import { AbilityTranslationEntries } from "#app/interfaces/locales.js"; export const ability: AbilityTranslationEntries = { stench: { name: "恶臭", description: "通过释放臭臭的气味,在攻\n击的时候,有时会使对手畏\n缩。", }, drizzle: { name: "降雨", description: "出场时,会将天气变为下雨\n。", }, speedBoost: { name: "加速", description: "每一回合速度会变快。", }, battleArmor: { name: "战斗盔甲", description: "被坚硬的甲壳守护着,不会\n被对手的攻击击中要害。", }, sturdy: { name: "结实", description: "在HP全满时,即使受到招\n式攻击,也不会被一击打倒\n。一击必杀的招式也没有效\n果。", }, damp: { name: "湿气", description: "通过把周围都弄湿,使谁都\n无法使用自爆等爆炸类的招\n式。", }, limber: { name: "柔软", description: "因为身体柔软,不会变为麻\n痹状态。", }, sandVeil: { name: "沙隐", description: "在沙暴的时候,闪避率会提\n高。", }, static: { name: "静电", description: "身上带有静电,有时会让接\n触到的对手麻痹。", }, voltAbsorb: { name: "蓄电", description: "受到电属性的招式攻击时,\n不会受到伤害,而是会回复。", }, waterAbsorb: { name: "储水", description: "受到水属性的招式攻击时,\n不会受到伤害,而是会回复。", }, oblivious: { name: "迟钝", description: "因为感觉迟钝,不会变为着\n迷和被挑衅状态。对威吓也\n毫不动摇。", }, cloudNine: { name: "无关天气", description: "任何天气的影响都会消失。", }, compoundEyes: { name: "复眼", description: "因为拥有复眼,招式的命中\n率会提高。", }, insomnia: { name: "不眠", description: "因为有着睡不着的体质,所\n以不会陷入睡眠状态。", }, colorChange: { name: "变色", description: "自己的属性会变为从对手处\n所受招式的属性。", }, immunity: { name: "免疫", description: "因为体内拥有免疫能力,不\n会变为中毒状态。", }, flashFire: { name: "引火", description: "受到火属性的招式攻击时,\n吸收火焰,自己使出的火属\n性招式会变强。", }, shieldDust: { name: "鳞粉", description: "被鳞粉守护着,不会受到招\n式的追加效果影响。", }, ownTempo: { name: "我行我素", description: "因为我行我素,不会变为混\n乱状态。对威吓也毫不动摇。", }, suctionCups: { name: "吸盘", description: "用吸盘牢牢贴在地面上,让\n替换宝可梦的招式和道具无\n效。", }, intimidate: { name: "威吓", description: "出场时威吓对手,让其退缩\n,降低对手的攻击。", }, shadowTag: { name: "踩影", description: "踩住对手的影子使其无法逃\n走或替换。", }, roughSkin: { name: "粗糙皮肤", description: "受到攻击时,用粗糙的皮肤\n弄伤接触到自己的对手。", }, wonderGuard: { name: "神奇守护", description: "不可思议的力量,只有效果\n绝佳的招式才能击中。", }, levitate: { name: "飘浮", description: "从地面浮起,从而不会受到\n地面属性招式的攻击。", }, effectSpore: { name: "孢子", description: "受到攻击时,有时会把接触\n到自己的对手变为中毒、麻\n痹或睡眠状态。", }, synchronize: { name: "同步", description: "将自己的中毒、麻痹或灼伤\n状态传染给对手。", }, clearBody: { name: "恒净之躯", description: "不会因为对手的招式或特性\n而被降低能力。", }, naturalCure: { name: "自然回复", description: "回到同行队伍后,异常状态\n就会被治愈。", }, lightningRod: { name: "避雷针", description: "将电属性的招式吸引到自己\n身上,不会受到伤害,而是\n会提高特攻。", }, sereneGrace: { name: "天恩", description: "托天恩的福,招式的追加效\n果容易出现。", }, swiftSwim: { name: "悠游自如", description: "下雨天气时,速度会提高。", }, chlorophyll: { name: "叶绿素", description: "晴朗天气时,速度会提高。", }, illuminate: { name: "发光", description: "通过让周围变亮来保持命中\n率不会被降低。", }, trace: { name: "复制", description: "出场时,复制对手的特性,\n变为与之相同的特性。", }, hugePower: { name: "大力士", description: "物理攻击的威力会变为2倍\n。", }, poisonPoint: { name: "毒刺", description: "有时会让接触到自己的对手\n变为中毒状态。", }, innerFocus: { name: "精神力", description: "拥有经过锻炼的精神,而不\n会因对手的攻击而畏缩。对\n威吓也毫不动摇。", }, magmaArmor: { name: "熔岩铠甲", description: "将炽热的熔岩覆盖在身上,\n不会变为冰冻状态。", }, waterVeil: { name: "水幕", description: "将水幕裹在身上,不会变为\n灼伤状态。", }, magnetPull: { name: "磁力", description: "用磁力吸住钢属性的宝可梦\n,使其无法逃走。", }, soundproof: { name: "隔音", description: "通过屏蔽声音,不受到声音\n招式的影响。", }, rainDish: { name: "雨盘", description: "下雨天气时,会缓缓回复\nHP。", }, sandStream: { name: "扬沙", description: "出场时,会把天气变为沙暴。", }, pressure: { name: "压迫感", description: "给予对手压迫感,大量减少\n其使用招式的PP。", }, thickFat: { name: "厚脂肪", description: "因为被厚厚的脂肪保护着,\n会让火属性和冰属性的招式\n伤害减半。", }, earlyBird: { name: "早起", description: "即使变为睡眠状态,也能以\n2倍的速度提早醒来。", }, flameBody: { name: "火焰之躯", description: "有时会让接触到自己的对手\n变为灼伤状态。", }, runAway: { name: "逃跑", description: "一定能从野生宝可梦那儿逃\n走。", }, keenEye: { name: "锐利目光", description: "多亏了锐利的目光,命中率\n不会被降低。", }, hyperCutter: { name: "怪力钳", description: "因为拥有以力量自豪的钳子,\n不会被对手降低攻击。", }, pickup: { name: "捡拾", description: "有时会捡来对手用过的道具,\n冒险过程中也会捡到。", }, truant: { name: "懒惰", description: "如果使出招式,下一回合就\n会休息。", }, hustle: { name: "活力", description: "自己的攻击变高,但命中率\n会降低。", }, cuteCharm: { name: "迷人之躯", description: "有时会让接触到自己的对手\n着迷。", }, plus: { name: "正电", description: "出场的伙伴之间如果有正电\n或负电特性的宝可梦,自己\n的特攻会提高。", }, minus: { name: "负电", description: "出场的伙伴之间如果有正电\n或负电特性的宝可梦,自己\n的特攻会提高。", }, forecast: { name: "阴晴不定", description: "受天气的影响,会变为水属\n性、火属性或冰属性中的某\n一个。", }, stickyHold: { name: "黏着", description: "因为道具是粘在黏性身体上\n的,所以不会被对手夺走。", }, shedSkin: { name: "蜕皮", description: "通过蜕去身上的皮,有时会\n治愈异常状态。", }, guts: { name: "毅力", description: "如果变为异常状态,会拿出\n毅力,攻击会提高。", }, marvelScale: { name: "神奇鳞片", description: "如果变为异常状态,神奇鳞\n片会发生反应,防御会提高。", }, liquidOoze: { name: "污泥浆", description: "吸收了污泥浆的对手会因强\n烈的恶臭而受到伤害,减少\nHP。", }, overgrow: { name: "茂盛", description: "HP减少的时候,草属性的\n招式威力会提高。", }, blaze: { name: "猛火", description: "HP减少的时候,火属性的\n招式威力会提高。", }, torrent: { name: "激流", description: "HP减少的时候,水属性的\n招式威力会提高。", }, swarm: { name: "虫之预感", description: "HP减少的时候,虫属性的\n招式威力会提高。", }, rockHead: { name: "坚硬脑袋", description: "即使使出会受反作用力伤害\n的招式,HP也不会减少。", }, drought: { name: "日照", description: "出场时,会将天气变为晴朗。", }, arenaTrap: { name: "沙穴", description: "在战斗中让对手无法逃走。", }, vitalSpirit: { name: "干劲", description: "通过激发出干劲,不会变为\n睡眠状态。", }, whiteSmoke: { name: "白色烟雾", description: "被白色烟雾保护着,不会被\n对手降低能力。", }, purePower: { name: "瑜伽之力", description: "因瑜伽的力量,物理攻击的\n威力会变为2倍。", }, shellArmor: { name: "硬壳盔甲", description: "被坚硬的壳保护着,对手的\n攻击不会击中要害。", }, airLock: { name: "气闸", description: "所有天气的影响都会消失。", }, tangledFeet: { name: "蹒跚", description: "在混乱状态时,闪避率会提\n高。", }, motorDrive: { name: "电气引擎", description: "受到电属性的招式攻击时,\n不会受到伤害,而是速度会\n提高。", }, rivalry: { name: "斗争心", description: "面对性别相同的对手,会燃\n起斗争心,变得更强。而面\n对性别不同的,则会变弱。", }, steadfast: { name: "不屈之心", description: "每次畏缩时,不屈之心就会\n燃起,速度也会提高。", }, snowCloak: { name: "雪隐", description: "下雪天气时,闪避率会提高。", }, gluttony: { name: "贪吃鬼", description: "原本HP变得很少时才会吃\n树果,在HP还有一半时就\n会把它吃掉。", }, angerPoint: { name: "愤怒穴位", description: "要害被击中时,会大发雷霆\n,攻击力变为最大。", }, unburden: { name: "轻装", description: "失去所持有的道具时,速度\n会提高。", }, heatproof: { name: "耐热", description: "耐热的体质会让火属性的招\n式伤害减半。", }, simple: { name: "单纯", description: "能力变化会变为平时的2倍。", }, drySkin: { name: "干燥皮肤", description: "下雨天气时和受到水属性的\n招式时,HP会回复。晴朗\n天气时和受到火属性的招式\n时,HP会减少。", }, download: { name: "下载", description: "比较对手的防御和特防,根\n据较低的那项能力相应地提\n高自己的攻击或特攻。", }, ironFist: { name: "铁拳", description: "使用拳类招式的威力会提高。", }, poisonHeal: { name: "毒疗", description: "变为中毒状态时,HP不会\n减少,反而会增加起来。", }, adaptability: { name: "适应力", description: "与自身同属性的招式威力会\n提高。", }, skillLink: { name: "连续攻击", description: "如果使用连续招式,总是能\n使出最高次数。", }, hydration: { name: "湿润之躯", description: "下雨天气时,异常状态会治\n愈。", }, solarPower: { name: "太阳之力", description: "晴朗天气时,特攻会提高,\n而每回合HP会减少。", }, quickFeet: { name: "飞毛腿", description: "变为异常状态时,速度会提\n高。", }, normalize: { name: "一般皮肤", description: "无论是什么属性的招式,全\n部会变为一般属性。威力会\n少量提高。", }, sniper: { name: "狙击手", description: "击中要害时,威力会变得更\n强。", }, magicGuard: { name: "魔法防守", description: "不会受到攻击以外的伤害。", }, noGuard: { name: "无防守", description: "由于无防守战术,双方使出\n的招式都必定会击中。", }, stall: { name: "慢出", description: "使出招式的顺序必定会变为\n最后。", }, technician: { name: "技术高手", description: "攻击时可以将低威力招式的\n威力提高。", }, leafGuard: { name: "叶子防守", description: "晴朗天气时,不会变为异常\n状态。", }, klutz: { name: "笨拙", description: "无法使用持有的道具。", }, moldBreaker: { name: "破格", description: "可以不受对手特性的干扰,\n向对手使出招式。", }, superLuck: { name: "超幸运", description: "因为拥有超幸运,攻击容易\n击中对手的要害。", }, aftermath: { name: "引爆", description: "变为濒死时,会对接触到自\n己的对手造成伤害。", }, anticipation: { name: "危险预知", description: "可以察觉到对手拥有的危险\n招式。", }, forewarn: { name: "预知梦", description: "出场时,只读取1个对手拥\n有的招式。", }, unaware: { name: "纯朴", description: "可以无视对手能力的变化,\n进行攻击。", }, tintedLens: { name: "有色眼镜", description: "可以将效果不好的招式以通\n常的威力使出。", }, filter: { name: "过滤", description: "受到效果绝佳的攻击时,可\n以减弱其威力。", }, slowStart: { name: "慢启动", description: "在5回合内,攻击和速度减\n半。", }, scrappy: { name: "胆量", description: "一般属性和格斗属性的招式\n可以击中幽灵属性的宝可梦\n。对威吓也毫不动摇。", }, stormDrain: { name: "引水", description: "将水属性的招式引到自己身\n上,不会受到伤害,而是会\n提高特攻。", }, iceBody: { name: "冰冻之躯", description: "下雪天气时,会缓缓回复\nHP。", }, solidRock: { name: "坚硬岩石", description: "受到效果绝佳的攻击时,可\n以减弱其威力。", }, snowWarning: { name: "降雪", description: "出场时,会将天气变为下雪。", }, honeyGather: { name: "采蜜", description: "The Pokémon gathers Honey after a battle. The Honey is then sold for money.", }, frisk: { name: "察觉", description: "出场时,可以察觉对手的特性。", }, reckless: { name: "舍身", description: "自己会因反作用力受伤的招\n式,其威力会提高。", }, multitype: { name: "多属性", description: "自己的属性会根据持有的石\n板而改变。", }, flowerGift: { name: "花之礼", description: "晴朗天气时,自己与同伴的\n攻击和特防能力会提高。", }, badDreams: { name: "梦魇", description: "给予睡眠状态的对手伤害。", }, pickpocket: { name: "顺手牵羊", description: "盗取接触到自己的对手的道\n具。", }, sheerForce: { name: "强行", description: "招式的追加效果消失,但因\n此能以更高的威力使出招式\n。", }, contrary: { name: "唱反调", description: "能力的变化发生逆转,原本\n提高时会降低,而原本降低\n时会提高。", }, unnerve: { name: "紧张感", description: "让对手紧张,使其无法食用\n树果。", }, defiant: { name: "不服输", description: "被对手降低能力时,攻击会\n大幅提高。", }, defeatist: { name: "软弱", description: "HP减半时,会变得软弱,\n攻击和特攻会减半。", }, cursedBody: { name: "诅咒之躯", description: "受到攻击时,有时会把对手\n的招式变为定身法状态。", }, healer: { name: "治愈之心", description: "有时会治愈异常状态的同伴。", }, friendGuard: { name: "友情防守", description: "可以减少我方的伤害。", }, weakArmor: { name: "碎裂铠甲", description: "受到物理招式的伤害时,防\n御会降低,速度会大幅提高。", }, heavyMetal: { name: "重金属", description: "自身的重量会变为2倍。", }, lightMetal: { name: "轻金属", description: "自身的重量会减半。", }, multiscale: { name: "多重鳞片", description: "HP全满时,受到的伤害会\n变少。", }, toxicBoost: { name: "中毒激升", description: "变为中毒状态时,物理招式\n的威力会提高。", }, flareBoost: { name: "受热激升", description: "变为灼伤状态时,特殊招式\n的威力会提高。", }, harvest: { name: "收获", description: "可以多次制作出已被使用掉\n的树果。", }, telepathy: { name: "心灵感应", description: "读取我方的攻击,并闪避其\n招式伤害。", }, moody: { name: "心情不定", description: "每一回合,能力中的某项会\n大幅提高,而某项会降低。", }, overcoat: { name: "防尘", description: "不会受到沙暴的伤害。也不\n会受到粉末类和孢子类招式\n的影响。", }, poisonTouch: { name: "毒手", description: "只通过接触就有可能让对手\n变为中毒状态。", }, regenerator: { name: "再生力", description: "退回同行队伍后,HP会少\n量回复。", }, bigPecks: { name: "健壮胸肌", description: "不会受到防御降低的效果。", }, sandRush: { name: "拨沙", description: "沙暴天气时,速度会提高。", }, wonderSkin: { name: "奇迹皮肤", description: "成为不易受到变化招式攻击\n的身体。", }, analytic: { name: "分析", description: "如果在最后使出招式,招式\n的威力会提高。", }, illusion: { name: "幻觉", description: "假扮成同行队伍中的最后一\n只宝可梦出场,迷惑对手。", }, imposter: { name: "变身者", description: "变身为当前面对的宝可梦。", }, infiltrator: { name: "穿透", description: "可以穿透对手的壁障或替身\n进行攻击。", }, mummy: { name: "木乃伊", description: "被对手接触到后,会将对手\n变为木乃伊。", }, moxie: { name: "自信过度", description: "如果打倒对手,就会充满自\n信,攻击会提高。", }, justified: { name: "正义之心", description: "受到恶属性的招式攻击时,\n因为正义感,攻击会提高。", }, rattled: { name: "胆怯", description: "受到恶属性、幽灵属性和虫\n属性的攻击或威吓时,会因\n胆怯而速度提高。", }, magicBounce: { name: "魔法镜", description: "可以不受到由对手使出的变\n化招式影响,并将其反弹。", }, sapSipper: { name: "食草", description: "受到草属性的招式攻击时,\n不会受到伤害,而是攻击会\n提高。", }, prankster: { name: "恶作剧之心", description: "可以率先使出变化招式。", }, sandForce: { name: "沙之力", description: "沙暴天气时,岩石属性、地\n面属性和钢属性的招式威力\n会提高。", }, ironBarbs: { name: "铁刺", description: "用铁刺给予接触到自己的对\n手伤害。", }, zenMode: { name: "达摩模式", description: "HP变为一半以下时,样子\n会改变。", }, victoryStar: { name: "胜利之星", description: "自己和同伴的命中率会提高。", }, turboblaze: { name: "涡轮火焰", description: "可以不受对手特性的干扰,\n向对手使出招式。", }, teravolt: { name: "兆级电压", description: "可以不受对手特性的干扰,\n向对手使出招式。", }, aromaVeil: { name: "芳香幕", description: "可以防住向自己和同伴发出\n的心灵攻击。", }, flowerVeil: { name: "花幕", description: "我方的草属性宝可梦能力不\n会降低,也不会变为异常状\n态。", }, cheekPouch: { name: "颊囊", description: "无论是哪种树果,食用后,\nHP都会回复。", }, protean: { name: "变幻自如", description: "变为与自己使出的招式相同\n的属性。每次出场战斗仅生\n效一次。", }, furCoat: { name: "毛皮大衣", description: "对手给予的物理招式的伤害\n会减半。", }, magician: { name: "魔术师", description: "夺走被自己的招式击中的对\n手的道具。", }, bulletproof: { name: "防弹", description: "可以防住对手的球和弹类招\n式。", }, competitive: { name: "好胜", description: "如果被对手降低能力,特攻\n会大幅提高。", }, strongJaw: { name: "强壮之颚", description: "因为颚部强壮,啃咬类招式\n的威力会提高。", }, refrigerate: { name: "冰冻皮肤", description: "一般属性的招式会变为冰属\n性。威力会少量提高。", }, sweetVeil: { name: "甜幕", description: "自己和同伴的宝可梦不会变\n为睡眠状态。", }, stanceChange: { name: "战斗切换", description: "如果使出攻击招式,会变为\n刀剑形态,如果使出招式“\n王者盾牌”,会变为盾牌形\n态。", }, galeWings: { name: "疾风之翼", description: "HP全满时,飞行属性的招\n式可以率先使出。", }, megaLauncher: { name: "超级发射器", description: "波动和波导类招式的威力会\n提高。", }, grassPelt: { name: "草之毛皮", description: "在青草场地时,防御会提高。", }, symbiosis: { name: "共生", description: "同伴使用道具时,会把自己\n持有的道具传递给同伴。", }, toughClaws: { name: "硬爪", description: "接触到对手的招式威力会提\n高。", }, pixilate: { name: "妖精皮肤", description: "一般属性的招式会变为妖精\n属性。威力会少量提高。", }, gooey: { name: "黏滑", description: "对于用攻击接触到自己的对\n手,会降低其速度。", }, aerilate: { name: "飞行皮肤", description: "一般属性的招式会变为飞行\n属性。威力会少量提高。", }, parentalBond: { name: "亲子爱", description: "亲子俩可以合计攻击2次。", }, darkAura: { name: "暗黑气场", description: "全体的恶属性招式变强。", }, fairyAura: { name: "妖精气场", description: "全体的妖精属性招式变强。", }, auraBreak: { name: "气场破坏", description: "让气场的效果发生逆转,降\n低威力。", }, primordialSea: { name: "始源之海", description: "变为不会受到火属性攻击的\n天气。", }, desolateLand: { name: "终结之地", description: "变为不会受到水属性攻击的\n天气。", }, deltaStream: { name: "德尔塔气流", description: "变为令飞行属性的弱点消失\n的天气。", }, stamina: { name: "持久力", description: "受到攻击时,防御会提高。", }, wimpOut: { name: "跃跃欲逃", description: "HP变为一半时,会慌慌张\n张逃走,退回同行队伍中。", }, emergencyExit: { name: "危险回避", description: "HP变为一半时,为了回避\n危险,会退回到同行队伍中。", }, waterCompaction: { name: "遇水凝固", description: "受到水属性的招式攻击时,\n防御会大幅提高。", }, merciless: { name: "不仁不义", description: "攻击中毒状态的对手时,\n必定会击中要害。", }, shieldsDown: { name: "界限盾壳", description: "HP变为一半时,壳会坏掉,\n变得有攻击性。", }, stakeout: { name: "蹲守", description: "可以对替换出场的对手以2\n倍的伤害进行攻击。", }, waterBubble: { name: "水泡", description: "降低自己受到的火属性招式\n的威力,不会灼伤。", }, steelworker: { name: "钢能力者", description: "钢属性的招式威力会提高。", }, berserk: { name: "怒火冲天", description: "因对手的攻击HP变为一半\n时,特攻会提高。", }, slushRush: { name: "拨雪", description: "下雪天气时,速度会提高。", }, longReach: { name: "远隔", description: "可以不接触对手就使出所有\n的招式。", }, liquidVoice: { name: "湿润之声", description: "所有的声音招式都变为水属\n性。", }, triage: { name: "先行治疗", description: "可以率先使出回复招式。", }, galvanize: { name: "电气皮肤", description: "一般属性的招式会变为电属\n性。威力会少量提高。", }, surgeSurfer: { name: "冲浪之尾", description: "电气场地时,速度会变为2\n倍。", }, schooling: { name: "鱼群", description: "HP多的时候会聚起来变强。\nHP剩余量变少时,群体\n会分崩离析。", }, disguise: { name: "画皮", description: "通过画皮覆盖住身体,可以\n防住1次攻击。", }, battleBond: { name: "牵绊变身", description: "打倒对手时,与训练家的牵\n绊会增强,自己的攻击、特\n攻、速度会提高。", }, powerConstruct: { name: "群聚变形", description: "HP变为一半时,细胞们会\n赶来支援,变为完全体形态。", }, corrosion: { name: "腐蚀", description: "可以使钢属性和毒属性的宝\n可梦也陷入中毒状态。", }, comatose: { name: "绝对睡眠", description: "总是半梦半醒的状态,绝对\n不会醒来。可以就这么睡着\n进行攻击。", }, queenlyMajesty: { name: "女王的威严", description: "向对手施加威慑力,使其无\n法对我方使出先制招式。", }, innardsOut: { name: "飞出的内在物", description: "被对手打倒的时候,会给予\n对手相当于HP剩余量的伤\n害。", }, dancer: { name: "舞者", description: "有谁使出跳舞招式时,自己\n也能就这么接着使出跳舞招\n式。", }, battery: { name: "蓄电池", description: "会提高我方的特殊招式的威\n力。", }, fluffy: { name: "毛茸茸", description: "会将对手所给予的接触类招\n式的伤害减半,但火属性招\n式的伤害会变为2倍。", }, dazzling: { name: "鲜艳之躯", description: "让对手吓一跳,使其无法对\n我方使出先制招式。", }, soulHeart: { name: "魂心", description: "宝可梦每次变为濒死状态时\n,特攻会提高。", }, tanglingHair: { name: "卷发", description: "对于用攻击接触到自己的对\n手,会降低其速度。", }, receiver: { name: "接球手", description: "继承被打倒的同伴的特性,\n变为相同的特性。", }, powerOfAlchemy: { name: "化学之力", description: "继承被打倒的同伴的特性,\n变为相同的特性。", }, beastBoost: { name: "异兽提升", description: "打倒对手的时候,自己最高\n的那项能力会提高。", }, rksSystem: { name: "AR系统", description: "根据持有的存储碟,自己的\n属性会改变。", }, electricSurge: { name: "电气制造者", description: "出场时,会布下电气场地。", }, psychicSurge: { name: "精神制造者", description: "出场时,会布下精神场地。", }, mistySurge: { name: "薄雾制造者", description: "出场时,会布下薄雾场地。", }, grassySurge: { name: "青草制造者", description: "出场时,会布下青草场地。", }, fullMetalBody: { name: "金属防护", description: "不会因为对手的招式或特性\n而被降低能力。", }, shadowShield: { name: "幻影防守", description: "HP全满时,受到的伤害会\n变少。", }, prismArmor: { name: "棱镜装甲", description: "受到效果绝佳的攻击时,可\n以减弱其威力。", }, neuroforce: { name: "脑核之力", description: "效果绝佳的攻击,威力会变\n得更强。", }, intrepidSword: { name: "不挠之剑", description: "首次出场时,攻击会提高。", }, dauntlessShield: { name: "不屈之盾", description: "首次出场时,防御会提高。", }, libero: { name: "自由者", description: "变为与自己使出的招式相同\n的属性。每次出场战斗仅生\n效一次。", }, ballFetch: { name: "捡球", description: "没有携带道具时,会拾取第\n1个投出后捕捉失败的精灵\n球。", }, cottonDown: { name: "棉絮", description: "受到攻击后撒下棉絮,降低\n除自己以外的所有宝可梦的\n速度。", }, propellerTail: { name: "螺旋尾鳍", description: "能无视具有吸引对手招式效\n果的特性或招式的影响。", }, mirrorArmor: { name: "镜甲", description: "只反弹自己受到的能力降低\n效果。", }, gulpMissile: { name: "一口导弹", description: "冲浪或潜水时会叼来猎物。\n受到伤害时,会吐出猎物进\n行攻击。", }, stalwart: { name: "坚毅", description: "能无视具有吸引对手招式效\n果的特性或招式的影响。", }, steamEngine: { name: "蒸汽机", description: "受到水属性或火属性的招式\n攻击时,速度会巨幅提高。", }, punkRock: { name: "庞克摇滚", description: "声音招式的威力会提高。受\n到的声音招式伤害会减半。", }, sandSpit: { name: "吐沙", description: "受到攻击时,会刮起沙暴。", }, iceScales: { name: "冰鳞粉", description: "由于有冰鳞粉的守护,受到\n的特殊攻击伤害会减半。", }, ripen: { name: "熟成", description: "使树果成熟,效果变为2倍。", }, iceFace: { name: "结冻头", description: "头部的冰会代替自己承受物\n理攻击,但是样子会改变。\n下雪时,冰会恢复原状。", }, powerSpot: { name: "能量点", description: "只要处在相邻位置,招式的\n威力就会提高。", }, mimicry: { name: "拟态", description: "宝可梦的属性会根据场地的\n状态而变化。", }, screenCleaner: { name: "除障", description: "出场时,敌方和我方的光墙\n、反射壁和极光幕的效果会\n消失。", }, steelySpirit: { name: "钢之意志", description: "我方的钢属性攻击威力会提\n高。", }, perishBody: { name: "灭亡之躯", description: "受到接触类招式攻击时,双\n方都会在3回合后变为濒死\n状态。替换后效果消失。", }, wanderingSpirit: { name: "游魂", description: "与使用接触类招式攻击自己\n的宝可梦互换特性。", }, gorillaTactics: { name: "一猩一意", description: "虽然攻击会提高,但是只能\n使出一开始所选的招式。", }, neutralizingGas: { name: "化学变化气体", description: "特性为化学变化气体的宝可\n梦在场时,场上所有宝可梦\n的特性效果都会消失或者无\n法生效。", }, pastelVeil: { name: "粉彩护幕", description: "自己和同伴都不会陷入中毒\n的异常状态。", }, hungerSwitch: { name: "饱了又饿", description: "每回合结束时会在满腹花纹\n与空腹花纹之间交替改变样\n子。", }, quickDraw: { name: "速击", description: "有时能比对手先一步行动。", }, unseenFist: { name: "无形拳", description: "如果使出的是接触到对手的\n招式,就可以无视守护效果\n进行攻击。", }, curiousMedicine: { name: "怪药", description: "出场时会从贝壳撒药,将我\n方的能力变化复原。", }, transistor: { name: "电晶体", description: "电属性的招式威力会提高。", }, dragonsMaw: { name: "龙颚", description: "龙属性的招式威力会提高。", }, chillingNeigh: { name: "苍白嘶鸣", description: "打倒对手时会用冰冷的声音\n嘶鸣并提高攻击。", }, grimNeigh: { name: "漆黑嘶鸣", description: "打倒对手时会用恐怖的声音\n嘶鸣并提高特攻。", }, asOneGlastrier: { name: "人马一体", description: "兼备蕾冠王的紧张感和雪暴\n马的苍白嘶鸣这两种特性。", }, asOneSpectrier: { name: "人马一体", description: "兼备蕾冠王的紧张感和灵幽\n马的漆黑嘶鸣这两种特性。", }, lingeringAroma: { name: "甩不掉的气味", description: "被对手接触到后,甩不掉的\n气味会沾上对手。", }, seedSower: { name: "掉出种子", description: "受到攻击时,会将脚下变成\n青草场地。", }, thermalExchange: { name: "热交换", description: "受到火属性的招式攻击时,\n攻击会提高,且不会陷入灼\n伤状态。", }, angerShell: { name: "愤怒甲壳", description: "因被对手攻击而HP变为一\n半时,会因愤怒降低防御和\n特防。但攻击、特攻、速度\n会提高。", }, purifyingSalt: { name: "洁净之盐", description: "因洁净的盐而不会陷入异常\n状态。会让幽灵属性的招式\n伤害减半。", }, wellBakedBody: { name: "焦香之躯", description: "受到火属性的招式攻击时,\n不会受到伤害,而是会大幅\n提高防御。", }, windRider: { name: "乘风", description: "吹起了顺风或受到风的招式\n攻击时,不会受到伤害,而\n是会提高攻击。", }, guardDog: { name: "看门犬", description: "受到威吓时,攻击会提高。\n让替换宝可梦的招式和道具\n无效。", }, rockyPayload: { name: "搬岩", description: "岩石属性的招式威力会提高。", }, windPower: { name: "风力发电", description: "受到风的招式攻击时,会变\n为充电状态。", }, zeroToHero: { name: "全能变身", description: "回到同行队伍后,会变为全\n能形态。", }, commander: { name: "发号施令", description: "出场时,若我方当中有吃吼\n霸,就会进入其口中,并从\n其口中发出指令。", }, electromorphosis: { name: "电力转换", description: "受到伤害时,会变为充电状\n态。", }, protosynthesis: { name: "古代活性", description: "携带着驱劲能量或天气为晴\n朗时,数值最高的能力会提\n高。", }, quarkDrive: { name: "夸克充能", description: "携带着驱劲能量或在电气场\n地上时,数值最高的能力会\n提高。", }, goodAsGold: { name: "黄金之躯", description: "不会氧化的坚固黄金身躯不\n会受到对手的变化招式的影\n响。", }, vesselOfRuin: { name: "灾祸之鼎", description: "以能呼唤灾厄的鼎的力量降\n低除自己以外的宝可梦的特\n攻。", }, swordOfRuin: { name: "灾祸之剑", description: "以能呼唤灾厄的剑的力量降\n低除自己以外的宝可梦的防\n御。", }, tabletsOfRuin: { name: "灾祸之简", description: "以能呼唤灾厄的简的力量降\n低除自己以外的宝可梦的攻\n击。", }, beadsOfRuin: { name: "灾祸之玉", description: "以能呼唤灾厄的勾玉的力量\n降低除自己以外的宝可梦的\n特防。", }, orichalcumPulse: { name: "绯红脉动", description: "出场时,会将天气变为晴朗\n。日照强烈时,会通过古代\n的脉动升高攻击。", }, hadronEngine: { name: "强子引擎", description: "出场时,会布下电气场地。\n处于电气场地时,会通过未\n来的机关升高特攻。", }, opportunist: { name: "跟风", description: "对手的能力提高时,自己也\n会趁机同样地提高能力。", }, cudChew: { name: "反刍", description: "吃了树果后,会在下一回合\n结束时从胃反刍出来再吃1\n次。", }, sharpness: { name: "锋锐", description: "提高切割对手的招式的威力。", }, supremeOverlord: { name: "大将", description: "出场时,攻击和特攻会按照\n目前被打倒的同伴数量逐渐\n提升,被打倒越多,提升越\n多。", }, costar: { name: "同台共演", description: "出场时,复制同伴的能力变\n化。", }, toxicDebris: { name: "毒满地", description: "受到物理招式的伤害时,会\n在对手脚下散布毒菱。", }, armorTail: { name: "尾甲", description: "包裹头部的神秘尾巴使对手\n无法对我方使出先制招式。", }, earthEater: { name: "食土", description: "受到地面属性的招式攻击时\n,不会受到伤害,而是会得\n到回复。", }, myceliumMight: { name: "菌丝之力", description: "使出变化招式时,虽然行动\n必定会变慢,但能不受对手\n的特性妨碍。", }, mindsEye: { name: "心眼", description: "一般属性和格斗属性的招式\n可以击中幽灵属性的宝可梦。\n无视对手的闪避率的变化,\n且命中率不会被降低。", }, supersweetSyrup: { name: "甘露之蜜", description: "首次出场时,会散发出甜腻\n的蜜的香味来降低对手的闪\n避率。", }, hospitality: { name: "款待", description: "出场时款待同伴,回复其少\n量HP。", }, toxicChain: { name: "毒锁链", description: "凭借含有毒素的锁链的力量,\n有时能让被招式击中的对\n手陷入剧毒状态。", }, embodyAspectTeal: { name: "面影辉映", description: "将回忆映于心中,让碧草面\n具发出光辉,提高自己的速\n度。", }, embodyAspectWellspring: { name: "面影辉映", description: "将回忆映于心中,让水井面\n具发出光辉,提高自己的特\n防。", }, embodyAspectHearthflame: { name: "面影辉映", description: "将回忆映于心中,让火灶面\n具发出光辉,提高自己的攻\n击。", }, embodyAspectCornerstone: { name: "面影辉映", description: "将回忆映于心中,让础石面\n具发出光辉,提高自己的防\n御。", }, teraShift: { name: "太晶变形", description: "出场时,会吸收周围的能量\n,变为太晶形态。", }, teraShell: { name: "太晶甲壳", description: "甲壳蕴藏着全部属性的力量\n,会将自己HP全满时受到\n的伤害全都变为效果不好。", }, teraformZero: { name: "归零化境", description: "太乐巴戈斯变为星晶形态时\n,蕴藏在它身上的力量会将\n天气和场地的影响全部归零。", }, poisonPuppeteer: { name: "毒傀儡", description: "因桃歹郎的招式而陷入中毒\n状态的对手同时也会陷入混\n乱状态。", }, } as const;