import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Future Sight", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .startingLevel(50) .moveset([ Moves.FUTURE_SIGHT, Moves.SPLASH ]) .battleType("single") .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.STURDY) .enemyMoveset(Moves.SPLASH); }); it("hits 2 turns after use, ignores user switch out", async () => { await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]); game.move.select(Moves.FUTURE_SIGHT); await game.toNextTurn(); game.doSwitchPokemon(1); await game.toNextTurn(); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false); }); });