import BattleScene from "#app/battle-scene"; import { applyPostTurnAbAttrs, PostTurnAbAttr } from "#app/data/ability"; import { BattlerTagLapseType } from "#app/data/battler-tags"; import { TerrainType } from "#app/data/terrain"; import { WeatherType } from "#app/enums/weather-type"; import { TurnEndEvent } from "#app/events/battle-scene"; import Pokemon from "#app/field/pokemon"; import { getPokemonNameWithAffix } from "#app/messages"; import { TurnHealModifier, EnemyTurnHealModifier, EnemyStatusEffectHealChanceModifier, TurnStatusEffectModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier"; import i18next from "i18next"; import { FieldPhase } from "./field-phase"; import { PokemonHealPhase } from "./pokemon-heal-phase"; export class TurnEndPhase extends FieldPhase { constructor(scene: BattleScene) { super(scene); } start() { super.start(); this.scene.currentBattle.incrementTurn(this.scene); this.scene.eventTarget.dispatchEvent(new TurnEndEvent(this.scene.currentBattle.turn)); const handlePokemon = (pokemon: Pokemon) => { pokemon.lapseTags(BattlerTagLapseType.TURN_END); this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon); if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) { this.scene.unshiftPhase(new PokemonHealPhase(this.scene, pokemon.getBattlerIndex(), Math.max(pokemon.getMaxHp() >> 4, 1), i18next.t("battle:turnEndHpRestore", { pokemonName: getPokemonNameWithAffix(pokemon) }), true)); } if (!pokemon.isPlayer()) { this.scene.applyModifiers(EnemyTurnHealModifier, false, pokemon); this.scene.applyModifier(EnemyStatusEffectHealChanceModifier, false, pokemon); } applyPostTurnAbAttrs(PostTurnAbAttr, pokemon); this.scene.applyModifiers(TurnStatusEffectModifier, pokemon.isPlayer(), pokemon); this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon); pokemon.battleSummonData.turnCount++; }; this.executeForAll(handlePokemon); this.scene.arena.lapseTags(); if (this.scene.arena.weather && !this.scene.arena.weather.lapse()) { this.scene.arena.trySetWeather(WeatherType.NONE, false); this.scene.arena.triggerWeatherBasedFormChangesToNormal(); } if (this.scene.arena.terrain && !this.scene.arena.terrain.lapse()) { this.scene.arena.trySetTerrain(TerrainType.NONE, false); } this.end(); } }