import Phaser from 'phaser'; import { Biome } from './data/biome'; import UI, { Mode } from './ui/ui'; import { EncounterPhase, SummonPhase, CommandPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, SelectStarterPhase, MessagePhase } from './battle-phases'; import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon'; import PokemonSpecies, { allSpecies, getPokemonSpecies } from './data/pokemon-species'; import * as Utils from './utils'; import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PartyShareModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ConsumablePokemonMoveModifier, ModifierPredicate } from './modifier/modifier'; import { PokeballType } from './data/pokeball'; import { Species } from './data/species'; import { initAutoPlay } from './system/auto-play'; import { Battle } from './battle'; import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims'; import { BattlePhase } from './battle-phase'; import { initGameSpeed } from './system/game-speed'; import { Arena } from './arena'; import { GameData } from './system/game-data'; import StarterSelectUiHandler from './ui/starter-select-ui-handler'; import { TextStyle, addTextObject } from './ui/text'; import { Moves } from './data/move'; import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type'; const enableAuto = true; const quickStart = false; export const startingLevel = 5; export const startingWave = 1; export const startingBiome = Biome.TOWN; export enum Button { UP, DOWN, LEFT, RIGHT, ACTION, CANCEL, CYCLE_SHINY, CYCLE_FORM, CYCLE_GENDER, QUICK_START, RANDOM, AUTO, SPEED_UP, SLOW_DOWN } export default class BattleScene extends Phaser.Scene { public auto: boolean; public gameSpeed: integer = 1; public quickStart: boolean = quickStart; public gameData: GameData; private phaseQueue: BattlePhase[]; private phaseQueuePrepend: BattlePhase[]; private currentPhase: BattlePhase; public field: Phaser.GameObjects.Container; public fieldUI: Phaser.GameObjects.Container; public arenaBg: Phaser.GameObjects.Image; public arenaBgTransition: Phaser.GameObjects.Image; public arenaPlayer: Phaser.GameObjects.Image; public arenaPlayerTransition: Phaser.GameObjects.Image; public arenaEnemy: Phaser.GameObjects.Image; public arenaEnemyTransition: Phaser.GameObjects.Image; public arenaNextEnemy: Phaser.GameObjects.Image; public arena: Arena; public trainer: Phaser.GameObjects.Sprite; public currentBattle: Battle; public pokeballCounts = Object.fromEntries(Utils.getEnumValues(PokeballType).filter(p => p <= PokeballType.MASTER_BALL).map(t => [ t, 0 ])); private party: PlayerPokemon[]; private waveCountText: Phaser.GameObjects.Text; private modifierBar: ModifierBar; private enemyModifierBar: ModifierBar; private modifiers: PersistentModifier[]; private enemyModifiers: PokemonHeldItemModifier[]; public uiContainer: Phaser.GameObjects.Container; public ui: UI; //public spritePipeline: SpritePipeline; private bgm: Phaser.Sound.BaseSound; private bgmResumeTimer: Phaser.Time.TimerEvent; private buttonKeys: Phaser.Input.Keyboard.Key[][]; private blockInput: boolean; constructor() { super('battle'); this.gameData = new GameData(this); this.phaseQueue = []; this.phaseQueuePrepend = []; } loadImage(key: string, folder: string, filename?: string) { if (!filename) filename = `${key}.png`; this.load.image(key, `images/${folder}/${filename}`); } loadAtlas(key: string, folder: string, filenameRoot?: string) { if (!filenameRoot) filenameRoot = key; if (folder) folder += '/'; this.load.atlas(key, `images/${folder}${filenameRoot}.png`, `images/${folder}/${filenameRoot}.json`); } loadSpritesheet(key: string, folder: string, size: integer, filename?: string) { if (!filename) filename = `${key}.png`; this.load.spritesheet(key, `images/${folder}/${filename}`, { frameWidth: size, frameHeight: size }); } loadSe(key: string, folder?: string, filenames?: string | string[]) { if (!filenames) filenames = `${key}.wav`; if (!folder) folder = ''; else folder += '/'; if (!Array.isArray(filenames)) filenames = [ filenames ]; for (let f of filenames as string[]) { this.load.audio(key, `audio/se/${folder}${f}`); } } loadBgm(key: string, filename?: string) { if (!filename) filename = `${key}.mp3`; this.load.audio(key, `audio/bgm/${filename}`); } preload() { // Load menu images this.loadImage('bg', 'ui'); this.loadImage('bg_command', 'ui'); this.loadImage('bg_fight', 'ui'); this.loadAtlas('prompt', 'ui'); this.loadImage('cursor', 'ui'); this.loadImage('pbinfo_player', 'ui'); this.loadImage('pbinfo_enemy', 'ui'); this.loadImage('overlay_lv', 'ui'); this.loadAtlas('numbers', 'ui'); this.loadAtlas('overlay_hp', 'ui'); this.loadImage('overlay_exp', 'ui'); this.loadImage('icon_owned', 'ui'); this.loadImage('level_up_stats', 'ui'); this.loadImage('ball_window', 'ui'); this.loadImage('boolean_window', 'ui'); this.loadImage('party_bg', 'ui'); this.loadAtlas('party_slot_main', 'ui'); this.loadAtlas('party_slot', 'ui'); this.loadImage('party_slot_overlay_lv', 'ui'); this.loadImage('party_slot_hp_bar', 'ui'); this.loadAtlas('party_slot_hp_overlay', 'ui'); this.loadAtlas('party_pb', 'ui'); this.loadImage('party_message', 'ui'); this.loadImage('party_message_large', 'ui'); this.loadImage('party_message_options', 'ui'); this.loadImage('party_message_options_wide', 'ui'); this.loadImage('party_options_top', 'ui'); this.loadImage('party_options_center', 'ui'); this.loadImage('party_options_bottom', 'ui'); this.loadImage('party_options_wide_top', 'ui'); this.loadImage('party_options_wide_center', 'ui'); this.loadImage('party_options_wide_bottom', 'ui'); this.loadAtlas('party_cancel', 'ui'); this.loadImage('summary_bg', 'ui'); this.loadImage('summary_overlay_shiny', 'ui'); this.loadImage('summary_profile', 'ui'); this.loadImage('summary_moves', 'ui'); this.loadImage('summary_moves_effect', 'ui'); this.loadImage('summary_moves_overlay_row', 'ui'); this.loadImage('summary_moves_overlay_pp', 'ui'); this.loadAtlas('summary_moves_cursor', 'ui'); for (let o = 1; o <= 3; o++) this.loadImage(`option_select_window_${o}`, 'ui'); this.loadImage('starter_select_bg', 'ui'); this.loadImage('starter_select_message', 'ui'); this.loadImage('starter_select_cursor', 'ui'); this.loadImage('starter_select_cursor_highlight', 'ui'); this.loadImage('starter_select_gen_cursor', 'ui'); this.loadImage('starter_select_gen_cursor_highlight', 'ui'); // Load arena images Utils.getEnumValues(Biome).map(at => { const atKey = Biome[at].toLowerCase(); this.loadImage(`${atKey}_bg`, 'arenas', `${atKey}_bg.png`); this.loadImage(`${atKey}_a`, 'arenas', `${atKey}_a.png`); this.loadImage(`${atKey}_b`, 'arenas', `${atKey}_b.png`); }); // Load trainer images this.loadImage('trainer_m', 'trainer'); this.loadAtlas('trainer_m_pb', 'trainer'); // Load pokemon-related images this.loadImage(`pkmn__back__sub`, 'pokemon/back', 'sub.png'); this.loadImage(`pkmn__sub`, 'pokemon', 'sub.png'); this.loadAtlas('battle_stats', 'effects'); this.loadAtlas('shiny', 'effects'); this.loadImage('evo_sparkle', 'effects'); this.load.video('evo_bg', 'images/effects/evo_bg.mp4', null, false, true); this.loadAtlas('pb', ''); this.loadAtlas('items', ''); this.loadAtlas('types', ''); this.loadAtlas('statuses', ''); this.loadAtlas('categories', ''); for (let i = 0; i < 6; i++) this.loadAtlas(`pokemon_icons_${i}`, 'ui'); this.loadSe('select'); this.loadSe('menu_open'); this.loadSe('hit'); this.loadSe('hit_strong'); this.loadSe('hit_weak'); this.loadSe('stat_up'); this.loadSe('stat_down'); this.loadSe('faint'); this.loadSe('flee'); this.loadSe('low_hp'); this.loadSe('exp'); this.loadSe('level_up'); this.loadSe('sparkle'); this.loadSe('restore'); this.loadSe('shine'); this.loadSe('charge'); this.loadSe('beam'); this.loadSe('upgrade'); this.loadSe('error'); this.loadSe('pb'); this.loadSe('pb_rel'); this.loadSe('pb_throw'); this.loadSe('pb_bounce_1'); this.loadSe('pb_bounce_2'); this.loadSe('pb_move'); this.loadSe('pb_catch'); this.loadSe('pb_lock'); this.loadBgm('menu'); this.loadBgm('level_up_fanfare'); this.loadBgm('evolution'); this.loadBgm('evolution_fanfare'); //this.load.glsl('sprite', 'shaders/sprite.frag'); populateAnims(); } create() { initGameSpeed.apply(this); this.setupControls(); this.load.setBaseURL(); //this.spritePipeline = (this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.get('Sprite') as SpritePipeline; this.time.delayedCall(20, () => this.launchBattle()); } update() { this.checkInput(); } launchBattle() { const field = this.add.container(0, 0); field.setScale(6); this.field = field; const fieldUI = this.add.container(0, this.game.canvas.height); fieldUI.setDepth(1); fieldUI.setScale(6); this.fieldUI = fieldUI; const uiContainer = this.add.container(0, 0); uiContainer.setDepth(2); uiContainer.setScale(6); this.uiContainer = uiContainer; this.modifiers = []; this.enemyModifiers = []; this.modifierBar = new ModifierBar(this); this.add.existing(this.modifierBar); uiContainer.add(this.modifierBar); this.enemyModifierBar = new ModifierBar(this, true); this.add.existing(this.enemyModifierBar); uiContainer.add(this.enemyModifierBar); this.waveCountText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '1', TextStyle.BATTLE_INFO); this.waveCountText.setOrigin(1, 0); this.updateWaveCountPosition(); this.fieldUI.add(this.waveCountText); this.party = []; let loadPokemonAssets = []; const isRandom = this.isButtonPressed(Button.RANDOM); // For testing purposes this.quickStart = this.quickStart || isRandom || this.isButtonPressed(Button.QUICK_START); if (isRandom) { const biomes = Utils.getEnumValues(Biome); this.newArena(biomes[Utils.randInt(biomes.length)]); } else this.newArena(startingBiome); const biomeKey = this.arena.getBiomeKey(); this.arenaBg = this.add.sprite(0, 0, `${biomeKey}_bg`); this.arenaBgTransition = this.add.sprite(0, 0, `${biomeKey}_bg`); this.arenaPlayer = this.add.sprite(340, 20, `${biomeKey}_a`); this.arenaPlayerTransition = this.add.sprite(40, 20, `${biomeKey}_a`); this.arenaEnemy = this.add.sprite(-240, 13, `${biomeKey}_b`); this.arenaNextEnemy = this.add.sprite(-240, 13, `${biomeKey}_b`); this.arenaBgTransition.setVisible(false); this.arenaPlayerTransition.setVisible(false); [this.arenaBg, this.arenaBgTransition, this.arenaPlayer, this.arenaPlayerTransition, this.arenaEnemy, this.arenaNextEnemy].forEach(a => { a.setOrigin(0, 0); field.add(a); }); if (this.quickStart) { for (let s = 0; s < 3; s++) { const playerSpecies = (!isRandom ? getPokemonSpecies((getPokemonSpecies(s === 0 ? Species.TORCHIC : s === 1 ? Species.TREECKO : Species.MUDKIP)).getSpeciesForLevel(startingLevel, true)) : this.randomSpecies(startingWave, startingLevel)); const playerPokemon = new PlayerPokemon(this, playerSpecies, startingLevel, 0); playerPokemon.setVisible(false); loadPokemonAssets.push(playerPokemon.loadAssets()); this.party.push(playerPokemon); } } const trainerPbFrameNames = this.anims.generateFrameNames('trainer_m_pb', { zeroPad: 2, start: 1, end: 12 }); this.anims.create({ key: 'trainer_m_pb', frames: trainerPbFrameNames, frameRate: 16 }); const trainer = this.add.sprite(406, 132, 'trainer_m'); trainer.setOrigin(0.5, 1); field.add(trainer); this.trainer = trainer; this.anims.create({ key: 'prompt', frames: this.anims.generateFrameNumbers('prompt', { start: 1, end: 4 }), frameRate: 6, repeat: -1, showOnStart: true }); const ui = new UI(this); this.uiContainer.add(ui); this.ui = ui; ui.setup(); Promise.all([ Promise.all(loadPokemonAssets), initCommonAnims().then(() => loadCommonAnimAssets(this, true)), initMoveAnim(Moves.STRUGGLE).then(() => loadMoveAnimAssets(this, [ Moves.STRUGGLE ], true)) ]).then(() => { if (enableAuto) initAutoPlay.apply(this); this.pokeballCounts[PokeballType.POKEBALL] += 5; this.newBattle(); this.shiftPhase(); }); } setupControls() { const keyCodes = Phaser.Input.Keyboard.KeyCodes; const keyConfig = { [Button.UP]: [keyCodes.UP, keyCodes.W], [Button.DOWN]: [keyCodes.DOWN, keyCodes.S], [Button.LEFT]: [keyCodes.LEFT, keyCodes.A], [Button.RIGHT]: [keyCodes.RIGHT, keyCodes.D], [Button.ACTION]: [keyCodes.ENTER, keyCodes.SPACE, keyCodes.Z], [Button.CANCEL]: [keyCodes.BACKSPACE, keyCodes.ESC, keyCodes.X], [Button.CYCLE_SHINY]: [keyCodes.R], [Button.CYCLE_FORM]: [keyCodes.F], [Button.CYCLE_GENDER]: [keyCodes.G], [Button.QUICK_START]: [keyCodes.Q], [Button.RANDOM]: [keyCodes.R], [Button.AUTO]: [keyCodes.F2], [Button.SPEED_UP]: [keyCodes.PLUS], [Button.SLOW_DOWN]: [keyCodes.MINUS] }; this.buttonKeys = []; for (let b of Utils.getEnumValues(Button)) { const keys: Phaser.Input.Keyboard.Key[] = []; if (keyConfig.hasOwnProperty(b)) { for (let k of keyConfig[b]) keys.push(this.input.keyboard.addKey(k)); } this.buttonKeys[b] = keys; } } getParty(): PlayerPokemon[] { return this.party; } getEnemyParty(): EnemyPokemon[] { return this.getEnemyPokemon() ? [ this.getEnemyPokemon() ] : []; } getPlayerPokemon(): PlayerPokemon { return this.getParty()[0]; } getEnemyPokemon(): EnemyPokemon { return this.currentBattle.enemyPokemon; } newBattle(): Battle { if (this.currentBattle) { this.getEnemyPokemon().destroy(); if (this.currentBattle.waveIndex % 10) this.pushPhase(new NextEncounterPhase(this)); else { this.pushPhase(new SelectBiomePhase(this)); this.pushPhase(new NewBiomeEncounterPhase(this)); } } else { if (!this.quickStart) { this.arena.preloadBgm(); this.pushPhase(new SelectStarterPhase(this)); } else this.arena.playBgm(); this.pushPhase(new EncounterPhase(this)); this.pushPhase(new SummonPhase(this)); } this.currentBattle = new Battle((this.currentBattle?.waveIndex || (startingWave - 1)) + 1); return this.currentBattle; } newArena(biome: Biome): Arena { this.arena = new Arena(this, biome, Biome[biome].toLowerCase()); return this.arena; } updateWaveCountText(): void { const isBoss = !(this.currentBattle.waveIndex % 10); this.waveCountText.setText(this.currentBattle.waveIndex.toString()); this.waveCountText.setColor(!isBoss ? '#404040' : '#f89890'); this.waveCountText.setShadowColor(!isBoss ? '#ded6b5' : '#984038'); } updateWaveCountPosition(): void { this.waveCountText.setY(-(this.game.canvas.height / 6) + (this.enemyModifiers.length ? 15 : 0)); } randomSpecies(waveIndex: integer, level: integer, fromArenaPool?: boolean): PokemonSpecies { return fromArenaPool ? this.arena.randomSpecies(waveIndex, level) : getPokemonSpecies(allSpecies[(Utils.randInt(allSpecies.length)) - 1].getSpeciesForLevel(level)); } checkInput(): boolean { if (this.blockInput) return; if (this.isButtonPressed(Button.UP)) this.ui.processInput(Button.UP); else if (this.isButtonPressed(Button.DOWN)) this.ui.processInput(Button.DOWN); else if (this.isButtonPressed(Button.LEFT)) this.ui.processInput(Button.LEFT); else if (this.isButtonPressed(Button.RIGHT)) this.ui.processInput(Button.RIGHT); else if (this.isButtonPressed(Button.ACTION)) this.ui.processInput(Button.ACTION); else if (this.isButtonPressed(Button.CANCEL)) this.ui.processInput(Button.CANCEL); else if (this.ui?.getHandler() instanceof StarterSelectUiHandler) { if (this.isButtonPressed(Button.CYCLE_SHINY)) this.ui.processInput(Button.CYCLE_SHINY); else if (this.isButtonPressed(Button.CYCLE_FORM)) this.ui.processInput(Button.CYCLE_FORM); else if (this.isButtonPressed(Button.CYCLE_GENDER)) this.ui.processInput(Button.CYCLE_GENDER); else return; } else if (this.isButtonPressed(Button.SPEED_UP)) { if (!this.auto) { if (this.gameSpeed < 2.5) this.gameSpeed += 0.25; } else if (this.gameSpeed < 20) this.gameSpeed++; } else if (this.isButtonPressed(Button.SLOW_DOWN)) { if (this.gameSpeed > 1) { if (!this.auto) this.gameSpeed -= 0.25; else this.gameSpeed--; } } else if (enableAuto) { if (this.isButtonPressed(Button.AUTO)) { this.auto = !this.auto; if (this.auto) this.gameSpeed = Math.floor(this.gameSpeed); else if (this.gameSpeed > 2.5) this.gameSpeed = 2.5; } else return; } else return; this.blockInput = true; this.time.delayedCall(new Utils.FixedInt(250) as unknown as integer, () => this.blockInput = false); } isButtonPressed(button: Button): boolean { return this.buttonKeys[button].filter(k => k.isDown).length >= 1; } playBgm(bgmName?: string): void { if (!bgmName && this.bgm) { this.bgm.play({ volume: 1 }); return; } if (this.bgm && this.bgm.isPlaying) this.bgm.stop(); this.bgm = this.sound.add(bgmName, { loop: true }); this.bgm.play(); } pauseBgm(): void { if (this.bgm) this.bgm.pause(); } resumeBgm(): void { if (this.bgm && this.bgm.isPaused) this.bgm.resume(); } fadeOutBgm(destroy?: boolean): void { this.arena.fadeOutBgm(500, destroy); } playSoundWithoutBgm(soundName: string, pauseDuration?: integer): void { this.pauseBgm(); this.sound.play(soundName); const sound = this.sound.get(soundName); if (this.bgmResumeTimer) this.bgmResumeTimer.destroy(); this.bgmResumeTimer = this.time.delayedCall((pauseDuration || (sound.totalDuration * 1000)), () => { this.resumeBgm(); this.bgmResumeTimer = null; }); } getCurrentPhase(): BattlePhase { return this.currentPhase; } pushPhase(phase: BattlePhase): void { this.phaseQueue.push(phase); } unshiftPhase(phase: BattlePhase): void { this.phaseQueuePrepend.push(phase); } clearPhaseQueue(): void { this.phaseQueue.splice(0, this.phaseQueue.length); } shiftPhase(): void { if (this.phaseQueuePrepend.length) { while (this.phaseQueuePrepend.length) this.phaseQueue.unshift(this.phaseQueuePrepend.pop()); } if (!this.phaseQueue.length) this.populatePhaseQueue(); this.currentPhase = this.phaseQueue.shift(); this.currentPhase.start(); } queueMessage(message: string, callbackDelay?: integer, prompt?: boolean) { this.unshiftPhase(new MessagePhase(this, message, callbackDelay, prompt)); } populatePhaseQueue(): void { this.phaseQueue.push(new CommandPhase(this)); } addModifier(modifier: Modifier, playSound?: boolean, virtual?: boolean): Promise { return new Promise(resolve => { const soundName = modifier.type.soundName; if (modifier instanceof PersistentModifier) { if ((modifier as PersistentModifier).add(this.modifiers, !!virtual)) { if (playSound && !this.sound.get(soundName)) this.sound.play(soundName); } else if (!virtual) { const defaultModifierType = getDefaultModifierTypeForTier(modifier.type.tier); this.addModifier(defaultModifierType.newModifier(), playSound).then(() => resolve()); this.queueMessage(`The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true); return; } if (!virtual) this.updateModifiers().then(() => resolve()); } else if (modifier instanceof ConsumableModifier) { if (playSound && !this.sound.get(soundName)) this.sound.play(soundName); if (modifier instanceof ConsumablePokemonModifier) { for (let p in this.party) { const pokemon = this.party[p]; const args: any[] = [ pokemon ]; if (modifier instanceof PokemonHpRestoreModifier) { if (!(modifier as PokemonHpRestoreModifier).fainted) { const hpRestoreMultiplier = new Utils.IntegerHolder(1); this.applyModifiers(HealingBoosterModifier, true, hpRestoreMultiplier); args.push(hpRestoreMultiplier.value); } else args.push(1); } if (modifier.shouldApply(args)) modifier.apply(args); } Promise.allSettled(this.party.map(p => p.updateInfo())).then(() => resolve()); } else { const args = [ this ]; if (modifier.shouldApply(args)) modifier.apply(args); resolve(); } } }); } tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, playSound: boolean): Promise { return new Promise(resolve => { const newItemModifier = itemModifier.clone() as PokemonHeldItemModifier; newItemModifier.pokemonId = target.id; const matchingModifier = target.scene.findModifier(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).matchType(itemModifier)) as PokemonHeldItemModifier; let removeOld = true; if (matchingModifier) { const maxStackCount = matchingModifier.getMaxStackCount(); if (matchingModifier.stackCount >= maxStackCount) { resolve(false); return; } const newStackCount = matchingModifier.stackCount + itemModifier.stackCount; if (newStackCount > maxStackCount) { itemModifier.stackCount = newStackCount - maxStackCount; newItemModifier.stackCount = maxStackCount; removeOld = !itemModifier.stackCount; } } if (!removeOld || this.removeModifier(itemModifier)) { this.addModifier(newItemModifier, playSound).then(() => resolve(true)); return; } resolve(false); }); } removePartyMemberModifiers(partyMemberIndex: integer): Promise { return new Promise(resolve => { const pokemonId = this.getParty()[partyMemberIndex].id; const modifiersToRemove = this.modifiers.filter(m => (m instanceof PokemonHeldItemModifier) && (m as PokemonHeldItemModifier).pokemonId === pokemonId); for (let m of modifiersToRemove) this.modifiers.splice(this.modifiers.indexOf(m), 1); this.updateModifiers().then(() => resolve()); }); } generateEnemyModifiers(): Promise { return new Promise(resolve => { const waveIndex = this.currentBattle.waveIndex; const chances = Math.ceil(waveIndex / 10); const isBoss = waveIndex >= 100 || !(waveIndex % 10); let count = 0; for (let c = 0; c < chances; c++) { if (!Utils.randInt(!isBoss ? 12 : 4)) count++; if (count === 12) break; } if (isBoss) count = Math.max(count, Math.floor(chances / 2)); getEnemyModifierTypesForWave(waveIndex, count, this.getEnemyParty()).map(mt => mt.newModifier(this.getEnemyPokemon()).add(this.enemyModifiers, false)); this.updateModifiers(false).then(() => resolve()); }); } clearEnemyModifiers(): void { this.enemyModifiers.splice(0, this.enemyModifiers.length); this.updateModifiers(false).then(() => this.updateWaveCountPosition()); } updateModifiers(player?: boolean): Promise { if (player === undefined) player = true; return new Promise(resolve => { const modifiers = player ? this.modifiers : this.enemyModifiers; for (let modifier of modifiers) { if (modifier instanceof PersistentModifier) (modifier as PersistentModifier).virtualStackCount = 0; } if (player) this.applyModifiers(PartyShareModifier, true, this, modifiers); const modifiersClone = modifiers.slice(0); for (let modifier of modifiersClone) { if (!modifier.getStackCount()) modifiers.splice(modifiers.indexOf(modifier), 1); } this.updatePartyForModifiers(player ? this.getParty() : this.getEnemyParty()).then(() => { (player ? this.modifierBar : this.enemyModifierBar).updateModifiers(modifiers); if (!player) this.updateWaveCountPosition(); resolve(); }); }); } updatePartyForModifiers(party: Pokemon[]): Promise { return new Promise(resolve => { Promise.allSettled(party.map(p => { p.calculateStats(); return p.updateInfo(); })).then(() => resolve()); }); } removeModifier(modifier: PersistentModifier, enemy?: boolean): boolean { const modifiers = !enemy ? this.modifiers : this.enemyModifiers; const modifierIndex = modifiers.indexOf(modifier); if (modifierIndex > -1) { modifiers.splice(modifierIndex, 1); return true; } return false; } getModifiers(modifierType: { new(...args: any[]): Modifier }, player?: boolean): Modifier[] { if (player === undefined) player = true; return (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType); } findModifiers(modifierFilter: ModifierPredicate, player?: boolean): Modifier[] { if (player === undefined) player = true; return (player ? this.modifiers : this.enemyModifiers).filter(m => (modifierFilter as ModifierPredicate)(m)); } findModifier(modifierFilter: ModifierPredicate, player?: boolean): Modifier { if (player === undefined) player = true; return (player ? this.modifiers : this.enemyModifiers).find(m => (modifierFilter as ModifierPredicate)(m)); } applyModifiers(modifierType: { new(...args: any[]): Modifier }, player?: boolean, ...args: any[]): void { if (player === undefined) player = true; const modifiers = (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType && m.shouldApply(args)); for (let modifier of modifiers) { if (modifier.apply(args)) console.log('Applied', modifier.type.name, !player ? '(enemy)' : ''); } } applyModifier(modifierType: { new(...args: any[]): Modifier }, player?: boolean, ...args: any[]): PersistentModifier { if (player === undefined) player = true; const modifiers = (player ? this.modifiers : this.enemyModifiers).filter(m => m instanceof modifierType && m.shouldApply(args)); for (let modifier of modifiers) { if (modifier.apply(args)) { console.log('Applied', modifier.type.name, !player ? '(enemy)' : ''); return modifier; } } return null; } }