import { BattlerIndex } from "#app/battle.js"; import GameManager from "#app/test/utils/gameManager"; import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { SPLASH_ONLY } from "../utils/testUtils"; describe("Moves - Gigaton Hammer", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.MAGIKARP) .starterSpecies(Species.FEEBAS) .moveset([Moves.GIGATON_HAMMER]) .startingLevel(10) .enemyLevel(100) .enemyMoveset(SPLASH_ONLY) .disableCrits(); }); it("can't be used two turns in a row", async() => { await game.startBattle(); const enemy1 = game.scene.getEnemyPokemon()!; game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER)); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp()); await game.doKillOpponents(); await game.toNextWave(); game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER)); await game.toNextTurn(); const enemy2 = game.scene.getEnemyPokemon()!; expect(enemy2.hp).toBe(enemy2.getMaxHp()); }, 20000); it("can be used again if recalled and sent back out", async() => { game.override.startingWave(4); await game.startBattle(); const enemy1 = game.scene.getEnemyPokemon()!; game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER)); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp()); await game.doKillOpponents(); await game.toNextWave(); game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER)); await game.toNextTurn(); const enemy2 = game.scene.getEnemyPokemon()!; expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp()); }, 20000); });