import BattleScene from "#app/battle-scene"; import { Button } from "#enums/buttons"; import i18next from "i18next"; import { Achv, achvs, getAchievementDescription } from "#app/system/achv"; import { Voucher, getVoucherTypeIcon, getVoucherTypeName, vouchers } from "#app/system/voucher"; import MessageUiHandler from "#app/ui/message-ui-handler"; import { addTextObject, TextStyle } from "#app/ui/text"; import { Mode } from "#app/ui/ui"; import { addWindow } from "#app/ui/ui-theme"; import { ScrollBar } from "#app/ui/scroll-bar"; import { PlayerGender } from "#enums/player-gender"; enum Page { ACHIEVEMENTS, VOUCHERS } interface LanguageSetting { TextSize: string, } const languageSettings: { [key: string]: LanguageSetting } = { "de":{ TextSize: "80px" } }; export default class AchvsUiHandler extends MessageUiHandler { private readonly ROWS = 4; private readonly COLS = 17; private mainContainer: Phaser.GameObjects.Container; private iconsContainer: Phaser.GameObjects.Container; private headerBg: Phaser.GameObjects.NineSlice; private headerText: Phaser.GameObjects.Text; private headerActionText: Phaser.GameObjects.Text; private headerActionButton: Phaser.GameObjects.Sprite; private headerBgX: number; private iconsBg: Phaser.GameObjects.NineSlice; private icons: Phaser.GameObjects.Sprite[]; private titleBg: Phaser.GameObjects.NineSlice; private titleText: Phaser.GameObjects.Text; private scoreContainer: Phaser.GameObjects.Container; private scoreText: Phaser.GameObjects.Text; private unlockText: Phaser.GameObjects.Text; private achvsName: string; private achvsTotal: number; private vouchersName: string; private vouchersTotal: number; private currentTotal: number; private scrollBar: ScrollBar; private scrollCursor: number; private cursorObj: Phaser.GameObjects.NineSlice | null; private currentPage: Page; constructor(scene: BattleScene, mode: Mode | null = null) { super(scene, mode); this.achvsTotal = Object.keys(achvs).length; this.vouchersTotal = Object.keys(vouchers).length; this.scrollCursor = 0; } setup() { const ui = this.getUi(); this.mainContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1); this.mainContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains); this.headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24); this.headerBg.setOrigin(0, 0); this.headerText = addTextObject(this.scene, 0, 0, "", TextStyle.SETTINGS_LABEL); this.headerText.setOrigin(0, 0); this.headerText.setPositionRelative(this.headerBg, 8, 4); this.headerActionButton = new Phaser.GameObjects.Sprite(this.scene, 0, 0, "keyboard", "ACTION.png"); this.headerActionButton.setOrigin(0, 0); this.headerActionButton.setPositionRelative(this.headerBg, 236, 6); this.headerActionText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, { fontSize:"60px" }); this.headerActionText.setOrigin(0, 0); this.headerActionText.setPositionRelative(this.headerBg, 264, 8); // We need to get the player gender from the game data to add the correct prefix to the achievement name const genderIndex = this.scene.gameData.gender ?? PlayerGender.MALE; const genderStr = PlayerGender[genderIndex].toLowerCase(); this.achvsName = i18next.t("achv:Achievements.name", { context: genderStr }); this.vouchersName = i18next.t("voucher:vouchers"); this.iconsBg = addWindow(this.scene, 0, this.headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - this.headerBg.height - 68); this.iconsBg.setOrigin(0, 0); const yOffset = 6; this.scrollBar = new ScrollBar(this.scene, this.iconsBg.width - 9, this.iconsBg.y + yOffset, 4, this.iconsBg.height - yOffset * 2, this.ROWS); this.iconsContainer = this.scene.add.container(5, this.headerBg.height + 8); this.icons = []; for (let a = 0; a < this.ROWS * this.COLS; a++) { const x = (a % this.COLS) * 18; const y = Math.floor(a / this.COLS) * 18; const icon = this.scene.add.sprite(x, y, "items", "unknown"); icon.setOrigin(0, 0); icon.setScale(0.5); this.icons.push(icon); this.iconsContainer.add(icon); } const titleBg = addWindow(this.scene, 0, this.headerBg.height + this.iconsBg.height, 174, 24); titleBg.setOrigin(0, 0); this.titleBg = titleBg; this.titleText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW); const textSize = languageSettings[i18next.language]?.TextSize ?? this.titleText.style.fontSize; this.titleText.setFontSize(textSize); const titleBgCenterX = titleBg.x + titleBg.width / 2; const titleBgCenterY = titleBg.y + titleBg.height / 2; this.titleText.setOrigin(0.5, 0.5); this.titleText.setPosition(titleBgCenterX, titleBgCenterY); this.scoreContainer = this.scene.add.container(titleBg.x + titleBg.width, titleBg.y); const scoreBg = addWindow(this.scene, 0, 0, 46, 24); scoreBg.setOrigin(0, 0); this.scoreContainer.add(scoreBg); this.scoreText = addTextObject(this.scene, scoreBg.width / 2, scoreBg.height / 2, "", TextStyle.WINDOW); this.scoreText.setOrigin(0.5, 0.5); this.scoreContainer.add(this.scoreText); const unlockBg = addWindow(this.scene, this.scoreContainer.x + scoreBg.width, titleBg.y, 98, 24); unlockBg.setOrigin(0, 0); this.unlockText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW); this.unlockText.setOrigin(0.5, 0.5); this.unlockText.setPositionRelative(unlockBg, unlockBg.width / 2, unlockBg.height / 2); const descriptionBg = addWindow(this.scene, 0, titleBg.y + titleBg.height, (this.scene.game.canvas.width / 6) - 2, 42); descriptionBg.setOrigin(0, 0); const descriptionText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, { maxLines: 2 }); descriptionText.setWordWrapWidth(1870); descriptionText.setOrigin(0, 0); descriptionText.setPositionRelative(descriptionBg, 8, 4); this.message = descriptionText; this.mainContainer.add(this.headerBg); this.mainContainer.add(this.headerActionButton); this.mainContainer.add(this.headerText); this.mainContainer.add(this.headerActionText); this.mainContainer.add(this.iconsBg); this.mainContainer.add(this.scrollBar); this.mainContainer.add(this.iconsContainer); this.mainContainer.add(titleBg); this.mainContainer.add(this.titleText); this.mainContainer.add(this.scoreContainer); this.mainContainer.add(unlockBg); this.mainContainer.add(this.unlockText); this.mainContainer.add(descriptionBg); this.mainContainer.add(descriptionText); ui.add(this.mainContainer); this.currentPage = Page.ACHIEVEMENTS; this.mainContainer.setVisible(false); } show(args: any[]): boolean { super.show(args); this.headerBgX = this.headerBg.getTopRight().x; this.updateAchvIcons(); this.mainContainer.setVisible(true); this.setCursor(0); this.setScrollCursor(0); this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS)); this.scrollBar.setScrollCursor(0); this.getUi().moveTo(this.mainContainer, this.getUi().length - 1); this.getUi().hideTooltip(); return true; } protected showAchv(achv: Achv) { // We need to get the player gender from the game data to add the correct prefix to the achievement name const genderIndex = this.scene.gameData.gender ?? PlayerGender.MALE; const genderStr = PlayerGender[genderIndex].toLowerCase(); achv.name = i18next.t(`achv:${achv.localizationKey}.name`, { context: genderStr }); achv.description = getAchievementDescription(achv.localizationKey); const achvUnlocks = this.scene.gameData.achvUnlocks; const unlocked = achvUnlocks.hasOwnProperty(achv.id); const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId)); this.titleText.setText(unlocked ? achv.name : "???"); this.showText(!hidden ? achv.description : ""); this.scoreText.setText(`${achv.score}pt`); this.unlockText.setText(unlocked ? new Date(achvUnlocks[achv.id]).toLocaleDateString() : i18next.t("achv:Locked.name")); } protected showVoucher(voucher: Voucher) { const voucherUnlocks = this.scene.gameData.voucherUnlocks; const unlocked = voucherUnlocks.hasOwnProperty(voucher.id); this.titleText.setText(getVoucherTypeName(voucher.voucherType)); this.showText(voucher.description); this.unlockText.setText(unlocked ? new Date(voucherUnlocks[voucher.id]).toLocaleDateString() : i18next.t("voucher:locked")); } processInput(button: Button): boolean { const ui = this.getUi(); let success = false; if (button === Button.ACTION) { success = true; this.setScrollCursor(0); if (this.currentPage === Page.ACHIEVEMENTS) { this.currentPage = Page.VOUCHERS; this.updateVoucherIcons(); } else if (this.currentPage === Page.VOUCHERS) { this.currentPage = Page.ACHIEVEMENTS; this.updateAchvIcons(); } this.setCursor(0, true); this.scrollBar.setTotalRows(Math.ceil(this.currentTotal / this.COLS)); this.scrollBar.setScrollCursor(0); this.mainContainer.update(); } if (button === Button.CANCEL) { success = true; this.scene.ui.revertMode(); } else { const rowIndex = Math.floor(this.cursor / this.COLS); const itemOffset = (this.scrollCursor * this.COLS); switch (button) { case Button.UP: if (this.cursor < this.COLS) { if (this.scrollCursor) { success = this.setScrollCursor(this.scrollCursor - 1); } else { // Wrap around to the last row success = this.setScrollCursor(Math.ceil(this.currentTotal / this.COLS) - this.ROWS); let newCursorIndex = this.cursor + (this.ROWS - 1) * this.COLS; if (newCursorIndex > this.currentTotal - this.scrollCursor * this.COLS - 1) { newCursorIndex -= this.COLS; } success = success && this.setCursor(newCursorIndex); } } else { success = this.setCursor(this.cursor - this.COLS); } break; case Button.DOWN: const canMoveDown = itemOffset + 1 < this.currentTotal; if (rowIndex >= this.ROWS - 1) { if (this.scrollCursor < Math.ceil(this.currentTotal / this.COLS) - this.ROWS && canMoveDown) { // scroll down one row success = this.setScrollCursor(this.scrollCursor + 1); } else { // wrap back to the first row success = this.setScrollCursor(0) && this.setCursor(this.cursor % this.COLS); } } else if (canMoveDown) { success = this.setCursor(Math.min(this.cursor + this.COLS, this.currentTotal - itemOffset - 1)); } break; case Button.LEFT: if (this.cursor % this.COLS === 0) { success = this.setCursor(Math.min(this.cursor + this.COLS - 1, this.currentTotal - itemOffset - 1)); } else { success = this.setCursor(this.cursor - 1); } break; case Button.RIGHT: if ((this.cursor + 1) % this.COLS === 0 || (this.cursor + itemOffset) === (this.currentTotal - 1)) { success = this.setCursor(this.cursor - this.cursor % this.COLS); } else { success = this.setCursor(this.cursor + 1); } break; } } if (success) { ui.playSelect(); } return success; } setCursor(cursor: integer, pageChange?: boolean): boolean { const ret = super.setCursor(cursor); let update = ret; if (!this.cursorObj) { this.cursorObj = this.scene.add.nineslice(0, 0, "select_cursor_highlight", undefined, 16, 16, 1, 1, 1, 1); this.cursorObj.setOrigin(0, 0); this.iconsContainer.add(this.cursorObj); update = true; } this.cursorObj.setPositionRelative(this.icons[this.cursor], 0, 0); if (update || pageChange) { switch (this.currentPage) { case Page.ACHIEVEMENTS: if (pageChange) { this.titleBg.width = 174; this.titleText.x = this.titleBg.width / 2; this.scoreContainer.setVisible(true); } this.showAchv(achvs[Object.keys(achvs)[cursor + this.scrollCursor * this.COLS]]); break; case Page.VOUCHERS: if (pageChange) { this.titleBg.width = 220; this.titleText.x = this.titleBg.width / 2; this.scoreContainer.setVisible(false); } this.showVoucher(vouchers[Object.keys(vouchers)[cursor + this.scrollCursor * this.COLS]]); break; } } return ret; } /** * setScrollCursor(scrollCursor: integer) : boolean * scrollCursor refers to the page's position within the entire sum of the data, unlike cursor, which refers to a user's position within displayed data * @param takes a scrollCursor that has been updated based on user behavior * @returns returns a boolean that indicates whether the updated scrollCursor led to an update in the data displayed. */ setScrollCursor(scrollCursor: integer): boolean { if (scrollCursor === this.scrollCursor) { return false; } this.scrollCursor = scrollCursor; this.scrollBar.setScrollCursor(this.scrollCursor); // Cursor cannot go farther than the last element in the list const maxCursor = Math.min(this.cursor, this.currentTotal - this.scrollCursor * this.COLS - 1); if (maxCursor !== this.cursor) { this.setCursor(maxCursor); } switch (this.currentPage) { case Page.ACHIEVEMENTS: this.updateAchvIcons(); this.showAchv(achvs[Object.keys(achvs)[this.cursor + this.scrollCursor * this.COLS]]); break; case Page.VOUCHERS: this.updateVoucherIcons(); this.showVoucher(vouchers[Object.keys(vouchers)[this.cursor + this.scrollCursor * this.COLS]]); break; } return true; } /** * updateAchvIcons(): void * Determines what data is to be displayed on the UI and updates it accordingly based on the current value of this.scrollCursor */ updateAchvIcons(): void { this.headerText.text = this.achvsName; this.headerActionText.text = this.vouchersName; const textPosition = this.headerBgX - this.headerActionText.displayWidth - 8; this.headerActionText.setX(textPosition); this.headerActionButton.setX(textPosition - this.headerActionButton.displayWidth - 4); const achvUnlocks = this.scene.gameData.achvUnlocks; const itemOffset = this.scrollCursor * this.COLS; const itemLimit = this.ROWS * this.COLS; const achvRange = Object.values(achvs).slice(itemOffset, itemLimit + itemOffset); achvRange.forEach((achv: Achv, i: integer) => { const icon = this.icons[i]; const unlocked = achvUnlocks.hasOwnProperty(achv.id); const hidden = !unlocked && achv.secret && (!achv.parentId || !achvUnlocks.hasOwnProperty(achv.parentId)); const tinted = !hidden && !unlocked; icon.setFrame(!hidden ? achv.iconImage : "unknown"); icon.setVisible(true); if (tinted) { icon.setTintFill(0); } else { icon.clearTint(); } }); if (achvRange.length < this.icons.length) { this.icons.slice(achvRange.length).map(i => i.setVisible(false)); } this.currentTotal = this.achvsTotal; } /** * updateVoucherIcons(): void * Determines what data is to be displayed on the UI and updates it accordingly based on the current value of this.scrollCursor */ updateVoucherIcons(): void { this.headerText.text = this.vouchersName; this.headerActionText.text = this.achvsName; const textPosition = this.headerBgX - this.headerActionText.displayWidth - 8; this.headerActionText.setX(textPosition); this.headerActionButton.setX(textPosition - this.headerActionButton.displayWidth - 4); const voucherUnlocks = this.scene.gameData.voucherUnlocks; const itemOffset = this.scrollCursor * this.COLS; const itemLimit = this.ROWS * this.COLS; const voucherRange = Object.values(vouchers).slice(itemOffset, itemLimit + itemOffset); voucherRange.forEach((voucher: Voucher, i: integer) => { const icon = this.icons[i]; const unlocked = voucherUnlocks.hasOwnProperty(voucher.id); icon.setFrame(getVoucherTypeIcon(voucher.voucherType)); icon.setVisible(true); if (!unlocked) { icon.setTintFill(0); } else { icon.clearTint(); } }); if (voucherRange.length < this.icons.length) { this.icons.slice(voucherRange.length).map(i => i.setVisible(false)); } this.currentTotal = this.vouchersTotal; } clear() { super.clear(); this.currentPage = Page.ACHIEVEMENTS; this.mainContainer.setVisible(false); this.setScrollCursor(0); this.setCursor(0, true); this.eraseCursor(); } eraseCursor() { if (this.cursorObj) { this.cursorObj.destroy(); } this.cursorObj = null; } }