import { BattleType } from "../battle"; import BattleScene from "../battle-scene"; import { Gender } from "../data/gender"; import { Nature } from "../data/nature"; import { PokeballType } from "../data/pokeball"; import { getPokemonSpecies } from "../data/pokemon-species"; import { Status } from "../data/status-effect"; import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon"; import { TrainerSlot } from "../data/trainer-config"; import { Variant } from "#app/data/variant"; import { loadBattlerTag } from "../data/battler-tags"; import { Biome } from "#enums/biome"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; export default class PokemonData { public id: integer; public player: boolean; public species: Species; public formIndex: integer; public abilityIndex: integer; public passive: boolean; public shiny: boolean; public variant: Variant; public pokeball: PokeballType; public level: integer; public exp: integer; public levelExp: integer; public gender: Gender; public hp: integer; public stats: integer[]; public ivs: integer[]; public nature: Nature; public natureOverride: Nature | -1; public moveset: PokemonMove[]; public status: Status; public friendship: integer; public metLevel: integer; public metBiome: Biome | -1; public luck: integer; public pauseEvolutions: boolean; public pokerus: boolean; public fusionSpecies: Species; public fusionFormIndex: integer; public fusionAbilityIndex: integer; public fusionShiny: boolean; public fusionVariant: Variant; public fusionGender: Gender; public fusionLuck: integer; public boss: boolean; public bossSegments?: integer; public summonData: PokemonSummonData; constructor(source: Pokemon | any, forHistory: boolean = false) { const sourcePokemon = source instanceof Pokemon ? source : null; this.id = source.id; this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player; this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species; this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0); this.abilityIndex = source.abilityIndex; this.passive = source.passive; this.shiny = source.shiny; this.variant = source.variant; this.pokeball = source.pokeball; this.level = source.level; this.exp = source.exp; if (!forHistory) { this.levelExp = source.levelExp; } this.gender = source.gender; if (!forHistory) { this.hp = source.hp; } this.stats = source.stats; this.ivs = source.ivs; this.nature = source.nature !== undefined ? source.nature : 0 as Nature; this.natureOverride = source.natureOverride !== undefined ? source.natureOverride : -1; this.friendship = source.friendship !== undefined ? source.friendship : getPokemonSpecies(this.species).baseFriendship; this.metLevel = source.metLevel || 5; this.metBiome = source.metBiome !== undefined ? source.metBiome : -1; this.luck = source.luck !== undefined ? source.luck : (source.shiny ? (source.variant + 1) : 0); if (!forHistory) { this.pauseEvolutions = !!source.pauseEvolutions; } this.pokerus = !!source.pokerus; this.fusionSpecies = sourcePokemon ? sourcePokemon.fusionSpecies?.speciesId : source.fusionSpecies; this.fusionFormIndex = source.fusionFormIndex; this.fusionAbilityIndex = source.fusionAbilityIndex; this.fusionShiny = source.fusionShiny; this.fusionVariant = source.fusionVariant; this.fusionGender = source.fusionGender; this.fusionLuck = source.fusionLuck !== undefined ? source.fusionLuck : (source.fusionShiny ? source.fusionVariant + 1 : 0); if (!forHistory) { this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss); this.bossSegments = source.bossSegments; } if (sourcePokemon) { this.moveset = sourcePokemon.moveset; if (!forHistory) { this.status = sourcePokemon.status; if (this.player) { this.summonData = sourcePokemon.summonData; } } } else { this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp)); if (!forHistory) { this.status = source.status ? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn) : undefined; } this.summonData = new PokemonSummonData(); if (!forHistory && source.summonData) { this.summonData.battleStats = source.summonData.battleStats; this.summonData.moveQueue = source.summonData.moveQueue; this.summonData.disabledMove = source.summonData.disabledMove; this.summonData.disabledTurns = source.summonData.disabledTurns; this.summonData.abilitySuppressed = source.summonData.abilitySuppressed; this.summonData.abilitiesApplied = source.summonData.abilitiesApplied; this.summonData.ability = source.summonData.ability; this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m)); this.summonData.types = source.summonData.types; if (source.summonData.tags) { this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t)); } else { this.summonData.tags = []; } } } } toPokemon(scene: BattleScene, battleType?: BattleType, partyMemberIndex: integer = 0, double: boolean = false): Pokemon { const species = getPokemonSpecies(this.species); const ret: Pokemon = this.player ? scene.addPlayerPokemon(species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this) : scene.addEnemyPokemon(species, this.level, battleType === BattleType.TRAINER ? !double || !(partyMemberIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER : TrainerSlot.NONE, this.boss, this); if (this.summonData) { ret.primeSummonData(this.summonData); } return ret; } }