import { BattlerIndex } from "#app/battle.js"; import { allMoves } from "#app/data/move.js"; import { Abilities } from "#app/enums/abilities.js"; import { BerryType } from "#app/enums/berry-type.js"; import { Moves } from "#app/enums/moves.js"; import { Species } from "#app/enums/species.js"; import { CommandPhase, MoveEndPhase, SelectTargetPhase } from "#app/phases.js"; import GameManager from "#app/test/utils/gameManager"; import Phase from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { getMovePosition } from "../utils/gameManagerUtils"; const TIMEOUT = 20 * 1000; // 20 seconds describe("Items - Grip Claw", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phase.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("double") .moveset([Moves.POPULATION_BOMB, Moves.SPLASH]) .startingHeldItems([ { name: "GRIP_CLAW", count: 5 }, { name: "MULTI_LENS", count: 3 }, ]) .enemySpecies(Species.SNORLAX) .ability(Abilities.KLUTZ) .enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]) .enemyHeldItems([ { name: "BERRY", type: BerryType.SITRUS, count: 2 }, { name: "BERRY", type: BerryType.LUM, count: 2 }, ]) .startingLevel(100) .enemyLevel(100); vi.spyOn(allMoves[Moves.POPULATION_BOMB], "accuracy", "get").mockReturnValue(100); }); it( "should only steal items from the attack target", async () => { await game.startBattle([Species.PANSEAR, Species.ROWLET, Species.PANPOUR, Species.PANSAGE, Species.CHARMANDER, Species.SQUIRTLE]); const playerPokemon = game.scene.getPlayerField(); playerPokemon.forEach(p => expect(p).toBeDefined()); const enemyPokemon = game.scene.getEnemyField(); enemyPokemon.forEach(p => expect(p).toBeDefined()); const enemyHeldItemCt = enemyPokemon.map(p => p.getHeldItems.length); game.doAttack(getMovePosition(game.scene, 0, Moves.POPULATION_BOMB)); await game.phaseInterceptor.to(SelectTargetPhase, false); game.doSelectTarget(BattlerIndex.ENEMY); await game.phaseInterceptor.to(CommandPhase, false); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(MoveEndPhase, false); expect(enemyPokemon[1].getHeldItems.length).toBe(enemyHeldItemCt[1]); }, TIMEOUT ); });