import { allMoves, FlinchAttr, StatStageChangeAttr } from "#app/data/move"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Triple Arrows", () => { let phaserGame: Phaser.Game; let game: GameManager; const tripleArrows = allMoves[Moves.TRIPLE_ARROWS]; const flinchAttr = tripleArrows.getAttrs(FlinchAttr)[0]; const defDropAttr = tripleArrows.getAttrs(StatStageChangeAttr)[0]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .ability(Abilities.BALL_FETCH) .moveset([ Moves.TRIPLE_ARROWS ]) .battleType("single") .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.STURDY) .enemyMoveset(Moves.SPLASH); vi.spyOn(flinchAttr, "getMoveChance"); vi.spyOn(defDropAttr, "getMoveChance"); }); it("has a 30% flinch chance and 50% defense drop chance", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); game.move.select(Moves.TRIPLE_ARROWS); await game.phaseInterceptor.to("BerryPhase"); expect(flinchAttr.getMoveChance).toHaveReturnedWith(30); expect(defDropAttr.getMoveChance).toHaveReturnedWith(50); }); it("is affected normally by Serene Grace", async () => { game.override.ability(Abilities.SERENE_GRACE); await game.classicMode.startBattle([ Species.FEEBAS ]); game.move.select(Moves.TRIPLE_ARROWS); await game.phaseInterceptor.to("BerryPhase"); expect(flinchAttr.getMoveChance).toHaveReturnedWith(60); expect(defDropAttr.getMoveChance).toHaveReturnedWith(100); }); });