import BattleScene from "../battle-scene"; import { hasTouchscreen } from "../touch-controls"; import { updateWindowType } from "../ui/ui-theme"; import { PlayerGender } from "./game-data"; export enum Setting { Game_Speed = "GAME_SPEED", Master_Volume = "MASTER_VOLUME", BGM_Volume = "BGM_VOLUME", SE_Volume = "SE_VOLUME", Damage_Numbers = "DAMAGE_NUMBERS", UI_Theme = "UI_THEME", Window_Type = "WINDOW_TYPE", Tutorials = "TUTORIALS", Enable_Retries = "ENABLE_RETRIES", Sprite_Set = "SPRITE_SET", Move_Animations = "MOVE_ANIMATIONS", Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS", Show_EXP_Gains = "SHOW_EXP_GAINS", HP_Bar_Speed = "HP_BAR_SPEED", Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS", Player_Gender = "PLAYER_GENDER", Gamepad_Support = "GAMEPAD_SUPPORT", Touch_Controls = "TOUCH_CONTROLS", Vibration = "VIBRATION" } export interface SettingOptions { [key: string]: string[] } export interface SettingDefaults { [key: string]: integer } export const settingOptions: SettingOptions = { [Setting.Game_Speed]: [ '1x', '1.25x', '1.5x', '2x', '2.5x', '3x', '4x', '5x' ], [Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'), [Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'), [Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'), [Setting.Damage_Numbers]: [ 'Off', 'Simple', 'Fancy' ], [Setting.UI_Theme]: [ 'Default', 'Legacy' ], [Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()), [Setting.Tutorials]: [ 'Off', 'On' ], [Setting.Enable_Retries]: [ 'Off', 'On' ], [Setting.Sprite_Set]: [ 'Consistent', 'Prioritize Animation' ], [Setting.Move_Animations]: [ 'Off', 'On' ], [Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ], [Setting.Show_EXP_Gains]: [ 'Off', 'On' ], [Setting.HP_Bar_Speed]: [ 'Normal', 'Fast', 'Faster', 'Instant' ], [Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ], [Setting.Player_Gender]: [ 'Boy', 'Girl' ], [Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ], [Setting.Touch_Controls]: [ 'Auto', 'Disabled' ], [Setting.Vibration]: [ 'Auto', 'Disabled' ] }; export const settingDefaults: SettingDefaults = { [Setting.Game_Speed]: 3, [Setting.Master_Volume]: 5, [Setting.BGM_Volume]: 10, [Setting.SE_Volume]: 10, [Setting.Damage_Numbers]: 0, [Setting.UI_Theme]: 0, [Setting.Window_Type]: 0, [Setting.Tutorials]: 1, [Setting.Enable_Retries]: 0, [Setting.Sprite_Set]: 0, [Setting.Move_Animations]: 1, [Setting.Show_Stats_on_Level_Up]: 1, [Setting.Show_EXP_Gains]: 1, [Setting.HP_Bar_Speed]: 0, [Setting.Fusion_Palette_Swaps]: 1, [Setting.Player_Gender]: 0, [Setting.Gamepad_Support]: 0, [Setting.Touch_Controls]: 0, [Setting.Vibration]: 0 }; export const reloadSettings: Setting[] = [ Setting.UI_Theme ]; export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean { switch (setting) { case Setting.Game_Speed: scene.gameSpeed = parseFloat(settingOptions[setting][value].replace('x', '')); break; case Setting.Master_Volume: scene.masterVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0; scene.updateSoundVolume(); break; case Setting.BGM_Volume: scene.bgmVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0; scene.updateSoundVolume(); break; case Setting.SE_Volume: scene.seVolume = value ? parseInt(settingOptions[setting][value]) * 0.01 : 0; scene.updateSoundVolume(); break; case Setting.Damage_Numbers: scene.damageNumbersMode = value; break; case Setting.UI_Theme: scene.uiTheme = value; break; case Setting.Window_Type: updateWindowType(scene, parseInt(settingOptions[setting][value])); break; case Setting.Tutorials: scene.enableTutorials = settingOptions[setting][value] === 'On'; break; case Setting.Enable_Retries: scene.enableRetries = settingOptions[setting][value] === 'On'; break; case Setting.Sprite_Set: scene.experimentalSprites = !!value; if (value) scene.initExpSprites(); break; case Setting.Move_Animations: scene.moveAnimations = settingOptions[setting][value] === 'On'; break; case Setting.Show_Stats_on_Level_Up: scene.showLevelUpStats = settingOptions[setting][value] === 'On'; break; case Setting.Show_EXP_Gains: scene.showExpGains = settingOptions[setting][value] === 'On'; break; case Setting.HP_Bar_Speed: scene.hpBarSpeed = value; break; case Setting.Fusion_Palette_Swaps: scene.fusionPaletteSwaps = !!value; break; case Setting.Player_Gender: if (scene.gameData) { const female = settingOptions[setting][value] === 'Girl'; scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE; scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? 'm' : 'f', female ? 'f' : 'm')); } else return false; break; case Setting.Gamepad_Support: scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled'; break; case Setting.Touch_Controls: scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen(); const touchControls = document.getElementById('touchControls'); if (touchControls) touchControls.classList.toggle('visible', scene.enableTouchControls); break; case Setting.Vibration: scene.enableVibration = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen(); break; } return true; }