import { allMoves } from "#app/data/move"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Diamond Storm", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.DIAMOND_STORM ]) .battleType("single") .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should only increase defense once even if hitting 2 pokemon", async () => { game.override.battleType("double"); const diamondStorm = allMoves[Moves.DIAMOND_STORM]; vi.spyOn(diamondStorm, "chance", "get").mockReturnValue(100); vi.spyOn(diamondStorm, "accuracy", "get").mockReturnValue(100); await game.classicMode.startBattle([ Species.FEEBAS ]); game.move.select(Moves.DIAMOND_STORM); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.DEF)).toBe(2); }); });