import type { EnemyPokemon } from "#app/field/pokemon"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Thunder Wave", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .starterSpecies(Species.PIKACHU) .moveset([ Moves.THUNDER_WAVE ]) .enemyMoveset(Moves.SPLASH); }); // References: https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move) it("paralyzes non-statused Pokemon that are not Ground types", async () => { game.override.enemySpecies(Species.MAGIKARP); await game.startBattle(); const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.THUNDER_WAVE); await game.move.forceHit(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS); }); it("does not paralyze if the Pokemon is a Ground-type", async () => { game.override.enemySpecies(Species.DIGLETT); await game.startBattle(); const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.THUNDER_WAVE); await game.move.forceHit(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.status).toBeUndefined(); }); it("does not paralyze if the Pokemon already has a status effect", async () => { game.override.enemySpecies(Species.MAGIKARP).enemyStatusEffect(StatusEffect.BURN); await game.startBattle(); const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.THUNDER_WAVE); await game.move.forceHit(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS); }); it("affects Ground types if the user has Normalize", async () => { game.override.ability(Abilities.NORMALIZE).enemySpecies(Species.DIGLETT); await game.startBattle(); const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.THUNDER_WAVE); await game.move.forceHit(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS); }); it("does not affect Ghost types if the user has Normalize", async () => { game.override.ability(Abilities.NORMALIZE).enemySpecies(Species.HAUNTER); await game.startBattle(); const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.THUNDER_WAVE); await game.move.forceHit(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.status).toBeUndefined(); }); });