import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BerryPhase } from "#app/phases/berry-phase"; describe("Abilities - Unseen Fist", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.starterSpecies(Species.URSHIFU); game.override.enemySpecies(Species.SNORLAX); game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]); game.override.startingLevel(100); game.override.enemyLevel(100); }); it("should cause a contact move to ignore Protect", () => testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, true)); it("should not cause a non-contact move to ignore Protect", () => testUnseenFistHitResult(game, Moves.ABSORB, Moves.PROTECT, false)); it("should not apply if the source has Long Reach", async () => { game.override.passiveAbility(Abilities.LONG_REACH); await testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, false); }); it("should cause a contact move to ignore Wide Guard", () => testUnseenFistHitResult(game, Moves.BREAKING_SWIPE, Moves.WIDE_GUARD, true)); it("should not cause a non-contact move to ignore Wide Guard", () => testUnseenFistHitResult(game, Moves.BULLDOZE, Moves.WIDE_GUARD, false)); it("should cause a contact move to ignore Protect, but not Substitute", async () => { game.override.enemyLevel(1); game.override.moveset([Moves.TACKLE]); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, enemyPokemon.id); game.move.select(Moves.TACKLE); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeUndefined(); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); }); async function testUnseenFistHitResult( game: GameManager, attackMove: Moves, protectMove: Moves, shouldSucceed = true, ): Promise { game.override.moveset([attackMove]); game.override.enemyMoveset([protectMove, protectMove, protectMove, protectMove]); await game.classicMode.startBattle(); const leadPokemon = game.scene.getPlayerPokemon()!; expect(leadPokemon).not.toBe(undefined); const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).not.toBe(undefined); const enemyStartingHp = enemyPokemon.hp; game.move.select(attackMove); await game.phaseInterceptor.to(TurnEndPhase, false); if (shouldSucceed) { expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); } else { expect(enemyPokemon.hp).toBe(enemyStartingHp); } }