import {Device} from "#enums/devices"; /** * Retrieves the key associated with the specified keycode from the mapping. * * @param config - The configuration object containing the mapping. * @param keycode - The keycode to search for. * @returns The key associated with the specified keycode. */ export function getKeyWithKeycode(config, keycode) { return Object.keys(config.deviceMapping).find(key => config.deviceMapping[key] === keycode); } /** * Retrieves the setting name associated with the specified keycode. * * @param config - The configuration object containing custom settings. * @param keycode - The keycode to search for. * @returns The setting name associated with the specified keycode. */ export function getSettingNameWithKeycode(config, keycode) { const key = getKeyWithKeycode(config, keycode); return config.custom[key]; } /** * Retrieves the icon associated with the specified keycode. * * @param config - The configuration object containing icons. * @param keycode - The keycode to search for. * @returns The icon associated with the specified keycode. */ export function getIconWithKeycode(config, keycode) { const key = getKeyWithKeycode(config, keycode); return config.icons[key]; } /** * Retrieves the button associated with the specified keycode. * * @param config - The configuration object containing settings. * @param keycode - The keycode to search for. * @returns The button associated with the specified keycode. */ export function getButtonWithKeycode(config, keycode) { const settingName = getSettingNameWithKeycode(config, keycode); return config.settings[settingName]; } /** * Retrieves the key associated with the specified setting name. * * @param config - The configuration object containing custom settings. * @param settingName - The setting name to search for. * @returns The key associated with the specified setting name. */ export function getKeyWithSettingName(config, settingName) { return Object.keys(config.custom).find(key => config.custom[key] === settingName); } /** * Retrieves the setting name associated with the specified key. * * @param config - The configuration object containing custom settings. * @param key - The key to search for. * @returns The setting name associated with the specified key. */ export function getSettingNameWithKey(config, key) { return config.custom[key]; } /** * Retrieves the icon associated with the specified key. * * @param config - The configuration object containing icons. * @param key - The key to search for. * @returns The icon associated with the specified key. */ export function getIconWithKey(config, key) { return config.icons[key]; } /** * Retrieves the icon associated with the specified setting name. * * @param config - The configuration object containing icons. * @param settingName - The setting name to search for. * @returns The icon associated with the specified setting name. */ export function getIconWithSettingName(config, settingName) { const key = getKeyWithSettingName(config, settingName); return getIconWithKey(config, key); } export function getIconForLatestInput(configs, source, devices, settingName) { let config; if (source === "gamepad") { config = configs[devices[Device.GAMEPAD]]; } else { config = configs[devices[Device.KEYBOARD]]; } const icon = getIconWithSettingName(config, settingName); if (!icon) { const isAlt = settingName.includes("ALT_"); let altSettingName; if (isAlt) { altSettingName = settingName.split("ALT_").splice(1)[0]; } else { altSettingName = `ALT_${settingName}`; } return getIconWithSettingName(config, altSettingName); } return icon; } export function assign(config, settingNameTarget, keycode): boolean { // first, we need to check if this keycode is already used on another settingName if (!canIAssignThisKey(config, getKeyWithKeycode(config, keycode)) || !canIOverrideThisSetting(config, settingNameTarget)) { return false; } const previousSettingName = getSettingNameWithKeycode(config, keycode); // if it was already bound, we delete the bind if (previousSettingName) { const previousKey = getKeyWithSettingName(config, previousSettingName); config.custom[previousKey] = -1; } // then, we need to delete the current key for this settingName const currentKey = getKeyWithSettingName(config, settingNameTarget); config.custom[currentKey] = -1; // then, the new key is assigned to the new settingName const newKey = getKeyWithKeycode(config, keycode); config.custom[newKey] = settingNameTarget; return true; } export function swap(config, settingNameTarget, keycode) { // only for gamepad if (config.padType === "keyboard") { return false; } const prev_key = getKeyWithSettingName(config, settingNameTarget); const prev_settingName = getSettingNameWithKey(config, prev_key); const new_key = getKeyWithKeycode(config, keycode); const new_settingName = getSettingNameWithKey(config, new_key); config.custom[prev_key] = new_settingName; config.custom[new_key] = prev_settingName; return true; } /** * Deletes the binding of the specified setting name. * * @param config - The configuration object containing custom settings. * @param settingName - The setting name to delete. */ export function deleteBind(config, settingName) { const key = getKeyWithSettingName(config, settingName); if (config.blacklist.includes(key)) { return false; } config.custom[key] = -1; return true; } export function canIAssignThisKey(config, key) { const settingName = getSettingNameWithKey(config, key); if (config.blacklist?.includes(key)) { return false; } if (settingName === -1) { return true; } // if (isTheLatestBind(config, settingName)) { // return false; // } return true; } export function canIOverrideThisSetting(config, settingName) { const key = getKeyWithSettingName(config, settingName); // || isTheLatestBind(config, settingName) no longer needed since action and cancel are protected if (config.blacklist?.includes(key)) { return false; } return true; } export function canIDeleteThisKey(config, key) { return canIAssignThisKey(config, key); } // export function isTheLatestBind(config, settingName) { // if (config.padType !== "keyboard") { // return false; // } // const isAlt = settingName.includes("ALT_"); // let altSettingName; // if (isAlt) { // altSettingName = settingName.split("ALT_").splice(1)[0]; // } else { // altSettingName = `ALT_${settingName}`; // } // const secondButton = getKeyWithSettingName(config, altSettingName); // return secondButton === undefined; // }