import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { MoveResult } from "#app/field/pokemon"; import { BattlerTagType } from "#enums/battler-tag-type"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; describe("Moves - Torment", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset([ Moves.TORMENT, Moves.SPLASH ]) .enemySpecies(Species.SHUCKLE) .enemyLevel(30) .moveset([ Moves.TACKLE ]) .ability(Abilities.BALL_FETCH); }); it("Pokemon should not be able to use the same move consecutively", async () => { await game.classicMode.startBattle([ Species.CHANSEY ]); const playerPokemon = game.scene.getPlayerPokemon()!; // First turn, Player Pokemon uses Tackle successfully game.move.select(Moves.TACKLE); await game.forceEnemyMove(Moves.TORMENT); await game.toNextTurn(); const move1 = playerPokemon.getLastXMoves(1)[0]!; expect(move1.move).toBe(Moves.TACKLE); expect(move1.result).toBe(MoveResult.SUCCESS); expect(playerPokemon?.getTag(BattlerTagType.TORMENT)).toBeDefined(); // Second turn, Torment forces Struggle to occur game.move.select(Moves.TACKLE); await game.forceEnemyMove(Moves.SPLASH); await game.toNextTurn(); const move2 = playerPokemon.getLastXMoves(1)[0]!; expect(move2.move).toBe(Moves.STRUGGLE); // Third turn, Tackle can be used. game.move.select(Moves.TACKLE); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to(TurnEndPhase); const move3 = playerPokemon.getLastXMoves(1)[0]!; expect(move3.move).toBe(Moves.TACKLE); }); });