import { CommandPhase } from "../battle-phases"; import BattleScene, { Button } from "../battle-scene"; import { addTextObject, TextStyle } from "../text"; import { toPokemonUpperCase } from "../utils"; import { PartyUiMode } from "./party-ui-handler"; import UI, { Mode } from "./ui"; import UiHandler from "./uiHandler"; export enum Command { FIGHT = 0, BALL, POKEMON, RUN }; export default class CommandUiHandler extends UiHandler { private commandsContainer: Phaser.GameObjects.Container; private cursorObj: Phaser.GameObjects.Image; constructor(scene: BattleScene) { super(scene, Mode.COMMAND); } setup() { const ui = this.getUi(); const commands = [ 'Fight', 'Ball', 'Pokémon', 'Run' ].map(s => toPokemonUpperCase(s)); this.commandsContainer = this.scene.add.container(216, -38.7); this.commandsContainer.setVisible(false); ui.add(this.commandsContainer); for (let c = 0; c < commands.length; c++) { const commandText = addTextObject(this.scene, c % 2 === 0 ? 0 : 55.8, c < 2 ? 0 : 16, commands[c], TextStyle.WINDOW); this.commandsContainer.add(commandText); } } show(args: any[]) { super.show(args); this.commandsContainer.setVisible(true); const messageHandler = this.getUi().getMessageHandler(); messageHandler.bg.setTexture('bg_command'); messageHandler.message.setWordWrapWidth(1110); messageHandler.showText(`What will\n${(this.scene as BattleScene).getPlayerPokemon().name} do?`, 0); this.setCursor(this.cursor); } processInput(button: Button) { const ui = this.getUi(); let success = false; if (button === Button.CANCEL || button === Button.ACTION) { if (button === Button.ACTION) { switch (this.cursor) { case 0: ui.setMode(Mode.FIGHT); success = true; break; case 1: ui.setModeWithoutClear(Mode.BALL); success = true; break; case 2: ui.setMode(Mode.PARTY, PartyUiMode.SWITCH); success = true; break; case 3: (this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0); success = true; break; } } } else { switch (button) { case Button.UP: if (this.cursor >= 2) success = this.setCursor(this.cursor - 2); break; case Button.DOWN: if (this.cursor < 2) success = this.setCursor(this.cursor + 2); break; case Button.LEFT: if (this.cursor % 2 === 1) success = this.setCursor(this.cursor - 1); break; case Button.RIGHT: if (this.cursor % 2 === 0) success = this.setCursor(this.cursor + 1); break; } } if (success) ui.playSelect(); } setCursor(cursor: integer): boolean { const ui = this.getUi(); const ret = super.setCursor(cursor); if (!this.cursorObj) { this.cursorObj = this.scene.add.image(0, 0, 'cursor'); ui.add(this.cursorObj); } this.cursorObj.setPosition(211 + (cursor % 2 === 1 ? 56 : 0), -31 + (cursor >= 2 ? 16 : 0)); return ret; } clear() { super.clear(); this.commandsContainer.setVisible(false); this.getUi().getMessageHandler().clearText(); this.eraseCursor(); } eraseCursor() { if (this.cursorObj) this.cursorObj.destroy(); this.cursorObj = null; } }