import { Stat } from "#enums/stat"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Abilities } from "#enums/abilities"; import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { BattlerIndex } from "#app/battle"; // See also: TypeImmunityAbAttr describe("Abilities - Volt Absorb", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.disableCrits(); }); it("does not activate when CHARGE is used", async () => { const moveToUse = Moves.CHARGE; const ability = Abilities.VOLT_ABSORB; game.override.moveset([ moveToUse ]); game.override.ability(ability); game.override.enemyMoveset([ Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE ]); game.override.enemySpecies(Species.DUSKULL); game.override.enemyAbility(Abilities.BALL_FETCH); await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(moveToUse); await game.phaseInterceptor.to(TurnEndPhase); expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(1); expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined(); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }); it("should activate regardless of accuracy checks", async () => { game.override.moveset(Moves.THUNDERBOLT); game.override.enemyMoveset(Moves.SPLASH); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyAbility(Abilities.VOLT_ABSORB); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.THUNDERBOLT); enemyPokemon.hp = enemyPokemon.hp - 1; await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("MoveEffectPhase"); await game.move.forceMiss(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); }); it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => { game.override.moveset(Moves.THUNDERBOLT); game.override.enemyMoveset(Moves.DIVE); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyAbility(Abilities.VOLT_ABSORB); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.THUNDERBOLT); enemyPokemon.hp = enemyPokemon.hp - 1; await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }); });