import { BattlerIndex } from "#app/battle"; import { Moves } from "#app/enums/moves"; import { Species } from "#app/enums/species"; import { Stat } from "#app/enums/stat"; import { Abilities } from "#enums/abilities"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Gorilla Tactics", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset([ Moves.SPLASH, Moves.DISABLE ]) .enemySpecies(Species.MAGIKARP) .enemyLevel(30) .moveset([ Moves.SPLASH, Moves.TACKLE, Moves.GROWL ]) .ability(Abilities.GORILLA_TACTICS); }); it("boosts the Pokémon's Attack by 50%, but limits the Pokémon to using only one move", async () => { await game.classicMode.startBattle([ Species.GALAR_DARMANITAN ]); const darmanitan = game.scene.getPlayerPokemon()!; const initialAtkStat = darmanitan.getStat(Stat.ATK); game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5); // Other moves should be restricted expect(darmanitan.isMoveRestricted(Moves.TACKLE)).toBe(true); expect(darmanitan.isMoveRestricted(Moves.SPLASH)).toBe(false); }); it("should struggle if the only usable move is disabled", async () => { await game.classicMode.startBattle([ Species.GALAR_DARMANITAN ]); const darmanitan = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; // First turn, lock move to Growl game.move.select(Moves.GROWL); await game.forceEnemyMove(Moves.SPLASH); // Second turn, Growl is interrupted by Disable await game.toNextTurn(); game.move.select(Moves.GROWL); await game.forceEnemyMove(Moves.DISABLE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase"); expect(enemy.getStatStage(Stat.ATK)).toBe(-1); // Only the effect of the first Growl should be applied // Third turn, Struggle is used await game.toNextTurn(); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase"); expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp()); }); });