import type { EffectiveStat } from "#enums/stat";
import { Stat } from "#enums/stat";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";

describe("Moves - Geomancy", () => {
  let phaserGame: Phaser.Game;
  let game: GameManager;

  beforeAll(() => {
    phaserGame = new Phaser.Game({
      type: Phaser.HEADLESS,
    });
  });

  afterEach(() => {
    game.phaseInterceptor.restoreOg();
  });

  beforeEach(() => {
    game = new GameManager(phaserGame);
    game.override
      .moveset(Moves.GEOMANCY)
      .battleType("single")
      .startingLevel(100)
      .enemySpecies(Species.SNORLAX)
      .enemyLevel(100)
      .enemyAbility(Abilities.BALL_FETCH)
      .enemyMoveset(Moves.SPLASH);
  });

  it("should boost the user's stats on the second turn of use", async () => {
    await game.classicMode.startBattle([Species.MAGIKARP]);

    const player = game.scene.getPlayerPokemon()!;
    const affectedStats: EffectiveStat[] = [Stat.SPATK, Stat.SPDEF, Stat.SPD];

    game.move.select(Moves.GEOMANCY);

    await game.phaseInterceptor.to("TurnEndPhase");
    affectedStats.forEach(stat => expect(player.getStatStage(stat)).toBe(0));
    expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);

    await game.phaseInterceptor.to("TurnEndPhase");
    affectedStats.forEach(stat => expect(player.getStatStage(stat)).toBe(2));
    expect(player.getMoveHistory()).toHaveLength(2);
    expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);

    const playerGeomancy = player.getMoveset().find(mv => mv && mv.moveId === Moves.GEOMANCY);
    expect(playerGeomancy?.ppUsed).toBe(1);
  });

  it("should execute over 2 turns between waves", async () => {
    await game.classicMode.startBattle([Species.MAGIKARP]);

    const player = game.scene.getPlayerPokemon()!;
    const affectedStats: EffectiveStat[] = [Stat.SPATK, Stat.SPDEF, Stat.SPD];

    game.move.select(Moves.GEOMANCY);

    await game.phaseInterceptor.to("MoveEndPhase", false);
    await game.doKillOpponents();

    await game.toNextWave();

    await game.phaseInterceptor.to("TurnEndPhase");
    affectedStats.forEach(stat => expect(player.getStatStage(stat)).toBe(2));
    expect(player.getMoveHistory()).toHaveLength(2);
    expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);

    const playerGeomancy = player.getMoveset().find(mv => mv && mv.moveId === Moves.GEOMANCY);
    expect(playerGeomancy?.ppUsed).toBe(1);
  });
});