import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import * as overrides from "#app/overrides"; import { MoveEffectPhase, TurnEndPhase } from "#app/phases"; import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { BattlerTagType } from "#app/enums/battler-tag-type.js"; import { Abilities } from "#app/enums/abilities.js"; const TIMEOUT = 20 * 1000; describe("Moves - Thousand Arrows", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.TOGETIC); vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.THOUSAND_ARROWS ]); vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]); }); test( "move should hit and ground Flying-type targets", async () => { await game.startBattle([ Species.ILLUMISE ]); const leadPokemon = game.scene.getPlayerPokemon(); expect(leadPokemon).toBeDefined(); const enemyPokemon = game.scene.getEnemyPokemon(); expect(enemyPokemon).toBeDefined(); const enemyStartingHp = enemyPokemon.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS)); await game.phaseInterceptor.to(MoveEffectPhase, false); // Enemy should not be grounded before move effect is applied expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.phaseInterceptor.to(TurnEndPhase); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); }, TIMEOUT ); test( "move should hit and ground targets with Levitate", async () => { vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX); vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LEVITATE); await game.startBattle([ Species.ILLUMISE ]); const leadPokemon = game.scene.getPlayerPokemon(); expect(leadPokemon).toBeDefined(); const enemyPokemon = game.scene.getEnemyPokemon(); expect(enemyPokemon).toBeDefined(); const enemyStartingHp = enemyPokemon.hp; game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS)); await game.phaseInterceptor.to(MoveEffectPhase, false); // Enemy should not be grounded before move effect is applied expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.phaseInterceptor.to(TurnEndPhase, false); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp); }, TIMEOUT ); });