import { ExpGainsSpeed } from "#app/enums/exp-gains-speed"; import { Species } from "#app/enums/species"; import { ExpPhase } from "#app/phases/exp-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; vi.mock("../data/exp", ({}) => { return { getLevelRelExp: vi.fn(() => 1), //consistent levelRelExp }; }); describe("UI - Battle Info", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.GUILLOTINE, Moves.SPLASH ]) .battleType("single") .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH) .enemySpecies(Species.CATERPIE); }); it.each([ ExpGainsSpeed.FAST, ExpGainsSpeed.FASTER, ExpGainsSpeed.SKIP ])( "should increase exp gains animation by 2^%i", async (expGainsSpeed) => { game.settings.expGainsSpeed(expGainsSpeed); vi.spyOn(Math, "pow"); await game.classicMode.startBattle([ Species.CHARIZARD ]); game.move.select(Moves.SPLASH); await game.doKillOpponents(); await game.phaseInterceptor.to(ExpPhase, true); expect(Math.pow).not.toHaveBeenCalledWith(2, expGainsSpeed); } ); });