import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import Phaser from "phaser"; import GameManager from "#test/utils/gameManager"; import { Species } from "#enums/species"; import { Moves } from "#enums/moves"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { BattlerTagType } from "#app/enums/battler-tag-type.js"; import { Abilities } from "#app/enums/abilities.js"; import { BattlerIndex } from "#app/battle.js"; import { SPLASH_ONLY } from "#test/utils/testUtils"; import { CommandPhase } from "#app/phases/command-phase.js"; import { MovePhase } from "#app/phases/move-phase.js"; import { TurnEndPhase } from "#app/phases/turn-end-phase.js"; describe("Abilities - Sweet Veil", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.moveset([Moves.SPLASH, Moves.REST]); game.override.enemySpecies(Species.MAGIKARP); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.enemyMoveset([Moves.POWDER, Moves.POWDER, Moves.POWDER, Moves.POWDER]); }); it("prevents the user and its allies from falling asleep", async () => { await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false); }); it("causes Rest to fail when used by the user or its allies", async () => { game.override.enemyMoveset(SPLASH_ONLY); await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); game.doAttack(getMovePosition(game.scene, 1, Moves.REST)); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false); }); it("causes Yawn to fail if used on the user or its allies", async () => { game.override.enemyMoveset([Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN]); await game.startBattle([Species.SWIRLIX, Species.MAGIKARP]); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase); expect(game.scene.getPlayerField().every(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(false); }); it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => { game.override.enemySpecies(Species.PIKACHU); game.override.enemyLevel(5); game.override.startingLevel(5); game.override.enemyMoveset([Moves.YAWN, Moves.YAWN, Moves.YAWN, Moves.YAWN]); await game.startBattle([Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX]); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); // First pokemon move await game.move.forceHit(); // Second pokemon move await game.phaseInterceptor.to(MovePhase, false); await game.move.forceHit(); expect(game.scene.getPlayerField().some(p => !!p.getTag(BattlerTagType.DROWSY))).toBe(true); await game.phaseInterceptor.to(TurnEndPhase); const drowsyMon = game.scene.getPlayerField().find(p => !!p.getTag(BattlerTagType.DROWSY))!; await game.phaseInterceptor.to(CommandPhase); game.doAttack(getMovePosition(game.scene, (drowsyMon.getBattlerIndex() as BattlerIndex.PLAYER | BattlerIndex.PLAYER_2), Moves.SPLASH)); game.doSwitchPokemon(2); expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false); }); });