import { BattleStat } from "#app/data/battle-stat"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { SPLASH_ONLY } from "#test/utils/testUtils"; import { MoveEndPhase } from "#app/phases/move-end-phase.js"; import { TurnInitPhase } from "#app/phases/turn-init-phase.js"; describe("Moves - Haze", () => { describe("integration tests", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.enemySpecies(Species.RATTATA); game.override.enemyLevel(100); game.override.enemyMoveset(SPLASH_ONLY); game.override.enemyAbility(Abilities.NONE); game.override.startingLevel(100); game.override.moveset([Moves.HAZE, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]); game.override.ability(Abilities.NONE); }); it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Haze to clear all stat changes", { timeout: 10000 }, async () => { await game.startBattle([Species.RATTATA]); const user = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0); game.doAttack(getMovePosition(game.scene, 0, Moves.SWORDS_DANCE)); await game.phaseInterceptor.to(TurnInitPhase); game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM)); await game.phaseInterceptor.to(TurnInitPhase); const userAtkBefore = user.summonData.battleStats[BattleStat.ATK]; const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK]; expect(userAtkBefore).toBe(2); expect(enemyAtkBefore).toBe(-2); game.doAttack(getMovePosition(game.scene, 0, Moves.HAZE)); await game.phaseInterceptor.to(TurnInitPhase); expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0); }); it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Haze to clear all stat changes", { timeout: 10000 }, async () => { game.override.enemyMoveset([Moves.HAZE, Moves.HAZE, Moves.HAZE, Moves.HAZE]); await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Haze doesn't affect it. const user = game.scene.getPlayerPokemon()!; expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); game.doAttack(getMovePosition(game.scene, 0, Moves.SWORDS_DANCE)); await game.phaseInterceptor.to(TurnInitPhase); const userAtkBefore = user.summonData.battleStats[BattleStat.ATK]; expect(userAtkBefore).toBe(2); game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.phaseInterceptor.to(MoveEndPhase); expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); }); }); });