import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { Type } from "#enums/type"; import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { modifierTypes } from "#app/modifier/modifier-type"; describe("Form Change Phase", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("Zacian should successfully change into Crowned form", async () => { await game.classicMode.startBattle([ Species.ZACIAN ]); // Before the form change: Should be Hero form const zacian = game.scene.getPlayerParty()[0]; expect(zacian.getFormKey()).toBe("hero-of-many-battles"); expect(zacian.getTypes()).toStrictEqual([ Type.FAIRY ]); expect(zacian.calculateBaseStats()).toStrictEqual([ 92, 120, 115, 80, 115, 138 ]); // Give Zacian a Rusted Sword const rustedSwordType = generateModifierType( modifierTypes.RARE_FORM_CHANGE_ITEM)!; const rustedSword = rustedSwordType.newModifier(zacian); await game.scene.addModifier(rustedSword); game.move.select(Moves.SPLASH); await game.toNextTurn(); // After the form change: Should be Crowned form expect(game.phaseInterceptor.log.includes("FormChangePhase")).toBe(true); expect(zacian.getFormKey()).toBe("crowned"); expect(zacian.getTypes()).toStrictEqual([ Type.FAIRY, Type.STEEL ]); expect(zacian.calculateBaseStats()).toStrictEqual([ 92, 150, 115, 80, 115, 148 ]); }); });