import { allMoves } from "#app/data/move"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Hard Press", () => { let phaserGame: Phaser.Game; let game: GameManager; const moveToCheck = allMoves[Moves.HARD_PRESS]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.ability(Abilities.BALL_FETCH); game.override.enemySpecies(Species.MUNCHLAX); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemyMoveset(Moves.SPLASH); game.override.moveset([ Moves.HARD_PRESS ]); vi.spyOn(moveToCheck, "calculateBattlePower"); }); it("should return 100 power if target HP ratio is at 100%", async () => { await game.startBattle([ Species.PIKACHU ]); game.move.select(Moves.HARD_PRESS); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100); }); it("should return 50 power if target HP ratio is at 50%", async () => { await game.startBattle([ Species.PIKACHU ]); const targetHpRatio = .5; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio); game.move.select(Moves.HARD_PRESS); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(50); }); it("should return 1 power if target HP ratio is at 1%", async () => { await game.startBattle([ Species.PIKACHU ]); const targetHpRatio = .01; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio); game.move.select(Moves.HARD_PRESS); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1); }); it("should return 1 power if target HP ratio is less than 1%", async () => { await game.startBattle([ Species.PIKACHU ]); const targetHpRatio = .005; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio); game.move.select(Moves.HARD_PRESS); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1); }); });