import { Biome } from "#enums/biome"; import { getPokemonNameWithAffix } from "../messages"; import Pokemon from "../field/pokemon"; import { Type } from "./type"; import Move, { AttackMove } from "./move"; import * as Utils from "../utils"; import BattleScene from "../battle-scene"; import { SuppressWeatherEffectAbAttr } from "./ability"; import { TerrainType, getTerrainName } from "./terrain"; import i18next from "i18next"; export enum WeatherType { NONE, SUNNY, RAIN, SANDSTORM, HAIL, SNOW, FOG, HEAVY_RAIN, HARSH_SUN, STRONG_WINDS } export class Weather { public weatherType: WeatherType; public turnsLeft: integer; constructor(weatherType: WeatherType, turnsLeft?: integer) { this.weatherType = weatherType; this.turnsLeft = !this.isImmutable() ? turnsLeft || 0 : 0; } lapse(): boolean { if (this.isImmutable()) { return true; } if (this.turnsLeft) { return !!--this.turnsLeft; } return true; } isImmutable(): boolean { switch (this.weatherType) { case WeatherType.HEAVY_RAIN: case WeatherType.HARSH_SUN: case WeatherType.STRONG_WINDS: return true; } return false; } isDamaging(): boolean { switch (this.weatherType) { case WeatherType.SANDSTORM: case WeatherType.HAIL: return true; } return false; } isTypeDamageImmune(type: Type): boolean { switch (this.weatherType) { case WeatherType.SANDSTORM: return type === Type.GROUND || type === Type.ROCK || type === Type.STEEL; case WeatherType.HAIL: return type === Type.ICE; } return false; } getAttackTypeMultiplier(attackType: Type): number { switch (this.weatherType) { case WeatherType.SUNNY: case WeatherType.HARSH_SUN: if (attackType === Type.FIRE) { return 1.5; } if (attackType === Type.WATER) { return 0.5; } break; case WeatherType.RAIN: case WeatherType.HEAVY_RAIN: if (attackType === Type.FIRE) { return 0.5; } if (attackType === Type.WATER) { return 1.5; } break; } return 1; } isMoveWeatherCancelled(move: Move): boolean { switch (this.weatherType) { case WeatherType.HARSH_SUN: return move instanceof AttackMove && move.type === Type.WATER; case WeatherType.HEAVY_RAIN: return move instanceof AttackMove && move.type === Type.FIRE; } return false; } isEffectSuppressed(scene: BattleScene): boolean { const field = scene.getField(true); for (const pokemon of field) { let suppressWeatherEffectAbAttr = pokemon.getAbility().getAttrs(SuppressWeatherEffectAbAttr)[0]; if (!suppressWeatherEffectAbAttr) { suppressWeatherEffectAbAttr = pokemon.hasPassive() ? pokemon.getPassiveAbility().getAttrs(SuppressWeatherEffectAbAttr)[0] : null; } if (suppressWeatherEffectAbAttr && (!this.isImmutable() || suppressWeatherEffectAbAttr.affectsImmutable)) { return true; } } return false; } } export function getWeatherStartMessage(weatherType: WeatherType): string { switch (weatherType) { case WeatherType.SUNNY: return i18next.t("weather:sunnyStartMessage"); case WeatherType.RAIN: return i18next.t("weather:rainStartMessage"); case WeatherType.SANDSTORM: return i18next.t("weather:sandstormStartMessage"); case WeatherType.HAIL: return i18next.t("weather:hailStartMessage"); case WeatherType.SNOW: return i18next.t("weather:snowStartMessage"); case WeatherType.FOG: return i18next.t("weather:fogStartMessage"); case WeatherType.HEAVY_RAIN: return i18next.t("weather:heavyRainStartMessage"); case WeatherType.HARSH_SUN: return i18next.t("weather:harshSunStartMessage"); case WeatherType.STRONG_WINDS: return i18next.t("weather:strongWindsStartMessage"); } return null; } export function getWeatherLapseMessage(weatherType: WeatherType): string { switch (weatherType) { case WeatherType.SUNNY: return i18next.t("weather:sunnyLapseMessage"); case WeatherType.RAIN: return i18next.t("weather:rainLapseMessage"); case WeatherType.SANDSTORM: return i18next.t("weather:sandstormLapseMessage"); case WeatherType.HAIL: return i18next.t("weather:hailLapseMessage"); case WeatherType.SNOW: return i18next.t("weather:snowLapseMessage"); case WeatherType.FOG: return i18next.t("weather:fogLapseMessage"); case WeatherType.HEAVY_RAIN: return i18next.t("weather:heavyRainLapseMessage"); case WeatherType.HARSH_SUN: return i18next.t("weather:harshSunLapseMessage"); case WeatherType.STRONG_WINDS: return i18next.t("weather:strongWindsLapseMessage"); } return null; } export function getWeatherDamageMessage(weatherType: WeatherType, pokemon: Pokemon): string { switch (weatherType) { case WeatherType.SANDSTORM: return i18next.t("weather:sandstormDamageMessage", {pokemonNameWithAffix: getPokemonNameWithAffix(pokemon)}); case WeatherType.HAIL: return i18next.t("weather:hailDamageMessage", {pokemonNameWithAffix: getPokemonNameWithAffix(pokemon)}); } return null; } export function getWeatherClearMessage(weatherType: WeatherType): string { switch (weatherType) { case WeatherType.SUNNY: return i18next.t("weather:sunnyClearMessage"); case WeatherType.RAIN: return i18next.t("weather:rainClearMessage"); case WeatherType.SANDSTORM: return i18next.t("weather:sandstormClearMessage"); case WeatherType.HAIL: return i18next.t("weather:hailClearMessage"); case WeatherType.SNOW: return i18next.t("weather:snowClearMessage"); case WeatherType.FOG: return i18next.t("weather:fogClearMessage"); case WeatherType.HEAVY_RAIN: return i18next.t("weather:heavyRainClearMessage"); case WeatherType.HARSH_SUN: return i18next.t("weather:harshSunClearMessage"); case WeatherType.STRONG_WINDS: return i18next.t("weather:strongWindsClearMessage"); } return null; } export function getTerrainStartMessage(terrainType: TerrainType): string { switch (terrainType) { case TerrainType.MISTY: return i18next.t("terrain:mistyStartMessage"); case TerrainType.ELECTRIC: return i18next.t("terrain:electricStartMessage"); case TerrainType.GRASSY: return i18next.t("terrain:grassyStartMessage"); case TerrainType.PSYCHIC: return i18next.t("terrain:psychicStartMessage"); } } export function getTerrainClearMessage(terrainType: TerrainType): string { switch (terrainType) { case TerrainType.MISTY: return i18next.t("terrain:mistyClearMessage"); case TerrainType.ELECTRIC: return i18next.t("terrain:electricClearMessage"); case TerrainType.GRASSY: return i18next.t("terrain:grassyClearMessage"); case TerrainType.PSYCHIC: return i18next.t("terrain:psychicClearMessage"); } } export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainType): string { if (terrainType === TerrainType.MISTY) { return i18next.t("terrain:mistyBlockMessage", {pokemonNameWithAffix: getPokemonNameWithAffix(pokemon)}); } return i18next.t("terrain:defaultBlockMessage", {pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), terrainName: getTerrainName(terrainType)}); } interface WeatherPoolEntry { weatherType: WeatherType; weight: integer; } export function getRandomWeatherType(arena: any /* Importing from arena causes a circular dependency */): WeatherType { let weatherPool: WeatherPoolEntry[] = []; const hasSun = arena.getTimeOfDay() < 2; switch (arena.biomeType) { case Biome.GRASS: weatherPool = [ { weatherType: WeatherType.NONE, weight: 7 } ]; if (hasSun) { weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 3 }); } break; case Biome.TALL_GRASS: weatherPool = [ { weatherType: WeatherType.NONE, weight: 8 }, { weatherType: WeatherType.RAIN, weight: 5 }, ]; if (hasSun) { weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 8 }); } break; case Biome.FOREST: weatherPool = [ { weatherType: WeatherType.NONE, weight: 8 }, { weatherType: WeatherType.RAIN, weight: 5 } ]; break; case Biome.SEA: weatherPool = [ { weatherType: WeatherType.NONE, weight: 3 }, { weatherType: WeatherType.RAIN, weight: 12 } ]; break; case Biome.SWAMP: weatherPool = [ { weatherType: WeatherType.NONE, weight: 3 }, { weatherType: WeatherType.RAIN, weight: 4 }, { weatherType: WeatherType.FOG, weight: 1 } ]; break; case Biome.BEACH: weatherPool = [ { weatherType: WeatherType.NONE, weight: 8 }, { weatherType: WeatherType.RAIN, weight: 3 } ]; if (hasSun) { weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 5 }); } break; case Biome.LAKE: weatherPool = [ { weatherType: WeatherType.NONE, weight: 10 }, { weatherType: WeatherType.RAIN, weight: 5 }, { weatherType: WeatherType.FOG, weight: 1 } ]; break; case Biome.SEABED: weatherPool = [ { weatherType: WeatherType.RAIN, weight: 1 } ]; break; case Biome.BADLANDS: weatherPool = [ { weatherType: WeatherType.NONE, weight: 8 }, { weatherType: WeatherType.SANDSTORM, weight: 2 } ]; if (hasSun) { weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 5 }); } break; case Biome.DESERT: weatherPool = [ { weatherType: WeatherType.SANDSTORM, weight: 2 } ]; if (hasSun) { weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 }); } break; case Biome.ICE_CAVE: weatherPool = [ { weatherType: WeatherType.NONE, weight: 3 }, { weatherType: WeatherType.SNOW, weight: 4 }, { weatherType: WeatherType.HAIL, weight: 1 } ]; break; case Biome.MEADOW: weatherPool = [ { weatherType: WeatherType.NONE, weight: 2 } ]; if (hasSun) { weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 }); } case Biome.VOLCANO: weatherPool = [ { weatherType: hasSun ? WeatherType.SUNNY : WeatherType.NONE, weight: 1 } ]; break; case Biome.GRAVEYARD: weatherPool = [ { weatherType: WeatherType.NONE, weight: 3 }, { weatherType: WeatherType.FOG, weight: 1 } ]; break; case Biome.JUNGLE: weatherPool = [ { weatherType: WeatherType.NONE, weight: 8 }, { weatherType: WeatherType.RAIN, weight: 2 } ]; break; case Biome.SNOWY_FOREST: weatherPool = [ { weatherType: WeatherType.SNOW, weight: 7 }, { weatherType: WeatherType.HAIL, weight: 1 } ]; break; case Biome.ISLAND: weatherPool = [ { weatherType: WeatherType.NONE, weight: 5 }, { weatherType: WeatherType.RAIN, weight: 1 }, ]; if (hasSun) { weatherPool.push({ weatherType: WeatherType.SUNNY, weight: 2 }); } break; } if (weatherPool.length > 1) { let totalWeight = 0; weatherPool.forEach(w => totalWeight += w.weight); const rand = Utils.randSeedInt(totalWeight); let w = 0; for (const weather of weatherPool) { w += weather.weight; if (rand < w) { return weather.weatherType; } } } return weatherPool.length ? weatherPool[0].weatherType : WeatherType.NONE; }