import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Stat } from "#enums/stat"; import { BattlerIndex } from "#app/battle"; import { MoveResult } from "#app/field/pokemon"; describe("Moves - Quick Guard", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.moveset([ Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME ]); game.override.enemySpecies(Species.SNORLAX); game.override.enemyMoveset([ Moves.QUICK_ATTACK ]); game.override.enemyAbility(Abilities.INSOMNIA); game.override.startingLevel(100); game.override.enemyLevel(100); }); test( "should protect the user and allies from priority moves", async () => { await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]); const playerPokemon = game.scene.getPlayerField(); game.move.select(Moves.QUICK_GUARD); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase", false); playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); } ); test( "should protect the user and allies from Prankster-boosted moves", async () => { game.override.enemyAbility(Abilities.PRANKSTER); game.override.enemyMoveset([ Moves.GROWL ]); await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]); const playerPokemon = game.scene.getPlayerField(); game.move.select(Moves.QUICK_GUARD); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase", false); playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); } ); test( "should stop subsequent hits of a multi-hit priority move", async () => { game.override.enemyMoveset([ Moves.WATER_SHURIKEN ]); await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]); const playerPokemon = game.scene.getPlayerField(); const enemyPokemon = game.scene.getEnemyField(); game.move.select(Moves.QUICK_GUARD); game.move.select(Moves.FOLLOW_ME, 1); await game.phaseInterceptor.to("BerryPhase", false); playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1)); } ); test( "should fail if the user is the last to move in the turn", async () => { game.override.battleType("single"); game.override.enemyMoveset([ Moves.QUICK_GUARD ]); await game.classicMode.startBattle([ Species.CHARIZARD ]); const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.QUICK_GUARD); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); } ); });