import { SimpleTranslationEntries } from "#app/interfaces/locales"; export const battle: SimpleTranslationEntries = { "bossAppeared": "{{bossName}} 出現了.", "trainerAppeared": "{{trainerName}}\n想要和你對戰!", "trainerAppearedDouble": "{{trainerName}}\n想要和你對戰!", "singleWildAppeared": "一隻野生的 {{pokemonName}} 出現了!", "multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出現了!", "playerComeBack": "回來吧, {{pokemonName}}!", "trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!", "playerGo": "去吧! {{pokemonName}}!", "trainerGo": "{{trainerName}} 派出了 {{pokemonName}}!", "switchQuestion": "要更換\n{{pokemonName}}嗎?", "trainerDefeated": "你擊敗了\n{{trainerName}}!", "pokemonCaught": "{{pokemonName}} 被抓住了!", "pokemon": "寶可夢", "sendOutPokemon": "上吧! {{pokemonName}}!", "hitResultCriticalHit": "擊中了要害!", "hitResultSuperEffective": "效果拔群!", "hitResultNotVeryEffective": "收效甚微…", "hitResultNoEffect": "對 {{pokemonName}} 沒有效果!", "hitResultOneHitKO": "一擊切殺!", "attackFailed": "但是失敗了!", "attackHitsCount": "擊中 {{count}} 次!", "expGain": "{{pokemonName}} 獲得了 {{exp}} 經驗值!", "levelUp": "{{pokemonName}} 升級到 Lv. {{level}}!", "learnMove": "{{pokemonName}} 學會了{{moveName}}!", "learnMovePrompt": "{{pokemonName}} 想要學習 {{moveName}}.", "learnMoveLimitReached": "但是, {{pokemonName}} 已經學會了\n四個招式.", "learnMoveReplaceQuestion": "要忘記一個招式並學習 {{moveName}} 嗎?", "learnMoveStopTeaching": "不再嘗試學習\n{{moveName}}嗎?", "learnMoveNotLearned": "{{pokemonName}} 沒有學會 {{moveName}}.", "learnMoveForgetQuestion": "要忘記哪個技能?", "learnMoveForgetSuccess": "{{pokemonName}} 忘記了 {{moveName}}.", "countdownPoof": "@d{32}1, @d{15}2, 和@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}噗!", "learnMoveAnd": "然後…", "levelCapUp": "等級上限提升到 {{levelCap}}!", "moveNotImplemented": "{{moveName}} 未實裝,無法選擇。", "moveNoPP": "這個技能的PP用完了", "moveDisabled": "{{moveName}} 被禁用!", "noPokeballForce": "一股無形的力量阻止了你使用精靈球。", "noPokeballTrainer": "你不能捕捉其他訓練家的寶可夢!", "noPokeballMulti": "只能在剩下一隻寶可夢時才能扔出精靈球!", "noPokeballStrong": "目標寶可夢太強了,無法捕捉!你需要先\n削弱它!", "noEscapeForce": "一股無形的力量阻止你逃跑。", "noEscapeTrainer": "你不能從訓練家對戰中逃跑!", "noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}!", "runAwaySuccess": "你成功逃脫了!", "runAwayCannotEscape": "你無法逃脫!", "escapeVerbSwitch": "切換", "escapeVerbFlee": "逃跑", "notDisabled": "{{moveName}} 不再被禁用!", "turnEndHpRestore": "{{pokemonName}}'s HP was restored.", "hpIsFull": "{{pokemonName}}'s\nHP is full!", "skipItemQuestion": "你要跳過拾取道具嗎?", "eggHatching": "咦?", "ivScannerUseQuestion": "對 {{pokemonName}} 使用個體值掃描儀?", "wildPokemonWithAffix": "野生的 {{pokemonName}}", "foePokemonWithAffix": "對手 {{pokemonName}}", "useMove": "{{pokemonNameWithAffix}} 使用了 {{moveName}}!", "drainMessage": "{{pokemonName}} 吸取了體力!", "regainHealth": "{{pokemonName}} 回復了體力!", "fainted": "{{pokemonNameWithAffix}} 倒下了!", "statRose": "{{pokemonNameWithAffix}} 的 {{stats}} 提高了!", "statSharplyRose": "{{pokemonNameWithAffix}} 的 {{stats}} 大幅提高了!", "statRoseDrastically": "{{pokemonNameWithAffix}} 的 {{stats}} 極大幅提高了!", "statWontGoAnyHigher": "{{pokemonNameWithAffix}} 的 {{stats}} 已經無法再提高了!", "statFell": "{{pokemonNameWithAffix}} 的 {{stats}} 降低了!", "statHarshlyFell": "{{pokemonNameWithAffix}} 的 {{stats}} 大幅降低了!", "statSeverelyFell": "{{pokemonNameWithAffix}} 的 {{stats}} 極大幅降低了!", "statWontGoAnyLower": "{{pokemonNameWithAffix}} 的 {{stats}} 已經無法再降低了!", "ppReduced": "降低了 {{targetName}} 的\n{{moveName}} 的PP{{reduction}}點!", "battlerTagsRechargingLapse": "{{pokemonNameWithAffix}}因攻擊的反作用力而無法動彈!", "battlerTagsTrappedOnAdd": "{{pokemonNameWithAffix}}不能逃跑!", "battlerTagsTrappedOnRemove": "{{pokemonNameWithAffix}}擺脫了{{moveName}}!", "battlerTagsFlinchedLapse": "{{pokemonNameWithAffix}}畏縮了!", "battlerTagsConfusedOnAdd": "{{pokemonNameWithAffix}}混亂了!", "battlerTagsConfusedOnRemove": "{{pokemonNameWithAffix}}的混亂解除了!", "battlerTagsConfusedOnOverlap": "{{pokemonNameWithAffix}}已經混亂了。", "battlerTagsConfusedLapse": "{{pokemonNameWithAffix}}正在混亂中!", "battlerTagsConfusedLapseHurtItself": "不知所以地攻擊了自己!", "battlerTagsDestinyBondLapseIsBoss": "{{pokemonNameWithAffix}}不再受到同命的影響", "battlerTagsDestinyBondLapse": "{{pokemonNameWithAffix}} 和{{pokemonNameWithAffix2}} 同歸於盡了!", "battlerTagsInfatuatedOnAdd": "{{pokemonNameWithAffix}}對{{sourcePokemonName}}著迷了!", "battlerTagsInfatuatedOnOverlap": "{{pokemonNameWithAffix}}已經著迷了!", "battlerTagsInfatuatedLapse": "{{pokemonNameWithAffix}}對{{sourcePokemonName}}著迷中!", "battlerTagsInfatuatedLapseImmobilize": "{{pokemonNameWithAffix}} 不會著迷!", "battlerTagsInfatuatedOnRemove": "{{pokemonNameWithAffix}} 治癒了著迷狀態!", "battlerTagsSeededOnAdd": "將種子種植在了{{pokemonNameWithAffix}}身上!", "battlerTagsSeededLapse": "{{pokemonNameWithAffix}}被寄生種子吸取了體力!", "battlerTagsSeededLapseShed": "{{pokemonNameWithAffix}}吸到了污泥漿!", "battlerTagsNightmareOnAdd": "{{pokemonNameWithAffix}}開始做惡夢了!", "battlerTagsNightmareOnOverlap": "{{pokemonNameWithAffix}}已經被惡夢纏身!", "battlerTagsNightmareLapse": "{{pokemonNameWithAffix}}正被惡夢纏身!", "battlerTagsEncoreOnAdd": "({{pokemonNameWithAffix}}接受了再來一次!", "battlerTagsEncoreOnRemove": "{{pokemonNameWithAffix}}的再來一次狀態解除了!", "battlerTagsHelpingHandOnAdd": "{{pokemonNameWithAffix}}擺出了幫助{{pokemonName}} 的架勢!", "battlerTagsIngrainLapse": "{{pokemonNameWithAffix}}用扎根回復了體力!", "battlerTagsIngrainOnTrap": "{{pokemonNameWithAffix}}扎根了!", "battlerTagsAquaRingOnAdd": "{{pokemonNameWithAffix}}用水流環包裹了自己!", "battlerTagsAquaRingLapse": "{{moveName}}回復了{{pokemonName}}的體力!", "battlerTagsDrowsyOnAdd": "{{pokemonNameWithAffix}}產生睡意了!", "battlerTagsDamagingTrapLapse": "{{pokemonNameWithAffix}}受到了{{moveName}}的傷害!", "battlerTagsBindOnTrap": "{{pokemonNameWithAffix}}被{{sourcePokemonName}}的 {{moveName}}緊緊束縛住了!", "battlerTagsWrapOnTrap": "{{pokemonNameWithAffix}}被{{sourcePokemonName}}綁緊了!", "battlerTagsVortexOnTrap": "{{pokemonNameWithAffix}}被困在了旋渦之中!", "battlerTagsClampOnTrap": "{{sourcePokemonNameWithAffix}}用貝殼夾住了{{pokemonName}}!", "battlerTagsSandTombOnTrap": "{{pokemonNameWithAffix}}被{{moveName}}困住了!", "battlerTagsMagmaStormOnTrap": "{{pokemonNameWithAffix}}被困在了熔岩風暴之中!", "battlerTagsSnapTrapOnTrap": "{{pokemonNameWithAffix}}被捕獸夾困住了!", "battlerTagsThunderCageOnTrap": "{{sourcePokemonNameWithAffix}}困住了{{pokemonNameWithAffix}}!", "battlerTagsInfestationOnTrap": "{{pokemonNameWithAffix}}受到了{{sourcePokemonNameWithAffix}}的死纏爛打!", "battlerTagsProtectedOnAdd": "{{pokemonNameWithAffix}}擺出了防守的架勢!", "battlerTagsProtectedLapse": "{{pokemonNameWithAffix}}在攻擊中保護了自己!", "battlerTagsEnduringOnAdd": "{{pokemonNameWithAffix}}擺出了挺住攻擊的架勢!", "battlerTagsEnduringLapse": "{{pokemonNameWithAffix}}挺住了攻擊!", "battlerTagsSturdyLapse": "{{pokemonNameWithAffix}}挺住了攻擊!", "battlerTagsPerishSongLapse": "{{pokemonNameWithAffix}} 的滅亡計時變成{{turnCount}}了!", "battlerTagsTruantLapse": "{{pokemonNameWithAffix}}正在偷懶!", "battlerTagsSlowStartOnAdd": "{{pokemonNameWithAffix}}無法拿出平時的水平!", "battlerTagsSlowStartOnRemove": "{{pokemonNameWithAffix}}恢復了平時的水平!", "battlerTagsHighestStatBoostOnAdd": "{{pokemonNameWithAffix}}的{{statName}}升高了!", "battlerTagsHighestStatBoostOnRemove": "{{pokemonNameWithAffix}}的{{abilityName}}效果解除了!", "battlerTagsCritBoostOnAdd": "{{pokemonNameWithAffix}}現在幹勁十足!", "battlerTagsCritBoostOnRemove": "{{pokemonNameWithAffix}}如釋重負似地放鬆了下來。", "battlerTagsSaltCuredOnAdd": "{{pokemonNameWithAffix}} 陷入了鹽腌狀態!", "battlerTagsSaltCuredLapse": "{{pokemonNameWithAffix}} 受到了{{moveName}}的傷害!", "battlerTagsCursedOnAdd": "{{pokemonNameWithAffix}}削減了自己的體力,並詛咒了{{pokemonName}}!", "battlerTagsCursedLapse": "{{pokemonNameWithAffix}}正受到詛咒!" } as const;