import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/testUtils/gameManager"; import { Species } from "#enums/species"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Stat } from "#enums/stat"; import { Abilities } from "#enums/abilities"; describe("Moves - Speed Swap", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemyAbility(Abilities.NONE) .enemyMoveset(Moves.SPLASH) .enemySpecies(Species.MEW) .enemyLevel(200) .moveset([ Moves.SPEED_SWAP ]) .ability(Abilities.NONE); }); it("should swap the user's SPD and the target's SPD stats", async () => { await game.startBattle([ Species.INDEEDEE ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; const playerSpd = player.getStat(Stat.SPD, false); const enemySpd = enemy.getStat(Stat.SPD, false); game.move.select(Moves.SPEED_SWAP); await game.phaseInterceptor.to(TurnEndPhase); expect(player.getStat(Stat.SPD, false)).toBe(enemySpd); expect(enemy.getStat(Stat.SPD, false)).toBe(playerSpd); }, 20000); });