import { Status, StatusEffect } from "#app/data/status-effect"; import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; const TIMEOUT = 20 * 1000; describe("Abilities - BATTLE BOND", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = Moves.SPLASH; game.override.battleType("single"); game.override.ability(Abilities.BATTLE_BOND); game.override.moveset([moveToUse]); game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); }); test( "check if fainted pokemon switches to base form on arena reset", async () => { const baseForm = 1; const ashForm = 2; game.override.startingWave(4); game.override.starterForms({ [Species.GRENINJA]: ashForm, }); await game.startBattle([Species.MAGIKARP, Species.GRENINJA]); const greninja = game.scene.getParty().find((p) => p.species.speciesId === Species.GRENINJA); expect(greninja).toBeDefined(); expect(greninja!.formIndex).toBe(ashForm); greninja!.hp = 0; greninja!.status = new Status(StatusEffect.FAINT); expect(greninja!.isFainted()).toBe(true); game.move.select(Moves.SPLASH); await game.doKillOpponents(); await game.phaseInterceptor.to(TurnEndPhase); game.doSelectModifier(); await game.phaseInterceptor.to(QuietFormChangePhase); expect(greninja!.formIndex).toBe(baseForm); }, TIMEOUT ); });