import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Haze", () => { describe("integration tests", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.RATTATA); game.override.enemyLevel(100); game.override.enemyMoveset(Moves.SPLASH); game.override.enemyAbility(Abilities.NONE); game.override.startingLevel(100); game.override.moveset([ Moves.HAZE, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH ]); game.override.ability(Abilities.NONE); }); it("should reset all stat changes of all Pokemon on field", async () => { await game.startBattle([ Species.RATTATA ]); const user = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; expect(user.getStatStage(Stat.ATK)).toBe(0); expect(enemy.getStatStage(Stat.ATK)).toBe(0); game.move.select(Moves.SWORDS_DANCE); await game.phaseInterceptor.to(TurnInitPhase); game.move.select(Moves.CHARM); await game.phaseInterceptor.to(TurnInitPhase); expect(user.getStatStage(Stat.ATK)).toBe(2); expect(enemy.getStatStage(Stat.ATK)).toBe(-2); game.move.select(Moves.HAZE); await game.phaseInterceptor.to(TurnInitPhase); expect(user.getStatStage(Stat.ATK)).toBe(0); expect(enemy.getStatStage(Stat.ATK)).toBe(0); }); }); });