, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.WATER_PLEDGE, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4)); }); it( "should NOT cancel Fire Pledge if used after ally's Water Pledge", async () => { game.override.enemyMoveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE ]) .battleType("double"); await game.classicMode.startBattle([ Species.CHARIZARD, Species.CHARIZARD ]); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.POWDER, 0, BattlerIndex.ENEMY); game.move.select(Moves.SPLASH, 1); await game.forceEnemyMove(Moves.FIRE_PLEDGE, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.WATER_PLEDGE, BattlerIndex.PLAYER); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); });