import { Stat } from "#enums/stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; import { modifierTypes } from "#app/modifier/modifier-type"; import i18next from "#app/plugins/i18n"; import * as Utils from "#app/utils"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phase from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Items - Metal Powder", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phase.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); }); it("METAL_POWDER activates in battle correctly", async() => { game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]); const consoleSpy = vi.spyOn(console, "log"); await game.classicMode.startBattle([ Species.DITTO ]); const partyMember = game.scene.getPlayerParty()[0]; // Checking console log to make sure Metal Powder is applied when getEffectiveStat (with the appropriate stat) is called partyMember.getEffectiveStat(Stat.DEF); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); // Printing dummy console messages along the way so subsequent checks don't pass because of the first console.log(""); partyMember.getEffectiveStat(Stat.SPDEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); console.log(""); partyMember.getEffectiveStat(Stat.ATK); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); console.log(""); partyMember.getEffectiveStat(Stat.SPATK); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); console.log(""); partyMember.getEffectiveStat(Stat.SPD); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); }); it("METAL_POWDER held by DITTO", async() => { await game.startBattle([ Species.DITTO ]); const partyMember = game.scene.getPlayerParty()[0]; const defStat = partyMember.getStat(Stat.DEF); // Making sure modifier is not applied without holding item const defValue = new Utils.NumberHolder(defStat); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(1); // Giving Eviolite to party member and testing if it applies await game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "METAL_POWDER" ])!.newModifier(partyMember), true); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(2); }, 20000); it("METAL_POWDER held by fused DITTO (base)", async() => { await game.startBattle([ Species.DITTO, Species.MAROWAK ]); const partyMember = game.scene.getPlayerParty()[0]; const ally = game.scene.getPlayerParty()[1]; // Fuse party members (taken from PlayerPokemon.fuse(...) function) partyMember.fusionSpecies = ally.species; partyMember.fusionFormIndex = ally.formIndex; partyMember.fusionAbilityIndex = ally.abilityIndex; partyMember.fusionShiny = ally.shiny; partyMember.fusionVariant = ally.variant; partyMember.fusionGender = ally.gender; partyMember.fusionLuck = ally.luck; const defStat = partyMember.getStat(Stat.DEF); // Making sure modifier is not applied without holding item const defValue = new Utils.NumberHolder(defStat); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(1); // Giving Eviolite to party member and testing if it applies await game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "METAL_POWDER" ])!.newModifier(partyMember), true); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(2); }, 20000); it("METAL_POWDER held by fused DITTO (part)", async() => { await game.startBattle([ Species.MAROWAK, Species.DITTO ]); const partyMember = game.scene.getPlayerParty()[0]; const ally = game.scene.getPlayerParty()[1]; // Fuse party members (taken from PlayerPokemon.fuse(...) function) partyMember.fusionSpecies = ally.species; partyMember.fusionFormIndex = ally.formIndex; partyMember.fusionAbilityIndex = ally.abilityIndex; partyMember.fusionShiny = ally.shiny; partyMember.fusionVariant = ally.variant; partyMember.fusionGender = ally.gender; partyMember.fusionLuck = ally.luck; const defStat = partyMember.getStat(Stat.DEF); // Making sure modifier is not applied without holding item const defValue = new Utils.NumberHolder(defStat); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(1); // Giving Eviolite to party member and testing if it applies await game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "METAL_POWDER" ])!.newModifier(partyMember), true); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(2); }, 20000); it("METAL_POWDER not held by DITTO", async() => { await game.startBattle([ Species.MAROWAK ]); const partyMember = game.scene.getPlayerParty()[0]; const defStat = partyMember.getStat(Stat.DEF); // Making sure modifier is not applied without holding item const defValue = new Utils.NumberHolder(defStat); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(1); // Giving Eviolite to party member and testing if it applies await game.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType([], [ "METAL_POWDER" ])!.newModifier(partyMember), true); game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue); expect(defValue.value / defStat).toBe(1); }, 20000); });