import { StatusEffect } from "#app/enums/status-effect"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Psycho Shift", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.PSYCHO_SHIFT ]) .ability(Abilities.BALL_FETCH) .statusEffect(StatusEffect.POISON) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyLevel(20) .enemyAbility(Abilities.SYNCHRONIZE) .enemyMoveset(Moves.SPLASH); }); it("If Psycho Shift is used on a Pokémon with Synchronize, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); const playerPokemon = game.scene.getPlayerPokemon(); const enemyPokemon = game.scene.getEnemyPokemon(); expect(enemyPokemon?.status).toBeUndefined(); game.move.select(Moves.PSYCHO_SHIFT); await game.phaseInterceptor.to("TurnEndPhase"); expect(playerPokemon?.status).toBeNull(); expect(enemyPokemon?.status).toBeDefined(); }); });