import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/testUtils/gameManager"; import { Species } from "#enums/species"; import { Moves } from "#enums/moves"; import { allMoves } from "#app/data/move"; describe("Moves - Retaliate", () => { let phaserGame: Phaser.Game; let game: GameManager; const retaliate = allMoves[Moves.RETALIATE]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.SNORLAX) .enemyMoveset([ Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE ]) .enemyLevel(100) .moveset([ Moves.RETALIATE, Moves.SPLASH ]) .startingLevel(80) .disableCrits(); }); it("increases power if ally died previous turn", async () => { vi.spyOn(retaliate, "calculateBattlePower"); await game.startBattle([ Species.ABRA, Species.COBALION ]); game.move.select(Moves.RETALIATE); await game.phaseInterceptor.to("TurnEndPhase"); expect(retaliate.calculateBattlePower).toHaveLastReturnedWith(70); game.doSelectPartyPokemon(1); await game.toNextTurn(); game.move.select(Moves.RETALIATE); await game.phaseInterceptor.to("MoveEffectPhase"); expect(retaliate.calculateBattlePower).toHaveReturnedWith(140); }); });