import { GameModes } from "../game-mode"; import PokemonData from "./pokemon-data"; import PersistentModifierData from "./modifier-data"; export enum SessionHistoryResult { ACTIVE, WIN, LOSS } export interface SessionHistory { seed: string; playTime: integer; result: SessionHistoryResult, gameMode: GameModes; party: PokemonData[]; modifiers: PersistentModifierData[]; money: integer; waveIndex: integer; gameVersion: string; timestamp: integer; }