import { Stat } from "#app/data/pokemon-stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; import { modifierTypes } from "#app/modifier/modifier-type"; import i18next from "#app/plugins/i18n"; import GameManager from "#app/test/utils/gameManager"; import * as Utils from "#app/utils"; import { Species } from "#enums/species"; import Phase from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Items - Light Ball", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phase.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); }); it("LIGHT_BALL activates in battle correctly", async() => { game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]); const consoleSpy = vi.spyOn(console, "log"); await game.startBattle([ Species.PIKACHU ]); const partyMember = game.scene.getParty()[0]; // Checking consoe log to make sure Light Ball is applied when getBattleStat (with the appropriate stat) is called partyMember.getBattleStat(Stat.DEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); // Printing dummy console messages along the way so subsequent checks don't pass because of the first console.log(""); partyMember.getBattleStat(Stat.SPDEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); console.log(""); partyMember.getBattleStat(Stat.ATK); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); console.log(""); partyMember.getBattleStat(Stat.SPATK); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); console.log(""); partyMember.getBattleStat(Stat.SPD); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); }); it("LIGHT_BALL held by PIKACHU", async() => { await game.startBattle([ Species.PIKACHU ]); const partyMember = game.scene.getParty()[0]; const atkStat = partyMember.getStat(Stat.ATK); const spAtkStat = partyMember.getStat(Stat.SPATK); // Making sure modifier is not applied without holding item const atkValue = new Utils.NumberHolder(atkStat); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue); const spAtkValue = new Utils.NumberHolder(spAtkStat); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue); expect(atkValue.value / atkStat).toBe(1); expect(spAtkValue.value / spAtkStat).toBe(1); // Giving Eviolite to party member and testing if it applies partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue); expect(atkValue.value / atkStat).toBe(2); expect(spAtkValue.value / spAtkStat).toBe(2); }, 20000); it("LIGHT_BALL held by fused PIKACHU (base)", async() => { await game.startBattle([ Species.PIKACHU, Species.MAROWAK ]); const partyMember = game.scene.getParty()[0]; const ally = game.scene.getParty()[1]; // Fuse party members (taken from PlayerPokemon.fuse(...) function) partyMember.fusionSpecies = ally.species; partyMember.fusionFormIndex = ally.formIndex; partyMember.fusionAbilityIndex = ally.abilityIndex; partyMember.fusionShiny = ally.shiny; partyMember.fusionVariant = ally.variant; partyMember.fusionGender = ally.gender; partyMember.fusionLuck = ally.luck; const atkStat = partyMember.getStat(Stat.ATK); const spAtkStat = partyMember.getStat(Stat.SPATK); // Making sure modifier is not applied without holding item const atkValue = new Utils.NumberHolder(atkStat); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue); const spAtkValue = new Utils.NumberHolder(spAtkStat); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue); expect(atkValue.value / atkStat).toBe(1); expect(spAtkValue.value / spAtkStat).toBe(1); // Giving Eviolite to party member and testing if it applies partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue); expect(atkValue.value / atkStat).toBe(2); expect(spAtkValue.value / spAtkStat).toBe(2); }, 20000); it("LIGHT_BALL held by fused PIKACHU (part)", async() => { await game.startBattle([ Species.MAROWAK, Species.PIKACHU ]); const partyMember = game.scene.getParty()[0]; const ally = game.scene.getParty()[1]; // Fuse party members (taken from PlayerPokemon.fuse(...) function) partyMember.fusionSpecies = ally.species; partyMember.fusionFormIndex = ally.formIndex; partyMember.fusionAbilityIndex = ally.abilityIndex; partyMember.fusionShiny = ally.shiny; partyMember.fusionVariant = ally.variant; partyMember.fusionGender = ally.gender; partyMember.fusionLuck = ally.luck; const atkStat = partyMember.getStat(Stat.ATK); const spAtkStat = partyMember.getStat(Stat.SPATK); // Making sure modifier is not applied without holding item const atkValue = new Utils.NumberHolder(atkStat); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue); const spAtkValue = new Utils.NumberHolder(spAtkStat); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue); expect(atkValue.value / atkStat).toBe(1); expect(spAtkValue.value / spAtkStat).toBe(1); // Giving Eviolite to party member and testing if it applies partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue); expect(atkValue.value / atkStat).toBe(2); expect(spAtkValue.value / spAtkStat).toBe(2); }, 20000); it("LIGHT_BALL not held by PIKACHU", async() => { await game.startBattle([ Species.MAROWAK ]); const partyMember = game.scene.getParty()[0]; const atkStat = partyMember.getStat(Stat.ATK); const spAtkStat = partyMember.getStat(Stat.SPATK); // Making sure modifier is not applied without holding item const atkValue = new Utils.NumberHolder(atkStat); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue); const spAtkValue = new Utils.NumberHolder(spAtkStat); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue); expect(atkValue.value / atkStat).toBe(1); expect(spAtkValue.value / spAtkStat).toBe(1); // Giving Eviolite to party member and testing if it applies partyMember.scene.addModifier(modifierTypes.SPECIES_STAT_BOOSTER().generateType(null, ["LIGHT_BALL"]).newModifier(partyMember), true); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue); partyMember.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue); expect(atkValue.value / atkStat).toBe(1); expect(spAtkValue.value / spAtkStat).toBe(1); }, 20000); });