import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { MoveResult } from "#app/field/pokemon"; import { BattlerTagType } from "#enums/battler-tag-type"; describe("Moves - Taunt", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset([ Moves.TAUNT, Moves.SPLASH ]) .enemySpecies(Species.SHUCKLE) .moveset([ Moves.GROWL ]); }); it("Pokemon should not be able to use Status Moves", async () => { await game.classicMode.startBattle([ Species.REGIELEKI ]); const playerPokemon = game.scene.getPlayerPokemon()!; // First turn, Player Pokemon succeeds using Growl without Taunt game.move.select(Moves.GROWL); await game.forceEnemyMove(Moves.TAUNT); await game.toNextTurn(); const move1 = playerPokemon.getLastXMoves(1)[0]!; expect(move1.move).toBe(Moves.GROWL); expect(move1.result).toBe(MoveResult.SUCCESS); expect(playerPokemon?.getTag(BattlerTagType.TAUNT)).toBeDefined(); // Second turn, Taunt forces Struggle to occur game.move.select(Moves.GROWL); await game.forceEnemyMove(Moves.SPLASH); await game.toNextTurn(); const move2 = playerPokemon.getLastXMoves(1)[0]!; expect(move2.move).toBe(Moves.STRUGGLE); }); });