pokemon-rogue-battle
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    Interface TurnCommand

    interface TurnCommand {
        args?: any[];
        command: Command;
        cursor?: number;
        move?: TurnMove;
        skip?: boolean;
        targets?: BattlerIndex[];
    }
    Index

    Properties

    args?: any[]
    command: Command
    cursor?: number
    move?: TurnMove
    skip?: boolean
    targets?: BattlerIndex[]