import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest"; import Phaser from "phaser"; import GameManager from "#app/test/utils/gameManager"; import Overrides from "#app/overrides"; import { BerryPhase, MoveEffectPhase } from "#app/phases"; import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { BattlerTagType } from "#app/enums/battler-tag-type.js"; import { Abilities } from "#app/enums/abilities.js"; const TIMEOUT = 20 * 1000; describe("Moves - Thousand Arrows", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single"); vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.TOGETIC); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.THOUSAND_ARROWS ]); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]); }); it( "move should hit and ground Flying-type targets", async () => { await game.startBattle([ Species.ILLUMISE ]); const enemyPokemon = game.scene.getEnemyPokemon(); game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS)); await game.phaseInterceptor.to(MoveEffectPhase, false); // Enemy should not be grounded before move effect is applied expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }, TIMEOUT ); it( "move should hit and ground targets with Levitate", async () => { vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX); vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LEVITATE); await game.startBattle([ Species.ILLUMISE ]); const enemyPokemon = game.scene.getEnemyPokemon(); game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS)); await game.phaseInterceptor.to(MoveEffectPhase, false); // Enemy should not be grounded before move effect is applied expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); }, TIMEOUT ); it( "move should hit and ground targets under the effects of Magnet Rise", async () => { vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX); await game.startBattle([ Species.ILLUMISE ]); const enemyPokemon = game.scene.getEnemyPokemon(); enemyPokemon.addTag(BattlerTagType.MAGNET_RISEN, null, Moves.MAGNET_RISE); game.doAttack(getMovePosition(game.scene, 0, Moves.THOUSAND_ARROWS)); await game.phaseInterceptor.to(BerryPhase, false); expect(enemyPokemon.getTag(BattlerTagType.MAGNET_RISEN)).toBeUndefined(); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined(); expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp()); } ); });