import Phaser from 'phaser'; import BattleScene from './battle-scene'; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from './battle-info'; import { default as Move, allMoves, MoveCategory, Moves, StatChangeAttr, applyMoveAttrs, HighCritAttr, HitsTagAttr } from './move'; import { pokemonLevelMoves } from './pokemon-level-moves'; import { default as PokemonSpecies, getPokemonSpecies } from './pokemon-species'; import * as Utils from './utils'; import { Type, getTypeDamageMultiplier } from './type'; import { getLevelTotalExp } from './exp'; import { Stat } from './pokemon-stat'; import { PokemonBaseStatModifier as PokemonBaseStatBoosterModifier, ShinyRateBoosterModifier } from './modifier'; import { PokeballType } from './pokeball'; import { Gender } from './gender'; import { initMoveAnim, loadMoveAnimAssets } from './battle-anims'; import { Status, StatusEffect } from './status-effect'; import { tmSpecies } from './tms'; import { pokemonEvolutions, SpeciesEvolution, SpeciesEvolutionCondition } from './pokemon-evolutions'; import { MessagePhase, StatChangePhase } from './battle-phases'; import { BattleStat } from './battle-stat'; import { BattleTag, BattleTagLapseType, BattleTagType } from './battle-tag'; export default abstract class Pokemon extends Phaser.GameObjects.Container { public id: integer; public name: string; public species: PokemonSpecies; public shiny: boolean; public pokeball: PokeballType; protected battleInfo: BattleInfo; public level: integer; public exp: integer; public levelExp: integer; public gender: Gender; public hp: integer; public stats: integer[]; public ivs: integer[]; public moveset: PokemonMove[]; public status: Status; public winCount: integer; public summonData: PokemonSummonData; public battleSummonData: PokemonBattleSummonData; public turnData: PokemonTurnData; public maskEnabled: boolean; public maskSprite: Phaser.GameObjects.Sprite; private shinySparkle: Phaser.GameObjects.Sprite; constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, dataSource?: Pokemon) { super(scene, x, y); this.name = Utils.toPokemonUpperCase(species.name); this.species = species; this.battleInfo = this.isPlayer() ? new PlayerBattleInfo(scene) : new EnemyBattleInfo(scene); this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL; this.level = level;//Utils.randInt(player ? 100 : 30, player ? 41 : 1); this.exp = dataSource?.exp || getLevelTotalExp(this.level, species.growthRate); this.levelExp = dataSource?.levelExp || 0; if (dataSource) { this.id = dataSource.id; this.shiny = dataSource.shiny; this.gender = dataSource.gender; this.hp = dataSource.hp; this.stats = dataSource.stats; this.ivs = dataSource.ivs; this.moveset = dataSource.moveset; this.status = dataSource.status; this.winCount = dataSource.winCount; } else { this.generateAndPopulateMoveset(); this.id = Utils.randInt(4294967295); this.ivs = [ Utils.binToDec(Utils.decToBin(this.id).substring(0, 5)), Utils.binToDec(Utils.decToBin(this.id).substring(5, 10)), Utils.binToDec(Utils.decToBin(this.id).substring(10, 15)), Utils.binToDec(Utils.decToBin(this.id).substring(15, 20)), Utils.binToDec(Utils.decToBin(this.id).substring(20, 25)), Utils.binToDec(Utils.decToBin(this.id).substring(25, 30)) ]; //} else //this.id = parseInt(Utils.decToBin(this.ivs[Stat.HP]) + Utils.decToBin(this.ivs[Stat.ATK]) + Utils.decToBin(this.ivs[Stat.DEF]) + Utils.decToBin(this.ivs[Stat.SPATK]) + Utils.decToBin(this.ivs[Stat.SPDEF]) + Utils.decToBin(this.ivs[Stat.SPD]) + this.id.toString(2).slice(30)); if (this.species.malePercent === null) this.gender = Gender.GENDERLESS; else { const genderChance = (this.id % 256) * 0.390625; if (genderChance < this.species.malePercent) this.gender = Gender.MALE; else this.gender = Gender.FEMALE; } const rand1 = Utils.binToDec(Utils.decToBin(this.id).substring(0, 16)); const rand2 = Utils.binToDec(Utils.decToBin(this.id).substring(16, 32)); const E = (this.scene as BattleScene).trainerId ^ (this.scene as BattleScene).secretId; const F = rand1 ^ rand2; let shinyThreshold = new Utils.IntegerHolder(32); (this.scene as BattleScene).applyModifiers(ShinyRateBoosterModifier, shinyThreshold); console.log(shinyThreshold.value); this.shiny = (E ^ F) < shinyThreshold.value; if ((E ^ F) < 32) console.log('REAL SHINY!!'); if (this.shiny) console.log((E ^ F), shinyThreshold.value); /*else this.shiny = Utils.randInt(16) === 0;*/ this.winCount = 0; } //this.setPipeline((this.scene as BattleScene).spritePipeline); this.calculateStats(); (scene as BattleScene).fieldUI.addAt(this.battleInfo, 0); this.battleInfo.initInfo(this); const getSprite = () => { const ret = this.scene.add.sprite(0, 0, `pkmn__${this.isPlayer() ? 'back__' : ''}sub`); ret.setOrigin(0.5, 1); return ret; }; const sprite = getSprite(); const tintSprite = getSprite(); const zoomSprite = getSprite(); tintSprite.setVisible(false); zoomSprite.setAlpha(0.5); this.add(sprite); this.add(tintSprite); this.add(zoomSprite); if (this.shiny) { const shinySparkle = this.scene.add.sprite(0, 0, 'shiny'); shinySparkle.setVisible(false); shinySparkle.setOrigin(0.5, 1); const frameNames = this.scene.anims.generateFrameNames('shiny', { suffix: '.png', end: 34 }); this.scene.anims.create({ key: 'sparkle', frames: frameNames, frameRate: 32, showOnStart: true, hideOnComplete: true, }); this.add(shinySparkle); this.shinySparkle = shinySparkle; } } abstract isPlayer(): boolean; loadAssets(): Promise { return new Promise(resolve => { const moveIds = this.moveset.map(m => m.getMove().id); Promise.allSettled(moveIds.map(m => initMoveAnim(m))) .then(() => { loadMoveAnimAssets(this.scene as BattleScene, moveIds); this.species.loadAssets(this.scene as BattleScene, this.gender === Gender.FEMALE); if (this.isPlayer()) (this.scene as BattleScene).loadAtlas(this.getBattleSpriteKey(), 'pokemon', this.getBattleSpriteAtlasPath()); this.scene.load.once(Phaser.Loader.Events.COMPLETE, () => { if (this.isPlayer()) { const originalWarn = console.warn; // Ignore warnings for missing frames, because there will be a lot console.warn = () => {}; const battleFrameNames = this.scene.anims.generateFrameNames(this.getBattleSpriteKey(), { zeroPad: 4, suffix: ".png", start: 1, end: 256 }); console.warn = originalWarn; if (this.isPlayer()) { this.scene.anims.create({ key: this.getBattleSpriteKey(), frames: battleFrameNames, frameRate: 12, repeat: -1 }); } } this.playAnim(); resolve(); }); if (!this.scene.load.isLoading()) this.scene.load.start(); }); }); } getSpriteAtlasPath(): string { return this.getSpriteId().replace(/\_{2}/g, '/'); } getBattleSpriteAtlasPath(): string { return this.getBattleSpriteId().replace(/\_{2}/g, '/'); } getSpriteId(): string { return this.species.getSpriteId(this.gender === Gender.FEMALE, this.shiny); } getBattleSpriteId(): string { return `${this.isPlayer() ? 'back__' : ''}${this.getSpriteId()}`; } getSpriteKey(): string { return this.species.getSpriteKey(this.gender === Gender.FEMALE, this.shiny); } getBattleSpriteKey(): string { return `pkmn__${this.getBattleSpriteId()}`; } getIconId(): string { // TODO: Add form special cases return this.species.getIconId(); } getIconKey(): string { return `pkmn_icon__${this.getIconId()}`; } getSprite(): Phaser.GameObjects.Sprite { return this.getAt(0) as Phaser.GameObjects.Sprite; } getTintSprite(): Phaser.GameObjects.Sprite { return !this.maskEnabled ? this.getAt(1) as Phaser.GameObjects.Sprite : this.maskSprite; } getZoomSprite(): Phaser.GameObjects.Sprite { return this.getAt(!this.maskEnabled ? 2 : 1) as Phaser.GameObjects.Sprite; } playAnim(): void{ this.getSprite().play(this.getBattleSpriteKey()); this.getTintSprite().play(this.getBattleSpriteKey()); this.getZoomSprite().play(this.getBattleSpriteKey()); } getBattleStat(stat: Stat) { if (stat === Stat.HP) return this.stats[Stat.HP]; const statLevel = this.summonData.battleStats[(stat + 1) as BattleStat]; let ret = this.stats[stat] * (Math.max(2, 2 + statLevel) / Math.max(2, 2 - statLevel)); if (this.status && this.status.effect === StatusEffect.PARALYSIS) ret >>= 2; return ret; } calculateStats(): void { if (!this.stats) this.stats = [ 0, 0, 0, 0, 0, 0 ]; const baseStats = this.species.baseStats.slice(0); console.log(this.id); (this.scene as BattleScene).applyModifiers(PokemonBaseStatBoosterModifier, this, baseStats); const stats = Utils.getEnumValues(Stat); for (let s of stats) { const isHp = s === Stat.HP; let baseStat = baseStats[s]; let value = Math.floor(((2 * baseStat + this.ivs[s] + (0 / 4)) * this.level) * 0.01); if (isHp) { value = Math.min(value + this.level + 10, 99999); if (this.hp > value || this.hp === undefined) this.hp = value; else { const lastMaxHp = this.getMaxHp(); if (lastMaxHp && value > lastMaxHp) this.hp += value - lastMaxHp; } } else value = Math.min(value + 5, 99999); this.stats[s] = value; } } getMaxHp(): integer { return this.stats[Stat.HP]; } getInverseHp(): integer { return this.getMaxHp() - this.hp; } getHpRatio(): number { return Math.floor((this.hp / this.getMaxHp()) * 100) / 100; } getEvolution(): SpeciesEvolution { if (!pokemonEvolutions.hasOwnProperty(this.species.speciesId)) return null; const evolutions = pokemonEvolutions[this.species.speciesId]; for (let e of evolutions) { if (this.level >= e.level) { // TODO: Remove string conditions if (e.condition === null || typeof e.condition === 'string' || (e.condition as SpeciesEvolutionCondition).predicate(this)) return e; } } return null; } getLevelMoves(startingLevel?: integer): Moves[] { const ret: Moves[] = []; const levelMoves = pokemonLevelMoves[this.species.speciesId]; if (levelMoves) { if (!startingLevel) startingLevel = this.level; for (let lm of levelMoves) { const level = lm[0]; if (level < startingLevel) continue; else if (level > this.level) break; ret.push(lm[1]); } } return ret; } generateAndPopulateMoveset(): void { this.moveset = []; const movePool = []; const allLevelMoves = pokemonLevelMoves[this.species.speciesId]; if (!allLevelMoves) { console.log(this.species.speciesId, 'ERROR') return; } for (let m = 0; m < allLevelMoves.length; m++) { const levelMove = allLevelMoves[m]; if (this.level < levelMove[0]) break; if (movePool.indexOf(levelMove[1]) === -1) movePool.push(levelMove[1]); } const attackMovePool = movePool.filter(m => { const move = allMoves[m - 1]; return move.category !== MoveCategory.STATUS; }); if (attackMovePool.length) { const moveIndex = Utils.randInt(attackMovePool.length); this.moveset.push(new PokemonMove(attackMovePool[moveIndex], 0, 0)); console.log(allMoves[attackMovePool[moveIndex] - 1]); movePool.splice(movePool.findIndex(m => m === attackMovePool[moveIndex]), 1); } while (movePool.length && this.moveset.length < 4) { const moveIndex = Utils.randInt(movePool.length); this.moveset.push(new PokemonMove(movePool[moveIndex], 0, 0)); console.log(allMoves[movePool[moveIndex] - 1]); movePool.splice(moveIndex, 1); } } trySelectMove(moveIndex: integer): boolean { const move = this.moveset.length > moveIndex ? this.moveset[moveIndex] : null; return move?.isUsable(); } showInfo() { if (!this.battleInfo.visible) { this.battleInfo.setX(this.battleInfo.x + (this.isPlayer() ? 150 : -150)); this.battleInfo.setVisible(true); this.scene.tweens.add({ targets: this.battleInfo, x: this.isPlayer() ? '-=150' : '+=150', duration: 1000, ease: 'Sine.easeOut' }); } } hideInfo() { if (this.battleInfo.visible) { this.scene.tweens.add({ targets: this.battleInfo, x: this.isPlayer() ? '+=150' : '-=150', duration: 500, ease: 'Sine.easeIn', onComplete: () => { this.battleInfo.setVisible(false); this.battleInfo.setX(this.battleInfo.x - (this.isPlayer() ? 150 : -150)); } }); } } updateInfo(instant?: boolean): Promise { return this.battleInfo.updateInfo(this, instant); } addExp(exp: integer) { this.exp += exp; while (this.exp >= getLevelTotalExp(this.level + 1, this.species.growthRate)) this.level++; this.levelExp = this.exp - getLevelTotalExp(this.level, this.species.growthRate); } apply(source: Pokemon, battlerMove: PokemonMove): Promise { return new Promise(resolve => { const battleScene = this.scene as BattleScene; let result: MoveResult = MoveResult.STATUS; let success = false; const move = battlerMove.getMove(); const moveCategory = move.category; let damage = 0; switch (moveCategory) { case MoveCategory.PHYSICAL: case MoveCategory.SPECIAL: const isPhysical = moveCategory === MoveCategory.PHYSICAL; const critChance = new Utils.IntegerHolder(16); applyMoveAttrs(HighCritAttr, this.scene as BattleScene, source, this, move, critChance); const isCritical = Utils.randInt(critChance.value) === 0; const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK); const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF); const stabMultiplier = source.species.type1 === move.type || (source.species.type2 > -1 && source.species.type2 === move.type) ? 1.5 : 1; const typeMultiplier = getTypeDamageMultiplier(move.type, this.species.type1) * (this.species.type2 > -1 ? getTypeDamageMultiplier(move.type, this.species.type2) : 1); const criticalMultiplier = isCritical ? 2 : 1; damage = Math.ceil(((((2 * source.level / 5 + 2) * move.power * sourceAtk / targetDef) / 50) + 2) * stabMultiplier * typeMultiplier * ((Utils.randInt(15) + 85) / 100)) * criticalMultiplier; if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) damage = Math.floor(damage / 2); move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => { if (this.getTag(hta.tagType)) { console.log('ye'); damage *= 2; } }); console.log('damage', damage, move.name, move.power, sourceAtk, targetDef); if (damage) { this.hp = Math.max(this.hp - damage, 0); if (isCritical) battleScene.unshiftPhase(new MessagePhase(battleScene, 'A critical hit!')); } if (typeMultiplier >= 2) result = MoveResult.SUPER_EFFECTIVE; else if (typeMultiplier >= 1) result = MoveResult.EFFECTIVE; else if (typeMultiplier > 0) result = MoveResult.NOT_VERY_EFFECTIVE; else result = MoveResult.NO_EFFECT; switch (result) { case MoveResult.EFFECTIVE: this.scene.sound.play('hit'); success = true; break; case MoveResult.SUPER_EFFECTIVE: this.scene.sound.play('hit_strong'); battleScene.unshiftPhase(new MessagePhase(battleScene, 'It\'s super effective!')); success = true; break; case MoveResult.NOT_VERY_EFFECTIVE: this.scene.sound.play('hit_weak'); battleScene.unshiftPhase(new MessagePhase(battleScene, 'It\'s not very effective!')) success = true; break; case MoveResult.NO_EFFECT: battleScene.unshiftPhase(new MessagePhase(battleScene, `It doesn\'t affect ${this.name}!`)) success = true; break; } break; case MoveCategory.STATUS: result = MoveResult.STATUS; success = true; break; } if (success) { if (result <= MoveResult.NOT_VERY_EFFECTIVE) { const flashTimer = this.scene.time.addEvent({ delay: 100, repeat: 5, startAt: 200, callback: () => { this.getSprite().setVisible(flashTimer.repeatCount % 2 === 0); if (!flashTimer.repeatCount) { this.battleInfo.updateInfo(this).then(() => resolve(result)); } } }); } else { this.battleInfo.updateInfo(this).then(() => resolve(result)); } } else resolve(result); }); } addTag(tagType: BattleTagType, lapseType: BattleTagLapseType, turnCount?: integer): boolean { if (this.getTag(tagType)) return false; const newTag = new BattleTag(tagType, lapseType || BattleTagLapseType.FAINT, turnCount || 1); this.summonData.tags.push(newTag); if (newTag.isHidden()) this.setVisible(false); } getTag(tagFilter: BattleTagType | ((tag: BattleTag) => boolean)): BattleTag { return typeof(tagFilter) === 'number' ? this.summonData.tags.find(t => t.tagType === tagFilter) : this.summonData.tags.find(t => tagFilter(t)); } getTags(tagFilter: BattleTagType | ((tag: BattleTag) => boolean)): BattleTag[] { return typeof(tagFilter) === 'number' ? this.summonData.tags.filter(t => t.tagType === tagFilter) : this.summonData.tags.filter(t => tagFilter(t)); } lapseTags(lapseType: BattleTagLapseType) { const tags = this.summonData.tags; tags.filter(t => lapseType === BattleTagLapseType.FAINT || ((t.lapseType === lapseType) && !(--t.turnCount))).forEach(t => tags.splice(tags.indexOf(t), 1)); const visible = !this.getTag(t => t.isHidden()); if (visible && !this.visible) { // Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible this.scene.tweens.addCounter({ duration: 2, useFrames: true, onComplete: () => this.setVisible(true) }); } else this.setVisible(visible); } getLastXMoves(turnCount?: integer): TurnMove[] { const moveHistory = this.summonData.moveHistory; return moveHistory.slice(Math.max(moveHistory.length - (turnCount || 1), 0), moveHistory.length).reverse(); } cry(soundConfig?: Phaser.Types.Sound.SoundConfig): integer { return this.species.cry(this.scene as BattleScene, soundConfig); } faintCry(callback: Function) { const key = this.species.speciesId.toString(); let i = 0; let rate = 0.85; this.scene.sound.play(key, { rate: rate }); const sprite = this.getSprite(); const tintSprite = this.getTintSprite(); const zoomSprite = this.getZoomSprite(); const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25); let frameProgress = 0; let frameThreshold: number; sprite.anims.pause(); tintSprite.anims.pause(); zoomSprite.anims.pause(); let faintCryTimer = this.scene.time.addEvent({ delay: delay, repeat: -1, callback: () => { ++i; frameThreshold = sprite.anims.msPerFrame / rate; frameProgress += delay; while (frameProgress > frameThreshold) { if (sprite.anims.duration) { sprite.anims.nextFrame(); tintSprite.anims.nextFrame(); zoomSprite.anims.nextFrame(); } frameProgress -= frameThreshold; } const crySound = this.scene.sound.get(key); if (crySound) { rate *= 0.99; crySound.play({ rate: rate, seek: (i * delay * 0.001) * rate }); } else { faintCryTimer.destroy(); faintCryTimer = null; if (callback) callback(); } } }); // Failsafe this.scene.time.delayedCall(3000, () => { if (!faintCryTimer || !this.scene) return; const crySound = this.scene.sound.get(key); if (crySound?.isPlaying) crySound.stop(); faintCryTimer.destroy(); if (callback) callback(); }); } trySetStatus(effect: StatusEffect): boolean { if (this.status) return false; switch (effect) { case StatusEffect.POISON: case StatusEffect.TOXIC: if (this.species.isOfType(Type.POISON) || this.species.isOfType(Type.STEEL)) return false; break; case StatusEffect.FREEZE: if (this.species.isOfType(Type.ICE)) return false; break; case StatusEffect.BURN: if (this.species.isOfType(Type.FIRE)) return false; break; } this.status = new Status(effect); return true; } resetStatus(): void { this.status = undefined; } resetSummonData(): void { this.summonData = new PokemonSummonData(); this.resetBattleSummonData(); } resetBattleSummonData(): void { this.battleSummonData = new PokemonBattleSummonData(); } resetTurnData(): void { this.turnData = new PokemonTurnData(); } getExpValue(victor: Pokemon): integer { return ((this.species.baseExp * this.level) / 5) * ((Math.round(Math.sqrt(2 * this.level + 10)) * Math.pow(2 * this.level + 10, 2)) / (Math.round(Math.sqrt(this.level + victor.level + 10)) * Math.pow(this.level + victor.level + 10, 2))) + 1; } tint(color: number, alpha?: number, duration?: integer, ease?: string) { const tintSprite = this.getTintSprite(); tintSprite.setTintFill(color); tintSprite.setVisible(true); if (duration) { tintSprite.setAlpha(0); this.scene.tweens.add({ targets: tintSprite, alpha: alpha || 1, duration: duration, ease: ease || 'Linear' }); } else tintSprite.setAlpha(alpha); } untint(duration: integer, ease?: string) { const tintSprite = this.getTintSprite(); if (duration) { this.scene.tweens.add({ targets: tintSprite, alpha: 0, duration: duration, ease: ease || 'Linear', onComplete: () => { tintSprite.setVisible(false); tintSprite.setAlpha(1); } }); } else { tintSprite.setVisible(false); tintSprite.setAlpha(1); } } enableMask() { if (!this.maskEnabled) { this.maskSprite = this.getTintSprite(); this.maskSprite.setVisible(true); this.maskSprite.setPosition(this.x * 6, this.y * 6); this.maskSprite.setScale(6); this.maskEnabled = true; } } disableMask() { if (this.maskEnabled) { this.maskSprite.setVisible(false); this.maskSprite.setPosition(0, 0); this.maskSprite.setScale(1); this.maskSprite = null; this.maskEnabled = false; } } sparkle(): void { if (this.shinySparkle) { this.shinySparkle.play('sparkle'); this.scene.sound.play('sparkle'); } } } export class PlayerPokemon extends Pokemon { public compatibleTms: Moves[]; constructor(scene: BattleScene, species: PokemonSpecies, level: integer, dataSource?: Pokemon) { super(scene, 106, 148, species, level, dataSource); this.species.generateIconAnim(scene); this.generateCompatibleTms(); } isPlayer(): boolean { return true; } generateCompatibleTms(): void { this.compatibleTms = []; const tms = Object.keys(tmSpecies); for (let tm of tms) { const moveId = parseInt(tm) as Moves; for (let p of tmSpecies[tm]) { if (Array.isArray(p)) { if (p[0] === this.species.speciesId) { this.compatibleTms.push(moveId); break; } } else if (p === this.species.speciesId) { this.compatibleTms.push(moveId); break; } } } } evolve(evolution: SpeciesEvolution): Promise { return new Promise(resolve => { this.species = getPokemonSpecies(evolution.speciesId); this.name = this.species.name.toUpperCase(); this.species.generateIconAnim(this.scene as BattleScene); this.compatibleTms.splice(0, this.compatibleTms.length); this.generateCompatibleTms(); this.loadAssets().then(() => { this.calculateStats(); this.updateInfo().then(() => resolve()); }); }); } } export class EnemyPokemon extends Pokemon { public aiType: AiType; constructor(scene: BattleScene, species: PokemonSpecies, level: integer) { super(scene, -66, 84, species, level); this.aiType = AiType.SMART_RANDOM; } getNextMove(): PokemonMove { const queuedMove = this.summonData.moveQueue.length ? this.moveset.find(m => m.moveId === this.summonData.moveQueue[0].move) : null; if (queuedMove && (this.summonData.moveQueue[0].ignorePP || queuedMove.isUsable())) return queuedMove; const movePool = this.moveset.filter(m => m.isUsable()); if (movePool.length) { if (movePool.length === 1) return movePool[0]; switch (this.aiType) { case AiType.RANDOM: return movePool[Utils.randInt(movePool.length)]; case AiType.SMART_RANDOM: case AiType.SMART: const target = (this.scene as BattleScene).getPlayerPokemon(); const moveScores = movePool.map(() => 0); for (let m in movePool) { const pokemonMove = movePool[m]; const move = pokemonMove.getMove(); let moveScore = moveScores[m]; if (move.category === MoveCategory.STATUS) moveScore++; else { const effectiveness = getTypeDamageMultiplier(move.type, target.species.type1) * (target.species.type2 > -1 ? getTypeDamageMultiplier(move.type, target.species.type2) : 1); moveScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2; if (moveScore) { if (move.category === MoveCategory.PHYSICAL) { if (this.getBattleStat(Stat.ATK) > this.getBattleStat(Stat.SPATK)) { const statRatio = this.getBattleStat(Stat.SPATK) / this.getBattleStat(Stat.ATK); if (statRatio <= 0.75) moveScore *= 2; else if (statRatio <= 0.875) moveScore *= 1.5; } } else { if (this.getBattleStat(Stat.SPATK) > this.getBattleStat(Stat.ATK)) { const statRatio = this.getBattleStat(Stat.ATK) / this.getBattleStat(Stat.SPATK); if (statRatio <= 0.75) moveScore *= 2; else if (statRatio <= 0.875) moveScore *= 1.5; } } moveScore += Math.floor(move.power / 5); } } const statChangeAttrs = move.getAttrs(StatChangeAttr) as StatChangeAttr[]; for (let sc of statChangeAttrs) { moveScore += ((sc.levels >= 1) === sc.selfTarget ? -2 : 2) + sc.levels * (sc.selfTarget ? 4 : -4); // TODO: Add awareness of current levels } // could make smarter by checking opponent def/spdef moveScores[m] = moveScore; } console.log(moveScores); const sortedMovePool = movePool.slice(0); sortedMovePool.sort((a, b) => { const scoreA = moveScores[movePool.indexOf(a)]; const scoreB = moveScores[movePool.indexOf(b)]; return scoreA < scoreB ? 1 : scoreA > scoreB ? -1 : 0; }); let r = 0; if (this.aiType === AiType.SMART_RANDOM) { while (r < sortedMovePool.length - 1 && Utils.randInt(8) >= 5) r++; } console.log(movePool.map(m => m.getName()), moveScores, r, sortedMovePool.map(m => m.getName())); return sortedMovePool[r]; } } return new PokemonMove(Moves.STRUGGLE, 0, 0); } isPlayer() { return false; } addToParty() { const party = (this.scene as BattleScene).getParty(); let ret: PlayerPokemon = null; if (party.length < 6) { const newPokemon = new PlayerPokemon(this.scene as BattleScene, this.species, this.level, this); party.push(newPokemon); ret = newPokemon; } return ret; } } export interface TurnMove { move: Moves; result: MoveResult; } export interface QueuedMove { move: Moves; ignorePP?: boolean; } export class PokemonSummonData { public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ]; public moveHistory: TurnMove[] = []; public moveQueue: QueuedMove[] = []; public tags: BattleTag[] = []; public charging: boolean; public confusionTurns: integer; } export class PokemonBattleSummonData { public infatuated: boolean; } export class PokemonTurnData { public flinched: boolean; public hitCount: integer; public hitsLeft: integer; public hitsTotal: integer; } export enum AiType { RANDOM, SMART_RANDOM, SMART }; export enum MoveResult { EFFECTIVE, SUPER_EFFECTIVE, NOT_VERY_EFFECTIVE, NO_EFFECT, STATUS, FAILED, MISSED, OTHER }; export class PokemonMove { public moveId: Moves; public ppUsed: integer; public ppUp: integer; public disableTurns: integer; constructor(moveId: Moves, ppUsed?: integer, ppUp?: integer) { this.moveId = moveId; this.ppUsed = ppUsed || 0; this.ppUp = ppUp || 0; this.disableTurns = 0; } isUsable(): boolean { if (this.disableTurns > 0) return false; return this.ppUsed < this.getMove().pp + this.ppUp; } getMove(): Move { return allMoves[this.moveId - 1]; } getName(): string { return this.getMove().name; } }