import { BattlerIndex } from "#app/battle"; import { allMoves } from "#app/data/move"; import { Abilities } from "#app/enums/abilities"; import { StatusEffect } from "#app/enums/status-effect"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { SPLASH_ONLY } from "../utils/testUtils"; const TIMEOUT = 20 * 1000; describe("Moves - Burning Jealousy", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.ICE_SCALES) .enemyMoveset(Array(4).fill(Moves.HOWL)) .startingLevel(10) .enemyLevel(10) .starterSpecies(Species.FEEBAS) .ability(Abilities.BALL_FETCH) .moveset([Moves.BURNING_JEALOUSY, Moves.GROWL]); }); it("should burn the opponent if their stat stages were raised", async () => { await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.BURNING_JEALOUSY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.status?.effect).toBe(StatusEffect.BURN); }, TIMEOUT); it("should still burn the opponent if their stat stages were both raised and lowered in the same turn", async () => { game.override .starterSpecies(0) .battleType("double"); await game.classicMode.startBattle([Species.FEEBAS, Species.ABRA]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.BURNING_JEALOUSY); game.move.select(Moves.GROWL, 1); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.status?.effect).toBe(StatusEffect.BURN); }, TIMEOUT); it("should ignore stat stages raised by IMPOSTER", async () => { game.override .enemySpecies(Species.DITTO) .enemyAbility(Abilities.IMPOSTER) .enemyMoveset(SPLASH_ONLY); await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.BURNING_JEALOUSY); await game.phaseInterceptor.to("BerryPhase"); expect(enemy.status?.effect).toBeUndefined(); }, TIMEOUT); it.skip("should ignore weakness policy", async () => { // TODO: Make this test if WP is implemented await game.classicMode.startBattle(); }, TIMEOUT); it("should be boosted by Sheer Force even if opponent didn't raise stat stages", async () => { game.override .ability(Abilities.SHEER_FORCE) .enemyMoveset(SPLASH_ONLY); vi.spyOn(allMoves[Moves.BURNING_JEALOUSY], "calculateBattlePower"); await game.classicMode.startBattle(); game.move.select(Moves.BURNING_JEALOUSY); await game.phaseInterceptor.to("BerryPhase"); expect(allMoves[Moves.BURNING_JEALOUSY].calculateBattlePower).toHaveReturnedWith(allMoves[Moves.BURNING_JEALOUSY].power * 5461 / 4096); }, TIMEOUT); });