import { BattlerIndex } from "#app/battle"; import { allMoves } from "#app/data/move"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest"; describe("Moves - Scale Shot", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SCALE_SHOT ]) .battleType("single") .disableCrits() .ability(Abilities.NO_GUARD) .passiveAbility(Abilities.SKILL_LINK) .enemyMoveset(Moves.SPLASH) .enemyLevel(3); }); it("applies stat changes after last hit", async () => { game.override.enemySpecies(Species.FORRETRESS); await game.classicMode.startBattle([ Species.MINCCINO ]); const minccino = game.scene.getPlayerPokemon()!; game.move.select(Moves.SCALE_SHOT); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to(DamageAnimPhase); //check that stats haven't changed after one or two hits have occurred await game.phaseInterceptor.to(MoveEffectPhase); expect(minccino.getStatStage(Stat.DEF)).toBe(0); expect(minccino.getStatStage(Stat.SPD)).toBe(0); //check that stats changed on last hit await game.phaseInterceptor.to(MoveEndPhase); expect(minccino.getStatStage(Stat.DEF)).toBe(-1); expect(minccino.getStatStage(Stat.SPD)).toBe(1); }); it("unaffected by sheer force", async () => { const moveToCheck = allMoves[Moves.SCALE_SHOT]; const basePower = moveToCheck.power; game.override.enemySpecies(Species.WOBBUFFET); vi.spyOn(moveToCheck, "calculateBattlePower"); await game.classicMode.startBattle([ Species.MINCCINO ]); const minccino = game.scene.getPlayerPokemon()!; game.move.select(Moves.SCALE_SHOT); await game.phaseInterceptor.to(TurnEndPhase); //effect not nullified by sheer force expect(minccino.getStatStage(Stat.DEF)).toBe(-1); expect(minccino.getStatStage(Stat.SPD)).toBe(1); //power not boosted by sheer force expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower); }); });