The type of switch behavior
Position on the battle field
The index of pokemon (in party of 6) to switch into
Whether to render "comeback" dialogue
Whether the switch came from the player or enemy; default true
Protected
fieldProtected
partyProtected
playerSends out a Pokemon before the battle begins and shows the appropriate messages
Enemy trainer or player trainer will do animations to throw Pokeball and summon a Pokemon to the field.
Handles tweening and battle setup for a wild Pokemon that appears outside of the normal screen transition. Wild Pokemon will ease and fade in onto the field, then perform standard summon behavior. Currently only used by Mystery Encounters, as all other battle types pre-summon wild pokemon before screen transitions.
Constructor for creating a new SwitchSummonPhase